Re: Just a general FYI: I work for inXile now
Jebus said:
Oh really? You seem to be very well-versed in the internal financial housekeeping and budgeting of InXile. You have some information I don't?
*snip*
You don't trust Brian Fargo? That's fine. You can argue that Interplay in the latter years was mismanaged. You can argue that inXile had a poor release in Choplifter HD (though I'd struggle to say that without access to financial/sales data). None of that has anything to do with your complaint, which was that somehow "this wasn't how how it was supposed to be" with regards to WL2/Torment.
Might I add that if you are only now concerned about this stuff, maybe you just didn't do enough research before investing in WL2? Because these concerns aren't caused by that Kickstarter -- they're all from before that time.
Jebus said:
I never thought I was kickstarting InXile, that's the entire reason I'm mad. I thought I was kickstarting Wasteland II, so InXile could prove old-school gaming isn't dead and make the game. Then, they'd used the profits from WLII create more of these games and *boom* old-school gaming makes its comeback.
And inXile was just supposed to lay off everyone while Wasteland 2 wasn't bringing in revenues yet? Did they at any point promise not to start another Kickstarter for a separate project?
So what part of this is them betraying their promises? In fact, I'm pretty sure Fargo has from the start suggested that he loves the idea of crowd-funding because of the direct feedback from the fans without any publisher interference. If anything, he's doing exactly what he said he would do: start Wasteland 2, and then try to use crowdfunding for future games.
Jebus said:
What I foresee happening now, though, is this:
A) InXile crowd-funds game A
B) InXile makes game A
C) InXile crowd-funds game B
D) InXile finished and sells game A, uses profits (if any) to fill InXile's previous financial holes and, probably, pay didividends to shareholders (=Fargo)
E) InXile crowd-funds sequel to game A
(...)
X) InXile fails to crowd-fund games because people have caught on to their cynical ways, InXile goes the way of Interplay and crowd-sourcing for "indie" (a questioniable term when it comes to Fargo in the first place) games is disreputed forever.
That's certainly a possibility, but how is that relevant? Wasteland 2 was never pitched as the game that would allow inXile to be a self-sustaining company forever.
It seems to me that you created an expectation that wasn't actually based on reality, and are now complaining that reality isn't living up to that expectation. That's a bit unfair, isn't it?
Here's another possibility, by the way:
A) inXile Kickstarts WL2.
B) While WL2 isn't bringing in revenue, inXile Kickstarts Torment.
C) WL2 gets released, starts bringing in revenue
D) inXile starts on new game with revenues from WL2 sales.
E) Torment is released, brings in revenues.
F) inXile starts on new game with revenues from Torment sales.
G) New game 1 is released, brings in revenues.
I would guess that this would be their preferred to do business, tough that is admittedly mostly a guess -- as is, I should add, your conjecture.
But unlike you, I don't see the moral problem of going to Kickstarter to ask for money to fund a project, as long as that money is used to actually create that project and nothing else. People can decide for themselves whether they want to support each project, and as long as inXile isn't misleading its customers/kickstarters I don't understand why we should be outraged. Or why you are.
Jebus said:
Consider the term "Kickstarting", Sander. It doesn't mean "recurrent free capital ad infinitum".
Kickstarting Wasteland 2 isn't the equivalent of Kickstarting inXile as a whole, something you seem to have lost sight of.
Also, to be quite honest, Kickstarting can absolutely be recurrent free capital. As long as you keep producing quality games from Kickstarters and producing exciting pitches for Kickstarter, people will continue to fund your games. Every "donation" is in effect a sale, and there's no pyramid scheme or unsustainable model at the basis of running a Kickstarter. There's an implicit suggestion that at some point, the Kickstarter money is going to run out. But that isn't a necessity or inevitability -- unless you think that at some point, video game buyers are going to stop buying video games.
Jebus said:
You might have have shifty and hand-waving reasons to believe otherwise, but untill I see a balance sheet or time proves me otherwise my assesment is as valid as yours, probably more so considering Fargo's managing history.
Yes, Fargo's awful managing history of producing a major video game company from scratch and then selling it, and running another studio for the past 11 years. Both in what is a notoriously unstable business. It's not a slamdunk success, but your suggestion that he's irresponsible and doesn't know how to run a business seems just a little farfetched. Especially when you consider a simple fact that over multiple decades, failure rates of companies in general (not just in video games) are incredibly high.
Note that I'm not saying inXile is completely healthy financially and that they'll do fine forever. I just don't see why I should be panicky or outraged about them starting a new Kickstarter for a separate project. I really don't.