Making Custom Critters

KingArthur

You Have Alerted the Horse
[REDACTED]
So, this is probably gonna sound moronic to experienced modders, but I'm getting into modding Fallout 2 (I plan on making a quest using custom characters), and I'm unsure of which tools I'll need specifically.

Currently I have sFall, the DAT unpacker, the Map Editor, and the Proto Manager. Is there anything else I'll need in particular?

Also, I'm unexperienced with the Star-Trek scripting language used in Fallout 2, if that information is pertinent in any way.
 
So rather than make another thread, I'll just post my issue here and double post (scandalous).

All the tools are working fine, but when I try to save maps in the BIS Mapper I get the message THIS MAP IS FOR TESTING. CAN'T SAVE.

It does it with custom maps and even imported premade ones alike. Is there a setting in the cfg file that I have to change?
 
I think your mapper2.cfg settings are misconfigured. Probably one of the librarian options. I don't want to actually try myself, cuz messing with these setting CAN get some files to be overwritten, so too much effort for me.

Anyway, these are the setting for my cfg file, and it works as planned.
Code:
[debug]
mode=environment
output_map_data_info=0
show_load_info=0
show_script_messages=0
show_tile_num=0

[mapper]
default_f8_as_game=1
fix_map_inventory=0
fix_map_objects=0
ignore_rebuild_errors=0
librarian=1
override_librarian=0
rebuild_protos=0
run_mapper_as_game=0
save_text_maps=0
show_pid_numbers=0
sort_script_list=1
use_art_not_protos=0

[preferences]
brightness=1.011250
combat_difficulty=1
combat_looks=0
combat_messages=1
combat_speed=0
combat_taunts=1
game_difficulty=1
item_highlight=1
language_filter=0
mouse_sensitivity=1.000000
player_speedup=0
running=0
subtitles=0
target_highlight=2
text_base_delay=3.500000
text_line_delay=1.399994
violence_level=3

[sound]
cache_size=448
device=-1
dma=-1
initialize=1
irq=-1
master_volume=22281
music=1
music_path1=c:\fallout 2c\data\sound\music\
music_path2=c:\fallout 2c\data\sound\music\
music_volume=22281
port=-1
sndfx_volume=22281
sounds=1
speech=1
speech_volume=22281

[system]
art_cache_size=261
cdlock=
color_cycling=1
critter_dat=C:\Fallout 2c\critter.dat
critter_patches=C:\Fallout 2c\data
cycle_speed_factor=1
executable=mapper
free_space=0
hashing=1
interrupt_walk=1
language=english
master_dat=C:\Fallout 2c\master.dat
master_patches=C:\Fallout 2c\data
scroll_lock=0
splash=1
times_run=1

Check out the 2 librarian options.
BTW, these settings are by no way "optimal", and there are more efficient ways to configure.

Also you can find the exact meaning in one of these walkthroughs, I think. (sorry for the lazy answer)
https://falloutmods.fandom.com/wiki/Category:Fallout_2_tutorials_-_mapping
 
No problem at all man, if anything I appreciate the help; a clean reinstall did the trick, but I’ll keep that in mind next time I need to set up my cfg.
 
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