Inconsistencies between FOBOS and FO1&2

Yes that would be good, I would like to see em all.


First off, the BOS was not in the panhandle area. In FO1 they had ONE outpost, and in F02 80 years later they had a couple around socal.

Second, if they did make it there, they where the keepers of technology, not the police.

Ruby sucks, she has a southern accent, and its been years after the war, nobody goes to school, she would be speaking like the other people, prob ebonics, or fundamental english just as comunication, being no schools and all.

There are many more, lets name em all.
 
Maybe she speaks with a Southern accent from her parents having one? You don't pick up an accent from school, you pick it up from who you learn the language from. We've had schools for hundreds of years now and people all across the country still have different accents.

Case in point, my best friend is stationed at Fort Stewart, Georgia. Hes been there for a year (well a good part of that year was spent in Iraq), though already he talks with a little bit of a southern twang from being around it so much.

As for the Brotherhood of Steel being in Texas; who knows? Maybe the Texas chapter was disenchanted with the California chapter's reluctance to share their hoarded technology with the masses and make the wasteland a safer place to live? Maybe they decided to take their knowledge east helping out people? You never know.

Since Interplay hasen't released any real solid information, we'll just have to wait for the game to come out. Since it seems nobody here is willing to purchase it, I'll make the sacrifice (I'm actually looking forward to it) and tell you what its like and the inconsistancies and all that.
 
flatlinedeath666 said:
Since Interplay hasen't released any real solid information, we'll just have to wait for the game to come out. Since it seems nobody here is willing to purchase it, I'll make the sacrifice (I'm actually looking forward to it) and tell you what its like and the inconsistancies and all that.

I wonder how people will remember this? Hmmm....
 
wyatt said:
First off, the BOS was not in the panhandle area. In FO1 they had ONE outpost, and in F02 80 years later they had a couple around socal.

Second, if they did make it there, they where the keepers of technology, not the police.

This basically says it all. If they couldn't even get the group that they are basing their game on right, they most likely didn't get anything else right either.
 
Montez said:
This basically says it all. If they couldn't even get the group that they are basing their game on right, they most likely didn't get anything else right either.

Ah touche though.... Its Interplay's game, right? Everything they do to it makes it "right." Since there really isn't any backstory behind Fallout (no books or movies), things like the Brotherhood of Steel being out in Texas could be easily explained.
 
flatlinedeath666 said:
Montez said:
This basically says it all. If they couldn't even get the group that they are basing their game on right, they most likely didn't get anything else right either.

Ah touche though.... Its Interplay's game, right? Everything they do to it makes it "right." Since there really isn't any backstory behind Fallout (no books or movies), things like the Brotherhood of Steel being out in Texas could be easily explained.
Wrong again. Interplay are publishers, but Black Isle people developed original Fallouts (numerous changes in the original development team are another story). And Fallout: Piece of Shit is being developed by a bunch of inexperienced kids who are completely ignorant about Fallout setting and game development in general. And claiming that there is no backstory behind Fallout just shows your ignorance about its world. Fallout 1 and 2 alone provide plenty of material for new games, movies and fiction, and there is also Fallout Bible which paints a general picture of the setting and leaves VERY little place for confusion. So there is no way Brotherhood could suddenly become a police force that operates in Texas, and it's especially unbelievable that members of a military organization start wearing thongs and leather coats.

I mean, just look at the game. Can't you smell how crappy it is?
 
flatlinedeath666 said:
Ah touche though.... Its Interplay's game, right? Everything they do to it makes it "right." Since there really isn't any backstory behind Fallout (no books or movies), things like the Brotherhood of Steel being out in Texas could be easily explained.

You are right in that since Interplay owns the game, they can do what they like with it. There is a backstory though, which is told through the narration and various dialogues and holodiscs you find in the game. It isn't spelled out for you as it would be in a movie or a book, but you'd be ignoring the facts to say it isn't there. The simple act of them making a game doesn't imbue it with quality.
 
