This thread is about what impression did you have and all the information you got today, on Eurogamer, for everyone that was there.
This is from me:
(don't worry about getting spoilers without being warned)
It was a little annoying that once you played like 5-10 minutes an employee tells you to leave the console. Also, they didn't allow me to take videos/pictures - they said that the game graphics are still subject to change.
The game starts with some introduction movie which I couldn't hear. Yes, Benny did shoot you - it's clearly visible - maybe you're supposed to remember about him once you meet him. After this, the doctor wakes you up, you choose your gender and appearance, then you go to a machine where you choose your SPECIAL - damn, it's challenging to make a character without Gifted!
After this, the doc asks you a few questions, like those questions which were available on Facebook - I hated them, because my answer wasn't one of the options for some (most?) of them, so I ignored all of them - and after this you get 3 skills tagged for you, of course you can change them. No gambling skill (I don't know if this has been comfirmed already). After this you get to choose up to 2 traits. The traits I remember were:
[I forgot its name] - you get 3% more critical chance, but your weapons degrade like 20% (I'm not sure) faster.
Fast shot - you shoot 20% faster, with 20% less accuracy
Trigger Discipline - you shoot 20% slower, and are 20% more accurate
Kamikaze - you have 10 more action points, but 2 less DT
Four eyes - you gain 1 perception while wearing glasses, but lose 1 perception while not wearing glasses
Good natured - you lose 5 skill points from all combat skills, and get 5 skill points to some non-combat skills, I think you get as much skill points as you lose
Wild wasteland - turns some random encounters to wacky ones
Small frame - you get 1 agility, and lose... I don't remember what, but I'm almost sure it's not carry weight
Heavy handed - you do more melee (or just unarmed, not sure) damage, but your criticals do less damage (don't know if it's for all your criticals, or just melee/unarmed ones)
I think there were up to 3 more traits I can't remember.
After this he tells you a little starting information that is already known to NMA, and you're expected to leave his house. Everything there is free to loot (though it's the doctor's belongings - maybe they'll change this?). You get a laser pistol, Vault 21 (I think) suit, some stimpaks, like 10 bottle caps, and a few more things.
I'll miss things about the quests and NPCs around the starting area, because I don't have the time to think about this. Anyway, it wasn't anything too special. And F:NV is going to get released soon.
Taken from another post of mine:
Also, I forgot to mention that 3rd person was actually playable. I used it more than first person.
EDIT
@Stanislao Moulinsky: Oh, I got you wrong! This was the formula for the base skill points. As I said, I never leveled up. So I don't know the skill points gain formula.
@WorstUsernameEver: The Character Creation picks up just the skill tags for you (after the questions), and you can change them after this (like after the GOAT in Fallout 3). Concerning everything else - gender, appearance, SPECIAL, traits - you just pick them.
A little north of Goodsprings, (this isn't much of a spoiler) [spoiler:0dac08e6e0]there is the Goodsprings cemetery. You got buried there, there are graves which you can dig up if you have a shovel (I didn't find one). Also, there is Broc Flower and Xander Root. Plus a few bloatflies. The area is really small - as big as a large (but not huge) room. There are about 4-7 graves in total. And there are three cigarette butts around your past grave, possibly useful for some quest.[/spoiler:0dac08e6e0]
When I went as north as I could, I encountered two of those new tarantula/wasp critters, Kazador or something, and they killed me - even though I used all my action points to kill one of them, I started with 8 stimpaks, each healed for about 40 (out of 220 or so) hp, and that wasn't enough - I died. Then I abandoned all my attempts to explore some of the further areas - I didn't put that much persistence in my research of F:NV, because it's going to be released the same month anyway. Before encountering the wasp things, I noticed one or two small location(s), but I ignored it/them.
I didn't go to west/east.
