Legendary modder interview: Mash

Dude101

Vault Fossil
Modder
Matt Wells AKA "Mash" brought us the high resolution patches for FO1, FO2, Tactics and Mapper2.exe.

<blockquote>Who are you?
My name's Matt Wells. I currently reside somewhere on the Queensland coast in Australia but will soon be relocating to Tasmania.

What do you do outside of modding?
This and that. The usual eat, drink and sleep. I'm pretty boring.

How did you get into Fallout modding?
It all started when I upgraded my computer a few years back and found that my favorite game looked terrible on my new wide screen LCD. It occurred to me that what fallout needed was a patch to increase the resolution. After searching the NMA forum modding section it seemed I wasn't the only one with this notion but it also seemed unlikely a real playable patch would ever be created. I'd always been intrigued how those marvelous game modding people do their thing so I decided to give it a go myself.

Where do you find inspiration for this?
It's kind of fun sifting though assembly code figuring out which function does what. It’s kind of like a giant puzzle.

What god did you pray to make Fallout so pretty? is this some kind of magic? How did you do this?
In a word 'Time', lots and lots of time. It's probably been over four year now since I first started work on the fallout 2 hi-res patch. Back then modifying games was just as mysterious to me. My first attempts to change the resolution were pretty lame and involved using a hex editor on the EXE to change references to 640 and 480. I manage to change the window resolution this way but not much else. But this was enough to inspire me to start using a debugger and learn to read assembly. Trolling the internet for info, a lot of trial and error and many hours later here we are. It's been a lot of fun and I've learnt some new skills along the way as well as making something other people can enjoy. You can’t ask for much more from a hobby.

Any advice for newcomers to the modding scene?
Enjoying the process of modding and learning new skills is probably as or more important than achieving your goals as that’s what keeps you going in the long term.

You just appeared out of nowhere and released these awesome patches. Were you lurking NMA for a while?
Yep, I've been visiting NMA for a many years. I'm not much into the whole communication thing. The need to chat, Facebook etc is kind of lost on me, guess I'm weird that way. I only got around to registering on the forums to upload the first version of the hi-res patch.

The High resolution patch for Fallout 2 has had 428942 downloads and the Fallout 1 variant has had 140531. These numbers do not include all the downloaded content it is bundled with or off site third party sites. Did you expect it too be so popular?
To be fair I don't think the counter is reset when I release a new version. But then that also means there are a lot of people who come back again and again to grab the latest version which is also amazing. It really goes to show how popular the fallouts still are after so many years.

What do you think the optimal resolution is for Fallout? Do you feel like I do, that the art loses it's charm when it is bigger than 800 by 600?
My reason for creating the hi-res patch was to play fallout on my 22" 1680x1050 LCD. I personally think it looks great at that size as images on an LCD look their best when using your monitor’s native resolution. However Fallout was designed with a lower resolution in mind and I can see how in some cases having a greater field of view might inhibit suspense somewhat by reveling stuff that would usually not be seen straight away. I still prefer my monitor’s native res but I can see why some would choose a res closer to the original. In the end it comes down to personal taste I suppose.

Do you have any future plans for the project?
Increasing the size of fallouts GUI is probably the last major thing I want to do for the hi-res patch. I have also been looking into ways to improve the mapper as well as a couple of other Fallout related projects I have in mind.

Who is your most influential modder?
Timeslip has to be at the top, he/she has done some truly amazing stuff while at the same time making it seem so effortless.
I'd also like to mention 'jdoe407' who's Fallout 2 Patcher program proved a hi-res patch was indeed possible with a lot of work.
And finally this quote by 'red', taken from a thread on higher resolutions back in 2003 which I took as a challenge:
"No it's not possible and it would entail a heck of a lot of problems even if you did put it in another resolution. The game was made for 640x480, and everything was designed to work that way."

Where do Fallout 1,2,3,NV rank in your all-time favorite titles?
Apart from fallout my other favorite series which also has an enduring community is Wing Commander. It's hard to mix the two to together in a list as they're in a completely different genre so I'll just list the fallouts.
1,2,NV,,,,,,,,,,,,,,,,,,,,,,,,,,,3.

Who is your favorite Fallout character and why?
Butch from Fallout 1. I like his dialog, he's rude and grumpy but pretty impressed when you take out the deathclaw "done and done".

What do you think about FNV?
I haven't finished it yet but I'm quite impressed so far. It’s above and beyond a better game than Fallout 3 which I didn't much like. Does anyone else get motion sickness playing 3D games?

What's your take on modern RPGs?
To be honest apart from the latest fallout additions I haven't played any in the last several years. But that’s probably an answer in itself.

