After some chatting on the NMA modding discord channel, I've cobbled together a small "combat rebalance mod" ...
The Inventory AP Costs mod does what the name implies: Changes inventory AP costs.
Features:
Personally I feel like 2 action points per action is still a bit generous, especially with Quick Pockets perk. Maybe it should be changed to 3 action points per action? If anyone has further thoughts on it, I'm all ears.
It's pretty much a single global script and it requires sfall 3.5 or higher. Personally I didn't tested it with anything < 4.2, but it should work, I guess.
The Inventory AP Costs mod does what the name implies: Changes inventory AP costs.
Features:
- Reduces inventory opening cost to 0 action points.
- Doing anything in the inventory costs 2 action points.
- Limits the Quick Pockets perk to 1 rank.
- Works with any Fallout 2 mod, not just Fallout et tu.
Personally I feel like 2 action points per action is still a bit generous, especially with Quick Pockets perk. Maybe it should be changed to 3 action points per action? If anyone has further thoughts on it, I'm all ears.
It's pretty much a single global script and it requires sfall 3.5 or higher. Personally I didn't tested it with anything < 4.2, but it should work, I guess.
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