Making multi-patcher

platon

First time out of the vault
I know that there are many programmers among Fallout fans (including myself, not just very good one). I am asking now if anyone would like to make a one single utility that could do all the patchings (city limit, debug patch...). And as important feature you could easily add new patches.

It would be enough if the application first reads the patching informations from a text file, loads the game, makes virtual patchings and runs the game. Using virtual patcher (if i've understood correctly) is more legal than editing plain executable...

The textfile's format could be something like:
Code:
version:address:lenght(in bytes):data(hex):
e.g.
F2us02d:004B4583:2:6205
F2uk02e:004B4733:2:6205

Only the application is needed, I (and everyone interested) could work on on those patching infos.

So anyone want to help? If no one comes up I'll try myself but I can't say will I get anything done.

-platon

And for addon:
(now that I've recovered from momentary amnesia) I know about the foloader, but it needs to be recompiled everytime you make changes. This one would be more convenient. (But maybe the loader does the job just fine..)
 
and now that I've put some thought to this, a real (changes the exe) patcher would be nice too... so the utility would be a collection of all patches with easy add new patch -feature
 
well, I have some virtual patching code from my old project.
It need some work, but it something to start;).
Maybe i write such prog in next week.
 
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