Starseeker
Vault Senior Citizen

http://www.wired.com/magazine/2009/12/fail_duke_nukem/
A very interesting read, and apparently, they might have eventually pull it off. Of course, 6 million more might be just like the 20 million USD they have already personally invested. I thought they were kinda ..... dumb to only take 400k for publishing rights or something of the sort, but hey they were rich and on top of the world.
Maybe they should just publish Duke Collections, a mini series of games of all the games they already scrapped due to engine change.
Well, nevertheless, it's over.
On the last day, they gathered for a group photo. They were videogame programmers, artists, level builders, artificial-intelligence experts. Their team was — finally — giving up, declaring defeat, and disbanding. So they headed down to the lobby of their building in Garland, Texas, to smile for the camera. They arranged themselves on top of their logo: a 10-foot-wide nuclear-radiation sign, inlaid in the marble floor.
To videogame fans, that logo is instantly recognizable. It’s the insignia of Duke Nukem 3D, a computer game that revolutionized shoot-’em-up virtual violence in 1996. Featuring a swaggering, steroidal, wisecracking hero, Duke Nukem 3D became one of the top-selling videogames ever, making its creators very wealthy and leaving fans absolutely delirious for a sequel. The team quickly began work on that sequel, Duke Nukem Forever, and it became one of the most hotly anticipated games of all time.
It was never completed. Screenshots and video snippets would leak out every few years, each time whipping fans into a lather — and each time, the game would recede from view. Normally, videogames take two to four years to build; five years is considered worryingly long. But the Duke Nukem Forever team worked for 12 years straight. As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie — Toy Story — and Xbox did not yet exist.
On May 6, 2009, everything ended. Drained of funds after so many years of work, the game’s developer, 3D Realms, told its employees to collect their stuff and put it in boxes. The next week, the company was sued for millions by its publisher for failing to finish the sequel.
A very interesting read, and apparently, they might have eventually pull it off. Of course, 6 million more might be just like the 20 million USD they have already personally invested. I thought they were kinda ..... dumb to only take 400k for publishing rights or something of the sort, but hey they were rich and on top of the world.
Maybe they should just publish Duke Collections, a mini series of games of all the games they already scrapped due to engine change.
Well, nevertheless, it's over.