While we're all waiting on news on Fallout, any kind of news really, inXile keeps on chugging. The latest news: they're going to make a real Bard's Tale sequel. Not the comedy version inXile released over a decade ago, but a proper Bard's Tale 4. That's what Brian Fargo told IGN. The Bard's Tale franchise was one of early Interplay's biggest successes, and one of the precursors of many later fantasy RPGs, just as the original Wasteland was the precursor of Fallout and other post-apocalyptic RPGs.
Fargo noted that he'll be turning to crowdfunding to help fund this game, as he did with Torment: Tides of Numenera and Wasteland 2. This sequel won't be the same as the last game, which is now over 20 yeras old, and the most notable change will be a move toward what the hardcore RPG community used to call phase-based combat.
Wasteland 2 was a solid outing, and Torment: Tides of Numenera looks pretty exciting to me, though neither is exactly Fallout-y. Still, they keep making things that are vaguely related to Fallout, and now the front page looks slightly less depressing.
Fargo noted that he'll be turning to crowdfunding to help fund this game, as he did with Torment: Tides of Numenera and Wasteland 2. This sequel won't be the same as the last game, which is now over 20 yeras old, and the most notable change will be a move toward what the hardcore RPG community used to call phase-based combat.
"Traditional turn-based combat," as Fargo calls it, bases turns on varying factors, creating battles in which different characters attacked at different times, often alternating between opposing sides. But in The Bard's Tale IV, teams attack all at once. This increases the pace of the combat, and allows for a different set of tactics than the traditional system might allow.
Wasteland 2 was a solid outing, and Torment: Tides of Numenera looks pretty exciting to me, though neither is exactly Fallout-y. Still, they keep making things that are vaguely related to Fallout, and now the front page looks slightly less depressing.