Initial Impressions: ME: Andromeda (Spoilers Inside)

BigGuyCIA

Yer fond of me Lobster!
I sat down last night for 4-5 hours and dug into the beginning tidbits of MEA with EA Access. I'll break up the post into different categories to focus on the various aspects of the game and what I saw.

Performance:

I'm running a relatively powerful rig but nothing 100% up to date. 980 ti (SLI), i7 Processor, etc. I had to disable SLI because the second planet (Eos or whatever) turned the game into a slideshow. It runs extremely well on a single card, and the optimization is looking solid.

There's some texture pop-in but it's not as terrible as most other games with this issue. Encountered zero FPS issues (running at all settings Ultra with temporal AA, HBAO, all that good stuff). Pretty sure SLI support will be available post-launch.

So far I'm liking how the game performs, but the sample is limited to 2-3 areas. There is no telling how other planets will handle compared to Eos.


Visuals and Planets:

Game looks nice visually. It's a lot like Dragon Age Inquisition so expect more of the same in that regard. Some areas are packed with detail whereas others are sparse or empty.

The first planet you visit is called Habitat-7 and it's eerily similar to Storm Coast in DAI minus the gigantic ocean. There are alien ruins amongst steep cliffsides and certain areas have puddles of acid. It's raining a lot and there are occasional thunder strikes that can really hurt your shields up if you stray into the areas it's hitting (easy to avoid, though).

The Nexus is mostly a Citadel 2.0 so it's pretty uninspired and feels more of the same. Really didn't enjoy my time on that hub so I didn't take as much time checking the place out.

The second planet, Eos, is very similar to Western Approach (geographically) in DAI but with a twist - there's radiation which means there's a subtle filter when you're outside of the radiation safe zones. It's a pretty cool planet, tbh. I'm partial to desert planets though so I don't mind how it looks visually.

What's concerning is how many similarities I'm finding between DAI and Andromeda in the beginning steps of the game. Planets seem to borrow heavily from locations in DAI (Storm Coast / Western Approach) so I'm getting a sense of "I feel like I've seen this area already" even though it's supposed to be a new game.


Character Creation:

It's dreadful. Probably the worst character creator i've seen in a modern Bioware game. It makes Fallout 3, maybe even Oblivion, look like competent, fleshed out character creators - and those were terrible.

You can't make adjustments to specific areas or select different types of facial features. Birthmarks are permanently glued to the preset face, and scars looks like a kid scribbled on your face with sharpie.

You can't even select various mouth, nose, or eye shapes. You can only really adjust the height, depth, or width of these features. There's no control for the sellion, nose bridge height/width, nostril flares, eye rotation, etc. First game I've played where I had to go with the default character because of how bad it is. It's dreadful in every sense of the word, and for a game that's built on face-to-face interaction with NPCs, it's 1,000 steps backwards.

I'm astonished that Bioware thought this was an acceptable character creation toolset. They didn't even attempt to add in decent hair/beard options. Beards look like somebody glued modelling flock onto their jaws, and hair colors have no depth/shadows to them. Everything just looks like plaster.

If you thought the default characters were ugly...buckle up. The default presets drew their likeness from composite sketches of serial rapists and killers. It's that fucking bad.

Dialogue/Characters:

Dialogue is fine but the NPCs are all lifeless. They have this fucking thousand-yard stare like they've seen some serious shit and are struggling with PTSD or something. There's no fucking detectable emotion from their eyes/body language. You know how we all kind of squint when we're confused, or rotate/furrow our brows when we're feeling sympathy/emotion? NPCs don't do anything like that. It's a blank, full-blown stare where they give you some exposition about the area or send you off on a quest.

What I did like was there was some acknowledgement as to whether or not you did certain things or not during the prologue mission. Like, if you didn't explore an optional Alien ruin, your dad basically called you a little bitch for not investigating it. Speaking of which, they handled the father figure well, in my opinion. From the very get-go he's detached to you as a family member, so you as a player don't feel emotionally manipulated into giving a shit about him. When he got killed off, I as a player didn't really give a shit about him dying, and there was dialogue to support that sentiment. Cool beans.

