Losseless Scaling app discussion

gustarballs1983

Vault Fossil
Modder
First of all What is Losseless Scaling app?

it's an app from steam store that is universal, meaning it works with any program/game out there 2D/3D/pixel art and is said to upscale and even render extra inbetween frames (currently up to 4x times the framerate of original- capped at your monitor reftesh rate).
works based on Dx11

I have a question to folks with knowledge on sfall, old HRP, and the game engine itself.. ones like @NovaRain @phobos2077 @Lexx and anybody reading this topic..

have any of you have had experience with Losseless Scaling app and Fo2 engine? how would it fare when used together with sfall and or Mash's HRP?
 
Never heard of, never tested, and no interested in doing so.
 
well I just did.... and.. holy crap!! it quadruples game's framerate!! it's a bit glitchy and puts quite a stress on my potato GPU, but hot damn.. I've never spent ~7$ in steam on anything better than this.. well invested money.. works both with vanilla sfall and with sfall5. with vanilla it works with both hrp and built in, with sfall5 only built in hrp, just need to set windowed mode, run the game alt tab launch the gizmo app, set to modify framerate 4x, and boom 60fps ( could potentially have more if not my potato system and 60Hz monitor which Vsync caps at 60fps). game is somewhat slower, however the ingame animations are butter smooth now. there are a bit glitchy halo effects around the edges due to ai predicting the next frame, but dang 60fps in classic fallout it's so damn cool..
 
truth is if i wanted i could do AI interpolation on the videos the effect would be the same.. simply take the existing videos ai render inbetween frames convert it to avi and then reconvert to .mve piece of cake it's just tedious..
 
True, but those (the ones in the game) are not in-engine. I meant having 60fps interpolated machinima files for use in mods.
 
not sure i follow what You're thinking.. besides the frame generation is not engine level but GPU level, the application just manipulates gpu to enrich the image that reaches the display/monitor. game mechanics wise nothing changes..
 
besides the frame generation is not engine level but GPU level, the application just manipulates gpu to enrich the image that reaches the display/monitor. game mechanics wise nothing changes..
That was my impression of it. What I meant was that the software (result/effect) could be recorded; regular gameplay or scripted events, to ultimately create custom videos that have the proper look of the the game itself.... For example the scene where Frank Horrigan kills the nomads; done in-engine. These AI upsampled videos could be included in regular mods. It would work even for players not running the AI upsampling software.
 
Horrigan killing pesants is more of a ingame scripted cutscrene, rather than a video, you can't record it to play it ingame for someone else but if you used this tool it would probably improoved on it
 
Why not? Is there no screen capture software for that? I'd think even DOSBOX could record Fallout 1, but surely Fraps or OBS could record Fallout 2—specifically the AI Upscale window process; or am I misunderstanding how the software runs? Is it injecting the upscaled frames, or is it wrapping the Fallout executable... upscaling its output.

My suggestion was to literally record the upscaled screen output, and encode that as an MVE file.
 
no it would not.. because OBS and FRAPS intercept the game, however looseless scaling works with the created game window post engine. it works on gpu pre rendering to monitor.. so your only chance of capturing would be:
aquiring usb video capture device that's pluged in to hdmi from the gpu side and usb from pc side.. then use OBS to record from the capture device..

though there is one problem though.. FHD 60fps capture devices are extremely costly.. the cheap chineese stuff can at best do FHD 30fps so it won't help you much ( even if you had the best hdmi cable around)
 
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