smber2cnma said:
I've gotta agree that Goodspring of all places should have "stupid" dialogue. In a RPG of this size, with a history of stupid charcter's having a voice there should be a unique response from minimally Doc Mitchel, House, and Ceasar; but really adding a unique stupid introduction line for one or two characters per major location would take one developer all of 3 hours. Likewise there should be unique lines for characters with a charisma on either the very high or very low end of the scale. Not a full dialogue tree, but an acknowledgment of how dashing/ugly you are (plus things like Charisma 9 or 10 = free hooker use, Charisma 1-2 = doubled price and Kings won't let a disfigured person in no matter what).
I created a topic abouth this some time ago, charisma excepted for barter, speech and the "nerve" of your companions don't have a single influence in the game.
The same goes for inteligence, except in this case it will affect how much skill points will be available for you, but there's hardly a difference from a 2 inteligence character to a 5 one excepting some dialogs.
This is a shame in my opinion, inteligence could at least affect your hability of survival, weapon crafting or your capacity of persuation..
On the mentioning of Mass Effect carrying decisions across 3 games....sure that is cool, but there is such a terrible small amount of freedom in that "RPG" that it really bums me when I hear game journalists raving about the many incredible choices in the game. Choices such as: will of sleep with character A, B, or C. Will I kill the Collectors because I want to, b/c it helps humanity, or b/c freaky eyes said too?
I play and enjoy most Bioware games, but I've seen it said that one of their failings is that every character they ever have you play save the world/universe. It gets old. There isn't much a choice of roles if success is always judged by how I save the realm/galaxy, and perhaps their RPGs could behefit from having a storyline where the character is dealing with a less global issue and more a personal or local task.
Except that Mass Effect shouldn't be a trilogy, only after the first they made the decision.
Of course the PR and devs will deny.
The first showed a lot of promisse as well a lot of faults, but with a little tweaking and some adjustments in the story and decisions, it could be a terrific RPG.
And yes, Bioware called the first ME "RPG", not FPS, A-RPG or whatever.
Problem is, the second game pad things out A LOT, so the real decisions that affect the story could be implemented on the third.
This is lame, very lame in my opinion.
For example, I'm playing a build in FO specialized in barter, speech, survival (your companions don't use stimpaks, but use food, so give them a lot of desert salads!
), with minimal combat skills.
My charisma is in 10, but my weapons skill is avarage at best.
I don't have to fight if a option to solve the problem by dialog is presented and when I have to, my companions are beasts.
This "nerve" thing really made difference, contrary what wikia says.
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