Yes, the video games establish a history, but all you see is California. And you don't get to see EVERYTHING the Brotherhood does. Since the game world doesn't REALLY exist, the owners of the liscence have all the right they want to add things.

Sure, the plot of Fallout 1 and 2 were defined with the games, but all we got a glimpse of was Post-Apocolyptic California, we have no idea on how the other states fared. Fallout Tactics said the Brotherhood was a military unit, maybe some of the unit was in a Vault in Texas? We don't know because not EVERYTHING was explained in the first two Fallouts.

Picture this:

The Brotherhood of Steel emerges from their vault after the big one. Most of them are xenophobes, they want to have their own little bunker without helping the outside world. Maybe a small handful decided hey, we want to use all this technology to help out people. So they decide to go east, and somehow they end up in Texas.

Why is that idea so completely inplausable? Just because it didn't happen in Fallout 1 or 2 doesn't mean it didn't happen BEFORE, BETWEEN or AFTER.
 
Didn't Cassidy say there were twisters a mile wide in Texas?

Does the protagonist control a weather machine?
 
flatlinedeath666 said:
Yes, the video games establish a history, but all you see is California. And you don't get to see EVERYTHING the Brotherhood does. Since the game world doesn't REALLY exist, the owners of the liscence have all the right they want to add things.

Sure, the plot of Fallout 1 and 2 were defined with the games, but all we got a glimpse of was Post-Apocolyptic California, we have no idea on how the other states fared. Fallout Tactics said the Brotherhood was a military unit, maybe some of the unit was in a Vault in Texas? We don't know because not EVERYTHING was explained in the first two Fallouts.

Picture this:

The Brotherhood of Steel emerges from their vault after the big one. Most of them are xenophobes, they want to have their own little bunker without helping the outside world. Maybe a small handful decided hey, we want to use all this technology to help out people. So they decide to go east, and somehow they end up in Texas.

Why is that idea so completely inplausable? Just because it didn't happen in Fallout 1 or 2 doesn't mean it didn't happen BEFORE, BETWEEN or AFTER.

What you seem to misunderstand is that the BOS history and activity is very clearly explained in FO. The BOS is a very specific group, and their formation and activities are documented in the game. Play the game through again, examine all the holodiscs you find, talk to everyone in the BOS bunker - what is in the game negates the possiblity of what you are proposing. They were only active in SoCal, and they were not interested in saving the world.

Your idea of it being plausible for them to move from California to Texas isn't very reasonable, since the US was an irradiated wasteland with no working vehicles. No one, with or without a shred of common sense, is going to travel 400 miles on foot through a radioactive desert.

Yes, you can use your imagination to fill in plot holes, or invent fantastical explainations for contradictory things. I can do this without leaving my house, and certainly without paying $50 for a video game. I spend my money on games, books, and movies to experience what other people's imagination has to offer. If their creation is shallow, sketchy, poorly thought out, or lacking in consistency when it is supposed to be part of a larger whole, then I am going to be disappointed with it. If I detect this lack of quality in a game, book, or anything else, I am not going to spend money on it. Interplay is asking for my and others money in exchange for a shoddy product - well, surprise surprise, it is not going to happen.

If the things that we are complaining about regarding POS don't matter to you, by all means go out and buy it. If you are trying to convince us that it is of a higher quality than we percieve it to be, then you aren't going to succeed. Would the "Lord of the Rings" trilogy, for example, be worth anything if Tolkein changed the history and properties of his world with every book? In a series, consistency and "wholeness" are very important, and that is one of the fundamental problems I have with PoS. There are dozens and dozens of action games on the market - the only distinguishing characteristic PoS has is the name "Fallout" on it - sorry, the name isn't the reason I buy a game, the content is, and this has very little content. Considering the tiny, tiny effort it would have taken to make this game fit in with the storyline and world of Fallout, how can I think its anything but a half-assed cash cow when even that little bit of effort wasn't put forth?

