Hey guys.
I was thinking about the fact that you can use drugs (beer, super stimpaks, psycho etc') on critters, yet most of them don't seem to mind that at all. I can get using a beer on some guy. Yeah, sure he wouldn't mind some free beer. On the other hand, being able to use jet on Mrs. Wright is a bit too much.
So I think drug use on critters could use a bit of modding.
One change I would like to implement, is a sneak skill check for using a super stimpak on a critter. The logic behind this is the fact that you can actually inject someone using a needle without them noticing you actually injected stuff into them. This might be hard, but plausible. They might feel a sting, or nothing at all, but may remain oblivious to the fact they have been injected with anything.
If you succeed - swell. If you fail, I would like some response (a generic floating text for all critters will do for now) to be given, acknowledging the fact that you were caught.
tl;tr
How should I implement a sneak skill check for all critters (without changing each critter's script one by one) before using super stimpaks on them? And how should I implement they're response (generic float text) once caught injecting the stimpak?
Ideas and suggestions are more than welcome
Thanks.
I was thinking about the fact that you can use drugs (beer, super stimpaks, psycho etc') on critters, yet most of them don't seem to mind that at all. I can get using a beer on some guy. Yeah, sure he wouldn't mind some free beer. On the other hand, being able to use jet on Mrs. Wright is a bit too much.
So I think drug use on critters could use a bit of modding.
One change I would like to implement, is a sneak skill check for using a super stimpak on a critter. The logic behind this is the fact that you can actually inject someone using a needle without them noticing you actually injected stuff into them. This might be hard, but plausible. They might feel a sting, or nothing at all, but may remain oblivious to the fact they have been injected with anything.
If you succeed - swell. If you fail, I would like some response (a generic floating text for all critters will do for now) to be given, acknowledging the fact that you were caught.
tl;tr
How should I implement a sneak skill check for all critters (without changing each critter's script one by one) before using super stimpaks on them? And how should I implement they're response (generic float text) once caught injecting the stimpak?
Ideas and suggestions are more than welcome

Thanks.