Empty09
Still Mildly Glowing

...make a fallout game where you don't start in a vault?
...stop creating stupid and unneeded reasons for the Super Mutants to exist? (except west coast few remnants but not in DC ffs)
- Even the Brotherhood of Steel should fall into that category IMO. Both BOS and SM have long served their purposes and should not be featured like they were.
...realize it would be better to leave the job to Obsidian like they did with New Vegas?
...Create new, logical and interesting factions/locations?
I've noticed they that learned a thing or two since FO3. Such as showing 'some' crops to prove that the people (of diamond city) do cultivate some land in order to exist. Of course, they saw Obsidian doing it correctly in the first place but...meh.
...understand what an RPG is?
- Yes, this part is very debatable but judging by the course FO1/FO2 started on and they do know what that course is since they've bought an IP and decided to make new RPGs with it.
In FO3, at least, you can do some quests that influence the future of some locations. (Of course, it's faaar away from New Vegas/FO1/FO2)
In FO4, from what I've seen, the ending only relates to what faction you've destroyed.
...stop creating stupid and unneeded reasons for the Super Mutants to exist? (except west coast few remnants but not in DC ffs)
- Even the Brotherhood of Steel should fall into that category IMO. Both BOS and SM have long served their purposes and should not be featured like they were.
...realize it would be better to leave the job to Obsidian like they did with New Vegas?
...Create new, logical and interesting factions/locations?
I've noticed they that learned a thing or two since FO3. Such as showing 'some' crops to prove that the people (of diamond city) do cultivate some land in order to exist. Of course, they saw Obsidian doing it correctly in the first place but...meh.
...understand what an RPG is?
- Yes, this part is very debatable but judging by the course FO1/FO2 started on and they do know what that course is since they've bought an IP and decided to make new RPGs with it.
In FO3, at least, you can do some quests that influence the future of some locations. (Of course, it's faaar away from New Vegas/FO1/FO2)
In FO4, from what I've seen, the ending only relates to what faction you've destroyed.