flatlinedeath666 said:Since Interplay hasen't released any real solid information, we'll just have to wait for the game to come out. Since it seems nobody here is willing to purchase it, I'll make the sacrifice (I'm actually looking forward to it) and tell you what its like and the inconsistancies and all that.
wyatt said:First off, the BOS was not in the panhandle area. In FO1 they had ONE outpost, and in F02 80 years later they had a couple around socal.
Second, if they did make it there, they where the keepers of technology, not the police.
Montez said:This basically says it all. If they couldn't even get the group that they are basing their game on right, they most likely didn't get anything else right either.
Wrong again. Interplay are publishers, but Black Isle people developed original Fallouts (numerous changes in the original development team are another story). And Fallout: Piece of Shit is being developed by a bunch of inexperienced kids who are completely ignorant about Fallout setting and game development in general. And claiming that there is no backstory behind Fallout just shows your ignorance about its world. Fallout 1 and 2 alone provide plenty of material for new games, movies and fiction, and there is also Fallout Bible which paints a general picture of the setting and leaves VERY little place for confusion. So there is no way Brotherhood could suddenly become a police force that operates in Texas, and it's especially unbelievable that members of a military organization start wearing thongs and leather coats.flatlinedeath666 said:Montez said:This basically says it all. If they couldn't even get the group that they are basing their game on right, they most likely didn't get anything else right either.
Ah touche though.... Its Interplay's game, right? Everything they do to it makes it "right." Since there really isn't any backstory behind Fallout (no books or movies), things like the Brotherhood of Steel being out in Texas could be easily explained.
flatlinedeath666 said:Ah touche though.... Its Interplay's game, right? Everything they do to it makes it "right." Since there really isn't any backstory behind Fallout (no books or movies), things like the Brotherhood of Steel being out in Texas could be easily explained.
flatlinedeath666 said:Yes, the video games establish a history, but all you see is California. And you don't get to see EVERYTHING the Brotherhood does. Since the game world doesn't REALLY exist, the owners of the liscence have all the right they want to add things.
Sure, the plot of Fallout 1 and 2 were defined with the games, but all we got a glimpse of was Post-Apocolyptic California, we have no idea on how the other states fared. Fallout Tactics said the Brotherhood was a military unit, maybe some of the unit was in a Vault in Texas? We don't know because not EVERYTHING was explained in the first two Fallouts.
Picture this:
The Brotherhood of Steel emerges from their vault after the big one. Most of them are xenophobes, they want to have their own little bunker without helping the outside world. Maybe a small handful decided hey, we want to use all this technology to help out people. So they decide to go east, and somehow they end up in Texas.
Why is that idea so completely inplausable? Just because it didn't happen in Fallout 1 or 2 doesn't mean it didn't happen BEFORE, BETWEEN or AFTER.
Montez said:Your idea of it being plausible for them to move from California to Texas isn't very reasonable, since the US was an irradiated wasteland with no working vehicles. No one, with or without a shred of common sense, is going to travel 400 miles on foot through a radioactive desert.
Montez said:What you seem to misunderstand is that the BOS history and activity is very clearly explained in FO. The BOS is a very specific group, and their formation and activities are documented in the game. Play the game through again, examine all the holodiscs you find, talk to everyone in the BOS bunker - what is in the game negates the possiblity of what you are proposing. They were only active in SoCal, and they were not interested in saving the world.
Your idea of it being plausible for them to move from California to Texas isn't very reasonable, since the US was an irradiated wasteland with no working vehicles. No one, with or without a shred of common sense, is going to travel 400 miles on foot through a radioactive desert.
Yes, you can use your imagination to fill in plot holes, or invent fantastical explainations for contradictory things. I can do this without leaving my house, and certainly without paying $50 for a video game. I spend my money on games, books, and movies to experience what other people's imagination has to offer. If their creation is shallow, sketchy, poorly thought out, or lacking in consistency when it is supposed to be part of a larger whole, then I am going to be disappointed with it. If I detect this lack of quality in a game, book, or anything else, I am not going to spend money on it. Interplay is asking for my and others money in exchange for a shoddy product - well, surprise surprise, it is not going to happen.
If the things that we are complaining about regarding POS don't matter to you, by all means go out and buy it. If you are trying to convince us that it is of a higher quality than we percieve it to be, then you aren't going to succeed. Would the "Lord of the Rings" trilogy, for example, be worth anything if Tolkein changed the history and properties of his world with every book? In a series, consistency and "wholeness" are very important, and that is one of the fundamental problems I have with PoS. There are dozens and dozens of action games on the market - the only distinguishing characteristic PoS has is the name "Fallout" on it - sorry, the name isn't the reason I buy a game, the content is, and this has very little content. Considering the tiny, tiny effort it would have taken to make this game fit in with the storyline and world of Fallout, how can I think its anything but a half-assed cash cow when even that little bit of effort wasn't put forth?
By the way, no one is disputing Interplay's right to do as they please with their intellectual property, so please stop bringing it up.
Bradylama said:Though, with the Vertibird plans they could easily use Vertibirds to move men and materiel to abandoned military bases across the country.
flatlinedeath666 said:For all we know, they did. The game isn't even out yet; we have no way to tell how it relates to the rest of the Fallout universe.
flatlinedeath666 said:And about Interplay's right to do what they want to their universe; I'm not the only person mentioning it. Just about everyone who flames the game brings up "it isn't really Fallout!"
flatlinedeath666 said:For all we know, they did. The game isn't even out yet; we have no way to tell how it relates to the rest of the Fallout universe.
flatlinedeath666 said:For all we know the nuka-cola machines are still there and all the WW2 Propaganda posters are still about. Everyone is judging their opinions based on a few sceenshots and trailers that show Alpha-phase gameplay.