There's a lot of "wishlist" type articles out there and they're not all worth posting. Our pappies at atomicgamer gave us their €.02, and it's worth a read if for nothing else than it's refreshing to read pieces by writers that actually know something about the subject they're writing on.<blockquote>So now, the roles are reversed in the community; Bethesda fans are unsure of Obsidian, while the old-school Fallout fans, who generally disliked the third game, are happy with the decision. It's hard to take sides on this matter, but I think that if we look at how LucasArts basically crippled Obsidian's development of KOTOR2 by giving them only a year to complete it, we can forgive them a bit. To me, it's a pretty major feat to get even close to completing an epic RPG in only 12 months, and the fact that they got it good enough to get generally B-ish scores from most review sites shows that Obsidian got really close to their lofty goal.
What today's Fallout is and isn't
Some of the hardcore fans of the original games said that Bethesda may find some success in turning Fallout into a first person game, but that it'd be a hollow shell of its former self. It's true that the developers made a vastly different game than the originals, leaving behind the old turn-based, isometric view and changing up the storytelling to match their style of game. My contention is that the team left behind some of that depth on purpose with the intent to add it back in in entirely different ways: visceral combat, immersive 3D environments, and more storytelling through voice acting and level design rather than text-only dialogue options. In that respect, the game was a huge success.
It seems clear, then, that a merger of the two styles can at least partially be done. Increase the production values overall to cover some of Fallout 3's shortfalls and flaws, work on the dialogue, find ways to bring back some of those classic RPG elements, and then sensibly apply those new mechanics whenever appropriate.</blockquote>The "merger of two worlds" paradigm sure seems to be amongst the most popular. Discuss.
What today's Fallout is and isn't
Some of the hardcore fans of the original games said that Bethesda may find some success in turning Fallout into a first person game, but that it'd be a hollow shell of its former self. It's true that the developers made a vastly different game than the originals, leaving behind the old turn-based, isometric view and changing up the storytelling to match their style of game. My contention is that the team left behind some of that depth on purpose with the intent to add it back in in entirely different ways: visceral combat, immersive 3D environments, and more storytelling through voice acting and level design rather than text-only dialogue options. In that respect, the game was a huge success.
It seems clear, then, that a merger of the two styles can at least partially be done. Increase the production values overall to cover some of Fallout 3's shortfalls and flaws, work on the dialogue, find ways to bring back some of those classic RPG elements, and then sensibly apply those new mechanics whenever appropriate.</blockquote>The "merger of two worlds" paradigm sure seems to be amongst the most popular. Discuss.