Thought I'd stop cluttering up the interesting dev ideas thread. I incorrectly said there that projectile animations are already present in the spike trap scripts, which was hopelessly naive (those only "work" because they move in one of the six cardinal directions, and even then go way too fast on modern processors).
So I made my own based on my line drawing script used when I made that custom burst cone thing (I just had to remove some tiles in the sequence to avoid the zigzagging silliness):
I made it nice and slow so you can follow the beautifully smooth motion of it all.
So I made my own based on my line drawing script used when I made that custom burst cone thing (I just had to remove some tiles in the sequence to avoid the zigzagging silliness):
I made it nice and slow so you can follow the beautifully smooth motion of it all.
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