I made this mod as a result of disgust in "Bozar" concept - "sniper" light machine gun. The barret might be a bit overpowered, but it is meant for later stages of game (i.e. enclave patrol engagements) - and as single-shot replacement for bozar. In addition it is an experiment with scarce ammo (bozar should not be .223 if .223 is that popular; neither should it be 14mm - pistol ammo makes no sense for sniper rifle, best choice for Bozar as machinegun would be rare 7.62mm, for Bozar as anti-material sniper rifle - .50 BMG added in several custom places).
Quick fixes 2012.04.09:
- resampled sounds to reduce slow-pace sound effects (reloading, empty magazine click, shoots), current version: 0.01, links updated
This mod can work properly "out of the box" only with Killap's 2.1.2b Restoration Project, provided you did not add any items on top of RP 2.1.2b! This is due to necessity of registering items' protos. I provide installation guidelines for other fallout versions (but note - I modded maps from Killaps RP - so these I provide might be totally unfit for you).
INSTALLATION
If you're using KILLAP'S mod 2.1.2b - just go to (NOTE: my hosting provider, byethost, messes page requests, so please paste in address line of your browser if you have problems accessing links) http://zcnet.22web.org/fo2/index.html and download barrettM82A1.zip , extract folder 'data' into your Fallout installation folder (overwrites some original data folder files).
NOTE: If you wish to test the Barret right at start of the game you must backup original ARCAVES files and rename modified files:
data\Maps\_ARCAVES.cfg into data\Maps\ARCAVES.cfg
data\Maps\_ARCAVES.MAP into data\Maps\ARCAVES.MAP
Then start a new game, enter temple, take second turning to the right and search carefully left wall in niche ...
Sections:
1. Manual installation in other versions of Fallout - notes.
2. Technicalities - weapon and ammo characteristics.
3. Spoilers (see .zip archive).
___________________________________________________________
1.
Manual
You'd better have some experience in modding fallout.
FRMs:
In case you're willing to install individually in some other version of game - copy frm files, update data\Text\English\PROTO.MSG (add ammo caliber type .50 BMG) and data\Text\English\PROTO_ITEM.msg (items' descriptions are there) accordingly (NOTE1 - you must correct data\Proto\Items\0000058[1,2,3].pro accordingly - and "register" new filenames in data\Proto\Items\items.lst; NOTE2: data\Text\English\PROTO_ITEM.msg ID must match respective *.pro filename!!).
Copy .frm files from \data\Art\inven and \data\Art\items, append filenames to \data\Art\items\ITEMS.LST and \data\Art\inven\inven.lst.
Sounds:
Copy files from data\sound\SFX to your folder, download http://a234238.chat.ru/regsnd.rar, extract regsnd to your data\sound\SFX and execute (preferably from command prompt).
Maps:
Just copy files from data\Maps into your (FALLOUT2_instalDirectory)\data\Maps
___________________________________________________________
2.
Ammo characteristics:
FRM image: rfs2.gif in [url]http://zcnet.22web.org/fo2/
[/url]
Size: 2
Weight: 2
Cost: 1500
Dmg mod: 1/1
DR mod: 20
AC mod: -40
Ammo in mag: 10
Caliber type: .50 BMG
Barret M82A1 characteristics:
FRM image: barrett_82a1_5.gif in [url]http://zcnet.22web.org/fo2/
[/url]
On the ground image: brtGnd.gif in [url]http://zcnet.22web.org/fo2/
[/url]
Size: 6
Weight: 35
Cost: 90.000
Dmg: 80-150
Attack: only single
Range: 50
Action Points: 6
Min ST: 6
Perk: Scoped range
Magazine: 5 rds
Caliber type: .50 BMG
Other: 2 hand, big gun, hold frame: 13 animation "P"
Sound id char: 91 (custom made)
Barret M82A1 (malfunctioning) characteristics:
As Barret M82A1, except range 0 (unusable).
_______________________________________________
All remarks and suggestions are welcome.
Quick fixes 2012.04.09:
- resampled sounds to reduce slow-pace sound effects (reloading, empty magazine click, shoots), current version: 0.01, links updated
This mod can work properly "out of the box" only with Killap's 2.1.2b Restoration Project, provided you did not add any items on top of RP 2.1.2b! This is due to necessity of registering items' protos. I provide installation guidelines for other fallout versions (but note - I modded maps from Killaps RP - so these I provide might be totally unfit for you).
INSTALLATION
If you're using KILLAP'S mod 2.1.2b - just go to (NOTE: my hosting provider, byethost, messes page requests, so please paste in address line of your browser if you have problems accessing links) http://zcnet.22web.org/fo2/index.html and download barrettM82A1.zip , extract folder 'data' into your Fallout installation folder (overwrites some original data folder files).
NOTE: If you wish to test the Barret right at start of the game you must backup original ARCAVES files and rename modified files:
data\Maps\_ARCAVES.cfg into data\Maps\ARCAVES.cfg
data\Maps\_ARCAVES.MAP into data\Maps\ARCAVES.MAP
Then start a new game, enter temple, take second turning to the right and search carefully left wall in niche ...
Sections:
1. Manual installation in other versions of Fallout - notes.
2. Technicalities - weapon and ammo characteristics.
3. Spoilers (see .zip archive).
___________________________________________________________
1.
Manual
You'd better have some experience in modding fallout.
FRMs:
In case you're willing to install individually in some other version of game - copy frm files, update data\Text\English\PROTO.MSG (add ammo caliber type .50 BMG) and data\Text\English\PROTO_ITEM.msg (items' descriptions are there) accordingly (NOTE1 - you must correct data\Proto\Items\0000058[1,2,3].pro accordingly - and "register" new filenames in data\Proto\Items\items.lst; NOTE2: data\Text\English\PROTO_ITEM.msg ID must match respective *.pro filename!!).
Copy .frm files from \data\Art\inven and \data\Art\items, append filenames to \data\Art\items\ITEMS.LST and \data\Art\inven\inven.lst.
Sounds:
Copy files from data\sound\SFX to your folder, download http://a234238.chat.ru/regsnd.rar, extract regsnd to your data\sound\SFX and execute (preferably from command prompt).
Maps:
Just copy files from data\Maps into your (FALLOUT2_instalDirectory)\data\Maps
___________________________________________________________
2.
Ammo characteristics:
FRM image: rfs2.gif in [url]http://zcnet.22web.org/fo2/
Size: 2
Weight: 2
Cost: 1500
Dmg mod: 1/1
DR mod: 20
AC mod: -40
Ammo in mag: 10
Caliber type: .50 BMG
Barret M82A1 characteristics:
FRM image: barrett_82a1_5.gif in [url]http://zcnet.22web.org/fo2/
On the ground image: brtGnd.gif in [url]http://zcnet.22web.org/fo2/
Size: 6
Weight: 35
Cost: 90.000
Dmg: 80-150
Attack: only single
Range: 50
Action Points: 6
Min ST: 6
Perk: Scoped range
Magazine: 5 rds
Caliber type: .50 BMG
Other: 2 hand, big gun, hold frame: 13 animation "P"
Sound id char: 91 (custom made)
Barret M82A1 (malfunctioning) characteristics:
As Barret M82A1, except range 0 (unusable).
_______________________________________________
All remarks and suggestions are welcome.