Mialdor900
First time out of the vault

I can understand and almost agree with why Chuck did what he did with the Brotherhood of Steel. But perhaps I should explain, before you shoot me.
Companies make products in order to sell them. Fallout: Brotherhood of Steel is a pretty crappy game in and of itself, I agree, but they've been doing things to up its buy-ability.
---We know that the Fallout label sells. And if you own a label, and want to sell a game, 1+1=2 and you stick the label on the game. At least it is somewhat Fallout-related. It's not Fallout: Super Hide-and-Seek or something completely un-Fallout.
---Sure, the PC is a great platform, but there are a lot of potential buyers who own platforms. 2-1=1 and that's half the money you could have gotten. So add 1 and it's a nice piece of change.
---Sex sells. We know that. Look at TV. Look at paysites. People will buy sexy things. Guys, anyway. Game+Sex=Sale and there they go.
---Things are going retro again, but we haven't gotten so far back as to the fifties. The seventies are selling (bellbottoms, flower power, assorted groovy objects.) The seventies means rock music. If you like rock music, (and we already know you like sex,) and you see a game that has it, you'll feel inclined to buy it. Sex+Rock'n'Roll means there's a market for it.
---Violence sells. It's true. people buy violent games (i.e.:Fallout and Fallout 2.) F:BS is violent. You want a violent game, you find a violent game, you buy the violent game. 1-2-3.
All this means that there are people out there who will want this game. I can see why. And this is good, because Interplay is at financial risk, and they need to sell some games. It may not be the thought in Chuck's head, but: They're selling a buyable game so that they will have some money to make a good game, Fallout 3.
I close in saying that there is little wrong in what Chuckie is doing, and that F:BS is not a crime against nature, but merely a cash cow of sorts, that Interplay very much needs at the moment.
Companies make products in order to sell them. Fallout: Brotherhood of Steel is a pretty crappy game in and of itself, I agree, but they've been doing things to up its buy-ability.
---We know that the Fallout label sells. And if you own a label, and want to sell a game, 1+1=2 and you stick the label on the game. At least it is somewhat Fallout-related. It's not Fallout: Super Hide-and-Seek or something completely un-Fallout.
---Sure, the PC is a great platform, but there are a lot of potential buyers who own platforms. 2-1=1 and that's half the money you could have gotten. So add 1 and it's a nice piece of change.
---Sex sells. We know that. Look at TV. Look at paysites. People will buy sexy things. Guys, anyway. Game+Sex=Sale and there they go.
---Things are going retro again, but we haven't gotten so far back as to the fifties. The seventies are selling (bellbottoms, flower power, assorted groovy objects.) The seventies means rock music. If you like rock music, (and we already know you like sex,) and you see a game that has it, you'll feel inclined to buy it. Sex+Rock'n'Roll means there's a market for it.
---Violence sells. It's true. people buy violent games (i.e.:Fallout and Fallout 2.) F:BS is violent. You want a violent game, you find a violent game, you buy the violent game. 1-2-3.
All this means that there are people out there who will want this game. I can see why. And this is good, because Interplay is at financial risk, and they need to sell some games. It may not be the thought in Chuck's head, but: They're selling a buyable game so that they will have some money to make a good game, Fallout 3.
I close in saying that there is little wrong in what Chuckie is doing, and that F:BS is not a crime against nature, but merely a cash cow of sorts, that Interplay very much needs at the moment.