Some NPCs (mainly your crew) don't suffer from this. Well, that's a lie. Suvi - that scottish co-pilot/researcher - is just completely dead in the eyes. It doesn't help that it's the same voice actor (I think) for Cait in Fo4, so if you hated her voice in that you're probably going to get triggered and never interact with her unless you absolutely need to. At least she's not trying to do an Irish accent this time around.

Your companions:

Liam - He's some former police officer in the Alliance that's part of the initiative now. He's really fucking boring and his voice acting is irritating. He's a black Kaidan Alenko with a slightly more bearable voice, but still irritating. If he dies, or if I'm given the option to let him die, I probably won't bat an eye.

Cora - Apparently she was your senior officer at one point. She's OK looking but I have a feeling she was a washed up P.E. teacher at one point or another in her life. The voice work is alright but nothing spectacular - too much emphasis on being gruff and tough. Her personality is mirrored over into her combat style - up close with a shotgun and biotic slams.

Vetra - Basically female Garrus with a silver-tongue. I actually like Vetra because of how effective she is as a companion. She has roughly the same load-out as Garrus (concussive shot, tech abilities, etc) and packs a punch.

They introduced Drakkus (that fat fucking Krogan or w.e his name was) and he was OK. He doesn't join the crew yet but he basically shows up, kills a lizard dog, cuts a tooth out, tells you to fuck off, and leaves. My kind of lizard.

They also introduced PeeBee and you work with her on the main story mission for that first part of Eos. I think she looks a lot better in game than how the trailers portrayed her. Either that or I'm just sexually attracted to Shrek. DGAF - I'll be laying some pipe in her swamp.

Rest of the crew is mixed. Suvi, as I mentioned, is terrible. The Doctor lady is Natalie Dormer who sounds like she did her voice work with a synthesizer. I tried to flirt with her but she said she doesn't fuck around with her patients. We'll see about that sugar tits.

The pilot is some Salarian. That's it. He's fucking boring and lacks the sarcastic, tongue-in-cheek humor that Seth Green brought to the table as Joker. I hope he dies in a gas explosion or something.

Gameplay:

It's a mixed bag.

They have this 'new ' scanning feature which is just a more limited version of DAI's location scanning/pinging (instead of spamming V you press G and frantically pan the camera around in order to find an object that's scannable). It's really uninteresting tbh, and the only reason they did this was to honor fact that you're an "explorer exploring the unknown." If you've played Batman Arkham City it's basically the Batvision detective shit. You gain research points for three different categories (Milky Way, Helios, Remnant) depending on the object you scan. If you scan a device from the Initiative you get Milky Way research points, for example.

You then spend the research points on schematics you've looted or bought, and then you spend resources you've collected from mining on creating the researched item.

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Movement is a lot more natural and less retarded than in ME3 where Shepherd's sprint animation looked like he had a 12 inch thigh gap and permanently flared lats like he was a fucking bipedal Chimpanzee. Only thing I saw that looked funny was the slight hop-step the character does when going forward. It sort of looks like he's skipping around a small rock jutting out of the ground even though nothing is there (it only happened a few times).

I'd honestly be surprised if they told me the movement wasn't motion-captured because of how smooth the transition is from idle -> walking -> running. Even turning the character on the dime has it's own momentum build-up.

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The combat is ME3 + rocket jump. It feels chunky shooting and smacking things. You can customize/build guns and attachments but I haven't gotten far enough into the game in order to really build anything super powerful.

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The leveling is pretty standard and there's no more class locking due to this profile system. You link up with S.A.M (the new EDI) and he'll unlock the ability for you to switch your specialty from say Soldier to Infiltrator from the menu. I didn't touch the profile system to really get a major impression as I stuck to using automatic guns and a few tech abilities (concussive shot and fire grenade). I kind of like the idea of it, however, since it'll allow me to at least play my character as a sort of soldier/engineer hybrid.

