[Fallout 1] [v1.1]
I hope I am not missing something patently obvious, but on a recent playthrough I somehow managed to miss Berserker status despite trying specifically to attain it. Given that my character blatantly fulfills the criteria to any objective onlooker, the hangup must be something pretty restrictive, beyond just killing tons of random innocent people. A brief summary of the playthrough:
Vault 13 (random quests) => Raiders (join) => Boneyards (Katja, weapons, luck glitch) => Vault 15 (quest) => Shady Sands (completely destroyed) => Junktown (Gizmo quest, completely destroyed aside from Gizmo, his henchmen, Dogmeat) => Boneyards (completely destroyed) => Necropolis (mutants, quest) => Vault 13 (quest) => Brotherhood/Glow/Brotherhood (join, massive bad Karma ramp for killing innocents in the coastal random encounters, power armor, then 75% destroyed - missed some folks behind locked doors) => Hub (Decker quests, completely destroyed besides Decker's downstairs)
At this point I'm WTF'ing because I have like -180 Karma and have killed more than 400 humanoids. (Okay, Katja grabbed a few of those, but surely not more than 25 - she's solid with Spikey Knuckles but I kept the Power Fist for myself.) Avellone fits in after Shady Sands, now that I think of it. He caught up to me in the mountains for being a Childkiller and I naded his flunkies before walking up to him and punching him. Apparently he took this as a personal challenge or something because he went at me with his fists instead of his assault rifle (for multiple rounds), which was a boon to say the least because it enabled me to beat the tar out of his gang with only a Leather Jacket.
So what this suggests to me is that Berserker is entirely unrelated to actual Karma. Killing folks is often cited as well, but the character slaughtered Shady Sands, Boneyards, Junktown, Hub, and Brotherhood - you would think that would be a sufficient amount of "innocents" right there, not including all the coastal raiders vs innocents encounters. (It wouldn't surprise me if these encounters had no bearing on whatever counter checks for Berserker, and were merely for Karma purposes.) One thing to consider is that the character did very few evil quests, persay, as opposed to randomly slaughtering people. Decker and Gizmo was about it in that department - so nothing with the Skulz, busting out of jail, etc. Another possibility is that maybe the Berkserker needs to actually empty cities out? Here the Brotherhood, Hub, and Junktown still have citizens remaining, if very few. It's also possible I'm jumping the gun and simply don't have enough total kills yet (or total relevant kills) but frankly there remains very little left to kill, save 20 or so vault dwellers and the Cathedral. Does anybody know which citizens in particular count as "innocents," if in fact this is a determining factor as opposed to any kills or any humanoid kills whatsoever? Are the ghouls in Necropolis all presumed innocent? If so, there are a ton of them; mutants got to them before I could.
I hope I am not missing something patently obvious, but on a recent playthrough I somehow managed to miss Berserker status despite trying specifically to attain it. Given that my character blatantly fulfills the criteria to any objective onlooker, the hangup must be something pretty restrictive, beyond just killing tons of random innocent people. A brief summary of the playthrough:
Vault 13 (random quests) => Raiders (join) => Boneyards (Katja, weapons, luck glitch) => Vault 15 (quest) => Shady Sands (completely destroyed) => Junktown (Gizmo quest, completely destroyed aside from Gizmo, his henchmen, Dogmeat) => Boneyards (completely destroyed) => Necropolis (mutants, quest) => Vault 13 (quest) => Brotherhood/Glow/Brotherhood (join, massive bad Karma ramp for killing innocents in the coastal random encounters, power armor, then 75% destroyed - missed some folks behind locked doors) => Hub (Decker quests, completely destroyed besides Decker's downstairs)
At this point I'm WTF'ing because I have like -180 Karma and have killed more than 400 humanoids. (Okay, Katja grabbed a few of those, but surely not more than 25 - she's solid with Spikey Knuckles but I kept the Power Fist for myself.) Avellone fits in after Shady Sands, now that I think of it. He caught up to me in the mountains for being a Childkiller and I naded his flunkies before walking up to him and punching him. Apparently he took this as a personal challenge or something because he went at me with his fists instead of his assault rifle (for multiple rounds), which was a boon to say the least because it enabled me to beat the tar out of his gang with only a Leather Jacket.
So what this suggests to me is that Berserker is entirely unrelated to actual Karma. Killing folks is often cited as well, but the character slaughtered Shady Sands, Boneyards, Junktown, Hub, and Brotherhood - you would think that would be a sufficient amount of "innocents" right there, not including all the coastal raiders vs innocents encounters. (It wouldn't surprise me if these encounters had no bearing on whatever counter checks for Berserker, and were merely for Karma purposes.) One thing to consider is that the character did very few evil quests, persay, as opposed to randomly slaughtering people. Decker and Gizmo was about it in that department - so nothing with the Skulz, busting out of jail, etc. Another possibility is that maybe the Berkserker needs to actually empty cities out? Here the Brotherhood, Hub, and Junktown still have citizens remaining, if very few. It's also possible I'm jumping the gun and simply don't have enough total kills yet (or total relevant kills) but frankly there remains very little left to kill, save 20 or so vault dwellers and the Cathedral. Does anybody know which citizens in particular count as "innocents," if in fact this is a determining factor as opposed to any kills or any humanoid kills whatsoever? Are the ghouls in Necropolis all presumed innocent? If so, there are a ton of them; mutants got to them before I could.