By the way, no one is disputing Interplay's right to do as they please with their intellectual property, so please stop bringing it up.
 
Montez said:
Your idea of it being plausible for them to move from California to Texas isn't very reasonable, since the US was an irradiated wasteland with no working vehicles. No one, with or without a shred of common sense, is going to travel 400 miles on foot through a radioactive desert.

Though, with the Vertibird plans they could easily use Vertibirds to move men and materiel to abandoned military bases across the country.
 
Montez said:
What you seem to misunderstand is that the BOS history and activity is very clearly explained in FO. The BOS is a very specific group, and their formation and activities are documented in the game. Play the game through again, examine all the holodiscs you find, talk to everyone in the BOS bunker - what is in the game negates the possiblity of what you are proposing. They were only active in SoCal, and they were not interested in saving the world.

Your idea of it being plausible for them to move from California to Texas isn't very reasonable, since the US was an irradiated wasteland with no working vehicles. No one, with or without a shred of common sense, is going to travel 400 miles on foot through a radioactive desert.

Yes, you can use your imagination to fill in plot holes, or invent fantastical explainations for contradictory things. I can do this without leaving my house, and certainly without paying $50 for a video game. I spend my money on games, books, and movies to experience what other people's imagination has to offer. If their creation is shallow, sketchy, poorly thought out, or lacking in consistency when it is supposed to be part of a larger whole, then I am going to be disappointed with it. If I detect this lack of quality in a game, book, or anything else, I am not going to spend money on it. Interplay is asking for my and others money in exchange for a shoddy product - well, surprise surprise, it is not going to happen.

If the things that we are complaining about regarding POS don't matter to you, by all means go out and buy it. If you are trying to convince us that it is of a higher quality than we percieve it to be, then you aren't going to succeed. Would the "Lord of the Rings" trilogy, for example, be worth anything if Tolkein changed the history and properties of his world with every book? In a series, consistency and "wholeness" are very important, and that is one of the fundamental problems I have with PoS. There are dozens and dozens of action games on the market - the only distinguishing characteristic PoS has is the name "Fallout" on it - sorry, the name isn't the reason I buy a game, the content is, and this has very little content. Considering the tiny, tiny effort it would have taken to make this game fit in with the storyline and world of Fallout, how can I think its anything but a half-assed cash cow when even that little bit of effort wasn't put forth?

By the way, no one is disputing Interplay's right to do as they please with their intellectual property, so please stop bringing it up.

I've read all the Holodisks; I love the backstory in Fallout and I read up on all the Computer Terminals, Holodisks, ect. ect. I could. However, its not like you learn the WHOLE story. Millions of things could happen that computers never recorded or people decided to disavow. Look at Japanese History Books. They totally leave out how they started a war with the US and got their ass kicked. They leave out how they raped and pillaged China.

The Brotherhood could have easily left out the fact there was a dispute early on in their history. As for setting voyage over 400 miles of irradiated wastes... Power Armor, duh :lol: The whole world is a radiated dustbowl; you do what you need to, right?

Of course, to each his own. I'm not telling anybody to go buy the game. Its probably going to be MSRP of 50 bucks... I'm even going to wait a month or so for it to drop to $29.99 before picking it up.

And about Interplay's right to do what they want to their universe; I'm not the only person mentioning it. Just about everyone who flames the game brings up "it isn't really Fallout!"

So I think we've got a little off-topic here. What other inconsistances are in the game? I don't really consider a girl wearing leather to be an inconsistancy because in a post-apocolyptic world you wear what you can get. Sure, the Brotherhood of Steel is a miltary-organization, but they have limited production ability (with the scribes and all), and not everyone can have Power Armor. Granted they'd probably enforce some sort uniform, I think the designers gave her a thong through artistic liscence so you've got SOME eye-candy to look at since the alpha screens look a little grainy :lol:
 
Bradylama said:
Though, with the Vertibird plans they could easily use Vertibirds to move men and materiel to abandoned military bases across the country.