--

Planet navigation is pretty terrible, as is the planet scanning for minerals. They ditched the original map navigation from ME2/3 and opted for encapsulated, first-person cutscenes EVERY SINGLE TIME you travel planet to planet using the map interface on the bow of the ship. I'm extremely suspicious that they did this in order to create an artificial time-sink and fool players into thinking they're getting good time/value for their money.

If you jump cluster to cluster you're basically going to watch a cutscene of jumping into FTL. If it's planet to planet you're going to see roughly the same thing except it's not FTL and you can see the neighboring planets whizz by you.

--

On the main planet surfaces you can engage in some sidequests like investigating missing colonists and what not. It's mundane but nowhere near as bad as DAI's idea of sidequests. There are designated mining areas that you'll drive the NOMAD around and call down mining probes in order to harvest their resources.

They straight up copied the DAI globe-trotting/astrarium globes for the first main mission of the storyline. You're doing it this time because you need to normalize the atmosphere of the planet (terraforming I suppose) because of how fucked up the radiation is in certain parts. You basically drive around, find alien-remnant ruins, find 2 glyphs in each area, and interact with the central device in order to restore the node. I did this three times before some giant columns rose from the basin in the middle of the map and I had to go there. I couldn't progress past this point (trial hard-cap) so here's to hoping they don't make us repeat the same song and dance on each planet.

The game's really locked up on the first planet, though. I tried to follow up on some more side quests but I kept going into extremely radiated zones which completely fucked up my life-support systems and killed my character/NOMAD. Really felt cornered and limited but I'm guessing once I complete that one quest (which I can't do because of the trial cap) the planet will open up more.

TL;DR - Mixed bag, initial impressions = bargain bin kind of game.







 
Seems like another overhyped AAA game. It's not as bad as Shitout 4, but the issues it has got seem very major.

Honestly I have never cared about Mass Effect, but this game seems like it was either rushed or the developers had no idea what they were doing.

So, you can buy it for a discount and hope they fix it. How does it compare to previous Mass Effect games like 1 or 2?
 
More of the same - if you enjoyed those two you'll likely enjoy Andromeda. For what it's worth I felt engaged by Andromeda and had a desire to see more of it. There was not enough of the game available to get a full-impression from it because of how locked up certain parts were. I could only do two sidequests at most and barely any of the first story quest on Eos.

I can get over the shitty face-animations and the character creator because the gameplay is solid for the most part.
 
Yeah definitely not sold on this game as a purchase, or dare I mention it "Download".
I played the previous games, and even if I ignore all the graphical mistakes it seems that the gameply has taken a hit here and there.
The storyline sounds like it is definitely not worth writing about.

I am a big science fiction gamer fan but in these last couple of years most major releases like "No Man's Sky" sound nothing but disappointments, and even the latest "Deus Ex" has failed to live up to the first installments.

At this point I just now it is a fact that every major science fiction title will fail.
 
So their walk animations when playing is good? Then it boggles my mind as to how this ever made it into the game.

http://www.funnyjunk.com/channel/vidyagaems/When+the+animator+doesn+t+know+how+people+walk/juGpLwh/

I saw that specific case but that was the only one.

Yeah definitely not sold on this game as a purchase, or dare I mention it "Download".
I played the previous games, and even if I ignore all the graphical mistakes it seems that the gameply has taken a hit here and there.
The storyline sounds like it is definitely not worth writing about.

I am a big science fiction gamer fan but in these last couple of years most major releases like "No Man's Sky" sound nothing but disappointments, and even the latest "Deus Ex" has failed to live up to the first installments.

At this point I just now it is a fact that every major science fiction title will fail.

Gameplay took a hit in one area I forgot to mention. They removed any and all ability to control your companions abilities. You can't combo abilities like in me2/3 anymore. The AI is competent enough that they can use their abilities, but I haven't tested to see if they're efficient with their ability use (like not using Incinerate on shielded targets).
 
I hope perfomance is a good as Battlefield 1. I still have a pretty old rig (i3, R7 250) and Im forced to play in Low quality settings, and even so, some games like Deus Ex: Mankind divided are barely playable..
 
