Taken from my little *secret* notepad:
Opinions? Suggestions?
Code:
using a stimpak provides a "bleed-out" effect with a script that is attached to the chem's spell effect,
this bleedout causes damage over time (DOT) based on the endurance of the user and how damaged
the user was at the time of using the stim. this is applied for all actors, including the player. what this
would boil down to is using a stim to heal when over 50% health would have little bleedout afterwards,
but using it while severely injured or critically low on health would have a stronger bleedout effect. if
necessary, this may warrant increasing the impact of the medicine skill on the stimpak's healing
capacity. this shouldn't affect using stims to heal limbs or crippled limbs, as that is in a different UI.
no food item or other healing source can heal more than 50 health, but a stim can heal over 200 with
enough medicine skill. this bleedout effect should discourage frantic stim-overdosing, decrease the
value of a stimpak, and increase the value of the medicine skill. - 11/27/08
Opinions? Suggestions?