What would you prioritise if you survived a nuclear war? (water, procreation, Saviour of knowledge or finding shelter)
I don't know. I'm a bit of a loner so I'd stay away from populated areas, scrounge around for life’s necessities and try to avoid getting murdered by what’s left of the human race.</blockquote>
 
A big thank you for your work Matt , it has been very inspiring to see the gradual improvements to both the game and mapper hi-res patches. The world of Fallout is all the greater for your efforts. :clap:
 
Sweet read. Interesting to see how these things start. Learning the code from scratch to produce a pretty awesome mod.

Cheers, Matt.
 
Your contributions to the community are truly awesome, Mash! And the interview was a really fine read. Thanks to you and Dude101 for it! 8-)
 
As always, nice overview how people start and do "things."

Say, while looking for the specific code functions in the executable, what else has caught your eye? Anything interesting or weird in there?

What are your further plans, other than adding a feature here and there to the existing exe/mapper patches?
 
Nice read and quite recognizable.

Does anyone else get motion sickness playing 3D games?

YES! Yes, I do. People rarely believe me when I say I do, but it's true. It's the main reason why I stopped gaming as much as I used to do. As far as I remember, it started with Half-Life for me, but the more 'realistic' the engines became, the sicker I got. It's why I stick to replaying the good ol' 2D games of the past. It has also saved me a lot of money.

For some strange reason, I can play the original Unreal sans dizziness. Which is the only reason why it's my favourite 3D shooter.
 
alec said:
It started with Half-Life for me.

That's the only game I get motion sickness on, well the only one I can remember the name off and isn't some crappy PS1 game. I think it's something to do with the FoV.
Can play Unreal for 8 hours straight with nary a strain of the eye but half an hour with a Half Life game and I need to lie down. Though not for Bloodlines, DoD, CSS or other Source games, just Valve games.
 
Nice read.

Good answer on resolutions. Playing Fallout 1/2 with high resolution patches is great but it does feel kinda weird.

Does anyone else get motion sickness playing 3D games?

Nope. It's a more common problem than some people realize. Kinda sucks.

I usually don't have the problem in first-person games, unless there's a lot of camera wobble, but appreciate the ability to zoom out a bit. For me, personally, I tend to get motion sickness on games that don't give you something to center your eyes on and then move around the camera a lot without you controlling it, like Beyond Good & Evil, which I've never finished.
 
I only get motion sickness while Playing Portal, the reason is pretty obvious, all that change in orientation, maybe playing racing game in first person too.
 
The high resolution patches : without them i would never have replayed fallout....
Huge thks :clap:
Talking about fallout NV, it's too bad fallout 1/2 are much harder to mod.
 
Sobboth said:
Talking about fallout NV, it's too bad fallout 1/2 are much harder to mod.

It's not hard, just slow. As for the stuff Mash and Timeslip do, well that's another matter.
 
lisac2k said:
Say, while looking for the specific code functions in the executable, what else has caught your eye? Anything interesting or weird in there?
Nothing particularly weird. You do get to see how fallout changed over time, with things being added and subtracted as the game evolved. For instance the dimensions of the hex tile grid may have originally been adjustable as there values are stored globally and accessed by several functions. But then you also see these values set locally in many functions, which probably started happening once the current hex grid size (200x200) was chosen.
Someone put alot of effort into the original window and button code with button positions set relative to their window edges. This all changed when dials, slide bars etc were implemented, with these being set relative to the screen edge ignoring window position. There is a flag you can set when creating a button that allows you to drag a window around the screen, this is never used as far as I know.
There are also several functions used in the mapper for creating text buttons and such that remain intact in the fallout exe's but not used.

lisac2k said:
What are your further plans, other than adding a feature here and there to the existing exe/mapper patches?
Well, with all the time I've spent digging into other peoples programs I probably could have written my own game by now. I've always intended to but procrastination always seems to get the better of me. I've been thinking of taking another crack at it though (famous last words).

On motion sickness:
Glad to here I'm not the only one. It's always been 3D shooters for me with some being worse than others. I managed to play a whole 10 minutes of BioShock, was sick for hours afterwards.
 
I didn't even know these existed, thank you Mash! Now, if I could just get FO3 to work again..
 
Thank you for your kind answers, Mash.

Mash said:
It's always been 3D shooters for me with some being worse than others. I managed to play a whole 10 minutes of BioShock, was sick for hours afterwards.
I usually have no such problems, unless the game forces a very strict narrow FOV.

This was quite disturbing in e.g. Medal of Honor, for which I couldn't find a way to override it (I somehow did finish the game, but with a slight nausea), or in Metro 2033, where the FOV override solution is provided through some weird hack (making the overall gameplay feeling at least double the initial value.)
 
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