To the south, (heavy spoilers here, though area is still in the begginning very close to Goodsprings) [spoiler:0dac08e6e0] there was a guy who was planning some sort of rebellion against Goodsprings. He was an escaped prisoner. And he was "a bad guy" - I had to pass a speech check in order to ask him why was he in prison for. I ignored him after this. There was a little gang of gunners that were hostile to me - after killing one of them, I got "reputation decreased" with them - they had a name, but I forgot it. Powder Gangers, or something. Anyway, I reached a location - and a NCR officer warned me about escaped prisoners in the area. Deeper in the area, there were some. I saw someone else playing that went in a basement of some sort, and reached their leader - he was aggressive.[/spoiler:0dac08e6e0]
Forgot to mention something important - in Goodsprings, (barely a spoiler, since it's a dialogue with important NPCs, at the beginning of the game) [spoiler:0dac08e6e0]a guy told me that NCR are "good", but the bad thing is that they declare everything as their territory - even settlements who have nothing to do with them. So, like expected, they're not that good. Also, someone mentioned the idea that Mr. House controls the robots, and he told Victor to rescue you. Though Victor behaves like he has his own will, and he accidentally found you (IIRC he saw the scene of you getting murdered). A NPC told me that the people with the mobster who killed you were from the Great Khans - and that they rarely go into NCR territory.[/spoiler:0dac08e6e0]
OH! Forgot to say that armors with 50% condition or above and weapons with 75% condition and above function like they have 100% condition.
This is from me:
(don't worry about getting spoilers without being warned)
It was a little annoying that once you played like 5-10 minutes an employee tells you to leave the console. Also, they didn't allow me to take videos/pictures - they said that the game graphics are still subject to change.
The game starts with some introduction movie which I couldn't hear. Yes, Benny did shoot you - it's clearly visible - maybe you're supposed to remember about him once you meet him. After this, the doctor wakes you up, you choose your gender and appearance, then you go to a machine where you choose your SPECIAL - damn, it's challenging to make a character without Gifted!

[I forgot its name] - you get 3% more critical chance, but your weapons degrade like 20% (I'm not sure) faster.
Fast shot - you shoot 20% faster, with 20% less accuracy
Trigger Discipline - you shoot 20% slower, and are 20% more accurate
Kamikaze - you have 10 more action points, but 2 less DT
Four eyes - you gain 1 perception while wearing glasses, but lose 1 perception while not wearing glasses
Good natured - you lose 5 skill points from all combat skills, and get 5 skill points to some non-combat skills, I think you get as much skill points as you lose
Wild wasteland - turns some random encounters to wacky ones
Small frame - you get 1 agility, and lose... I don't remember what, but I'm almost sure it's not carry weight
Heavy handed - you do more melee (or just unarmed, not sure) damage, but your criticals do less damage (don't know if it's for all your criticals, or just melee/unarmed ones)
I think there were up to 3 more traits I can't remember.
After this he tells you a little starting information that is already known to NMA, and you're expected to leave his house. Everything there is free to loot (though it's the doctor's belongings - maybe they'll change this?). You get a laser pistol, Vault 21 (I think) suit, some stimpaks, like 10 bottle caps, and a few more things.
I'll miss things about the quests and NPCs around the starting area, because I don't have the time to think about this. Anyway, it wasn't anything too special. And F:NV is going to get released soon.
Taken from another post of mine:
I think that it felt like it has the original Fallouts in its atmosphere. I mean, Fallout 3 felt like I was playing Obsidian - quests were always about 20-30 minutes long, even if they seemed short, I knew what to expect, and there were no exceptions, as far as I remember. F:NV's writing and quest composition reminded me of the original Fallout games. I actually had a dialogue option which required me 6 IN. The combat is pretty much the same, from what I saw, though you aren't immortal in VATS anymore, and I saw a guy with a rifle with a little more DPS than the Grenade Machine Gun - he was attacked by a Deathclaw, he spend all his action points in VATS and did some additional headshots outside VATS, and the Deathclaw still had like 90% of its HP. I hope Super Mutants will be as hard too - I remember when I first encountered Super Mutants in Fallout 3, I thought "oh man, now there's no way to survive this" or something, and I was really surprised when I killed them with some earlygame weapons and low skills/level. Sadly, the world is still filled with millions of useless objects (though it seems like they aren't as many as in Fallout 3), stealing takes Karma and they use that old crappy Quick Travel system (no quick travel if you haven't visited the location). But the game really did feel more like the original ones, rather than Fallout 3 - in the way you feel the purpose of NPCs - you know like, when you see a NPC in Fallout 2, you feel what would be the dialogue with it in one way, and when you see a NPC in Fallout 3, you expect things otherwise. Fallout 3's NPCs were kind of "empty" and when they gave you quests, the quests always required much time. Fallout 2's NPCs were more open, with more personality in them, they were actually interesting. F:NV tend to be more like Fallout 2 in that manner.
