So as you guys know I'm making a mod witch in involves making quests. This is also leading the karma system ..... NV does't use this system a whole lot but it is there. My mod will use the Karma more than NV did for background reference.
So basically I made this quests where your sort of forced (Can chose to not talk to character but this will lock out quests). Free choose I guess. To deliver a package to someone. When you hand the pack over he opens it and it blows up killing him and slight damaging the player (Depending on level + amour). But now the real question should negative karma be given for this ?. The PC does't know this is going to happen but should they be given it anyway !?
This has really got me thinking about how karma really gets muddled in grey area's. And basing people opions of the PC is sound in principal but wrong karma given out and really screw the whole scale of system
So basically I made this quests where your sort of forced (Can chose to not talk to character but this will lock out quests). Free choose I guess. To deliver a package to someone. When you hand the pack over he opens it and it blows up killing him and slight damaging the player (Depending on level + amour). But now the real question should negative karma be given for this ?. The PC does't know this is going to happen but should they be given it anyway !?
This has really got me thinking about how karma really gets muddled in grey area's. And basing people opions of the PC is sound in principal but wrong karma given out and really screw the whole scale of system