That's true, and it's also evidence of how poorly thought out this game was. They could have just said something like, "The Brotherhood of Steel, with the help of the Chosen One, had aquired the knowledge to build flying machines once again. The Enclave had taught them the danger of their isolationist ways, and with this in mind they spread their influence far across the wasteland.......", that would've at least been something to tie it in with the other games. It took you about 5 minutes to come up with this little detail - why couldn't/didn't the PoS team even attempt this?
 
For all we know, they did. The game isn't even out yet; we have no way to tell how it relates to the rest of the Fallout universe.

For all we know the nuka-cola machines are still there and all the WW2 Propaganda posters are still about. Everyone is judging their opinions based on a few sceenshots and trailers that show Alpha-phase gameplay.
 
flatlinedeath666 said:
For all we know, they did. The game isn't even out yet; we have no way to tell how it relates to the rest of the Fallout universe.

I'm willing to bet that they didn't. In any case, FLD666, we're just going to have to agree to disagree, since we aren't going to change each others minds. One last hijack, then back to topic:

flatlinedeath666 said:
And about Interplay's right to do what they want to their universe; I'm not the only person mentioning it. Just about everyone who flames the game brings up "it isn't really Fallout!"

Once again, no one is saying that Interplay can't do what they please, we're saying that in the interests of making a series of games that actually is a series of games they shouldn't just disregard the storyline and details of the games that came before it. It's pretty simple: a little more effort, and you can expand your sales while retaining the original fan base and most likely adding to it. Seems like common sense to me.
 
Well sadly, the hardcore fanbase is a vast percentage smaller then the casual gamers.

But the game isn't even out yet; we've got no clue on what has stayed true to the original and what they warped to increase sales. Lets just keep our fingers crossed.

Now wouldn't we all feel like assholes if it turned out to be pretty solidly based in "real" Fallout (probably not likely, but theres always a chance)?
 
If that did happen, Iplay would have to fire its ad team.


Really, with what chuck has said so far..................




repeat the FOfans mantra: What the Fuck Chuck?
 
"A faction within the Brotherhood of Steel gains strength, and they urge the Elders to end their seclusion. Divisionist group splits away from the Brotherhood of Steel, taking some technology and weapons with them... and the old keys to Base Omega/the Military Base."

That's quoted from the Fallout Bible even.

Why another anti-seclusionist movement couldn't develop after the Super Mutant threat is beyond me. You even see it in FoT where the Brotherhood tries mopping up the Super Mutant remnants.

It is odd that they couldn't just explain that to the fans. Unless this really is some type of "alternate universe" thing. Alternate universes have never really worked out. It worked for awhile with the Gundam series until they started making more and more shows that were rip-offs of the Universal Century timeline.
 
flatlinedeath666 said:
For all we know, they did. The game isn't even out yet; we have no way to tell how it relates to the rest of the Fallout universe.

Well, I guess history will remember you as one of the greatest humorists of all time. The again, history will have to forget that you're dead serious first. :wink:

We have the content in the first two games to gauge this against. Using Fo1/2 as a reference, we realize that:

1. The Brotherhood actualy let their order slowly decay into a shell of it's former self.
2. That the Brotherhood of Steel didn't give a fuck about the outside world, except to trane guns 'n' bullets for food, water, and raw materials (that is, until they discovered the Enclave and knew they screwed themselves with their complacency).

If you disagree, or even cite that the games wern't that specfic, then I have news for you: You have to apply logical thinking! You have to use inductive reasoning to fill in the blanks, refering to what you already know. It dosen't have to be the final answer, though, and that's where you alegedly have your "point". :roll:

flatlinedeath666 said:
For all we know the nuka-cola machines are still there and all the WW2 Propaganda posters are still about. Everyone is judging their opinions based on a few sceenshots and trailers that show Alpha-phase gameplay.

And compared to the gashes in the story, the Leather Whores of Steel, the DungoClaws, the...
 
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