I posted a thread in the F:NV forum section about some of my experience with the game.
There were three or four crafting platforms, I think - the ones for armor, weapons and ammunition used Repair; there was some sort of thing which used Science to craft meds. The ammunitions crafting platform used Lead, which is produced by smelting Scrap Metal. There were a huge number of new items.
Poison is something to consider now (first Fallout game with poison that actually does something!), though there are anti-poison items. Geckos sometimes drop Gecko Meat/Gecko Eggs/Gecko Hide. Hardcore mode has 3 additional bars: Food, Water and Sleep. Sometimes you have to eat things that aren't quite edible - for example, Gecko Meat has -1 strength. Stimpaks were much less useful (both in hardcore and normal) - or maybe that was because my Medicine skill was low.
Also, I forgot to mention that 3rd person was actually playable. I used it more than first person.
EDIT
@Stanislao Moulinsky: Oh, I got you wrong! This was the formula for the base skill points. As I said, I never leveled up. So I don't know the skill points gain formula.
@WorstUsernameEver: The Character Creation picks up just the skill tags for you (after the questions), and you can change them after this (like after the GOAT in Fallout 3). Concerning everything else - gender, appearance, SPECIAL, traits - you just pick them.
A little north of Goodsprings, (this isn't much of a spoiler) [spoiler:0dac08e6e0]there is the Goodsprings cemetery. You got buried there, there are graves which you can dig up if you have a shovel (I didn't find one). Also, there is Broc Flower and Xander Root. Plus a few bloatflies. The area is really small - as big as a large (but not huge) room. There are about 4-7 graves in total. And there are three cigarette butts around your past grave, possibly useful for some quest.[/spoiler:0dac08e6e0]
When I went as north as I could, I encountered two of those new tarantula/wasp critters, Kazador or something, and they killed me - even though I used all my action points to kill one of them, I started with 8 stimpaks, each healed for about 40 (out of 220 or so) hp, and that wasn't enough - I died. Then I abandoned all my attempts to explore some of the further areas - I didn't put that much persistence in my research of F:NV, because it's going to be released the same month anyway. Before encountering the wasp things, I noticed one or two small location(s), but I ignored it/them.
I didn't go to west/east.
To the south, (heavy spoilers here, though area is still in the begginning very close to Goodsprings) [spoiler:0dac08e6e0] there was a guy who was planning some sort of rebellion against Goodsprings. He was an escaped prisoner. And he was "a bad guy" - I had to pass a speech check in order to ask him why was he in prison for. I ignored him after this. There was a little gang of gunners that were hostile to me - after killing one of them, I got "reputation decreased" with them - they had a name, but I forgot it. Powder Gangers, or something. Anyway, I reached a location - and a NCR officer warned me about escaped prisoners in the area. Deeper in the area, there were some. I saw someone else playing that went in a basement of some sort, and reached their leader - he was aggressive.[/spoiler:0dac08e6e0]
Forgot to mention something important - in Goodsprings, (barely a spoiler, since it's a dialogue with important NPCs, at the beginning of the game) [spoiler:0dac08e6e0]a guy told me that NCR are "good", but the bad thing is that they declare everything as their territory - even settlements who have nothing to do with them. So, like expected, they're not that good. Also, someone mentioned the idea that Mr. House controls the robots, and he told Victor to rescue you. Though Victor behaves like he has his own will, and he accidentally found you (IIRC he saw the scene of you getting murdered). A NPC told me that the people with the mobster who killed you were from the Great Khans - and that they rarely go into NCR territory.[/spoiler:0dac08e6e0]
OH! Forgot to say that armors with 50% condition or above and weapons with 75% condition and above function like they have 100% condition.