I don't understand the Profiles thing, like are they paths to choose where to put SKill points in or are they respeccing on the go?
 
I don't understand the Profiles thing, like are they paths to choose where to put SKill points in or are they respeccing on the go?

It's the same thing as before with classes like Vanguard, Soldier, Infiltrator, Adept, Engineer, etc.

You select the one you want active and roll with that which gives you benefits to different abilities. You unlock the profiles themselves by investing into individual skills which are either classed as Biotic, Tech, or Combat (something like that).
 
F4 was so bad though, you would have to be a genious at this point to make a worse experience.

Don't worry, I am sure bethesda will find a way. The question is, will the rest of the companies follow?

Also, I have seen first 40 minutes played by MATN. Honestly, it doesn't look bad, but the whole new crazy evil that turned the planet into a hellhole is way too cliche. It's basically reapers all over again.
 
Yes, there is probably a huge polt twist behind all of this. Which probably means, reapers all over again.
 
Yes, there is probably a huge polt twist behind all of this. Which probably means, reapers all over again.

Dude. If it turns out that the Kett are working towards finding a mythical army of Remnant-esque reapers, I'm just going to not bother with the sequel. God damn I would be so mad at that plot twist.
 
It's the same thing as before with classes like Vanguard, Soldier, Infiltrator, Adept, Engineer, etc.

You select the one you want active and roll with that which gives you benefits to different abilities. You unlock the profiles themselves by investing into individual skills which are either classed as Biotic, Tech, or Combat (something like that).
So classes are now loadouts?
 
So classes are now loadouts?

Kind of. I haven't really gotten too intimate with the system yet. I just know that changing from Soldier -> Infiltrator gives you boosts in Infiltrator-esque tools (like cloak). You can still use cloak as a Soldier, though - there's nothing to lock you out of class-specific abilities.
 
So it is a PURE action game now. - I mean not that ME1 was a real RPG for me anyway, but they at least "tried" it ...

Seriously though, it always gives me a huge head ache when I see how many games today are labeled as RPGs making the term completely useless. At this point, you could probably sell Counter Strike as "RPG" because it has 'classes', where a player with an rifle is the assault class and a player with a scoped weapon is a 'sniper'.
 
I have never liked Class Based systems, but it's kinda stupid that you can apparently just switch classes and get boosts at will, is this explained away with some magical ability or Nanomachines son?
 
It is actually. From what I understand, Ryder Sr. had S.A.M. wired/linked into his body, giving him a sort of 6th sense. During the prologue mission when your Dad is running around with you, you can hear him shouting orders at S.A.M. along the lines of "switch to Engineering profile!"

He passes this ability onto you before he dies (it looked like he linked his omnitool to yours or some shit like that). It was very confusing.
 
I think a class system is absolutely fine, if used correctly. I mean what is the point of a class system, if you can just change willy-nilly without almost no consequences? Just get rid of it altogether and spend your energy on something else. like actually good shooter/combat mechanics for example. I mean I don't see someone complaining about Doom being a bad shooter, because it doesn't have 'classes'.

Point is, when you look at a let us say 'traditional' RPG, with a very heavy emphasis on classes, it works, because your decisions matter, you're not a jack of all trades, which is what matters for me in RPGs. A diplomath has huge advantages in one area, but lacks them in others, where as a thief is of course great in anything that has to do with thievery, but isn't exactly someone you would expect to be a brute fighter like a soldier or something. And this is strictly speaking about combat mechanics! We haven't even talked about what this actually means from a role playing point of view. Something that Mass Effect always lacked, as the decision to play a character using Biotics or as a Soldier, never changed your experience except in what you used to 'kill' someone. But that is aparantly enough to qualify as 'role playing' these days ... hmmm! Do I go personal with a knive! Or do I pick my targets from a distance with a sniper! Choices choices! Oh I know I will use my space-magic to kill them!
 
The thing with Bioware's class system is that it never actually influenced anything outside of combat. It didn't unlock any dialogue options or give you an alternate route through a level. So, the lock was mostly a cap to encourage repeat playthroughs as a different combat-style.
 
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