MCA and gameplay footage on G4 TV

Brother None

This ghoul has seen it all
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Whether you're looking to listen to the dulcet tones of senior (or, as G4 puts it, senoir) designer Chris Avellone's pleasant <s>baritone</s>mezzo-soprano (try to hate him when you see how sorry he sounds for getting the PC shot in the head, I challenge you) or to see more gameplay footage, G4 TV provides. Content-wise, it covers familiar old ground, like Wild Wasteland, hardcore mode, traits and the like.

The gameplay footage is a lot of VATS, but you get to enjoy some environs between the shots of limbs flying around, as well as getting a good look at new enemies, like coyotes and geckos. It shows some dialog from 04:00 out, as well as some walking around without shooting.<blockquote>The other thing I wanted to say was, one of the things I really like about how the New Vegas storyline is set up, there's no one big bad guy present in the game. Depending on how your character feels about the fashion politics, or whether your character disagrees with faction politics entirely and believes in carving his own path, you actually determine who your bad guy is and how you want to resolve that situation. So as much as the world is open-world exploration, the storyline lends itself to that as well.

The narrative in New Vegas, we try to make sure we incorporate the actual game mechanics into the storyline. The reputations you get with the various factions in the game, that actually has an impact on how the storyline plays out, what areas are available and questlines are available. It's one of the big principles at Obsidian, we want to make sure the story is not divorced from the game mechanics or game system.</blockquote>Thanks MKSaibot.
 
Is it just me or are the facial animations better? They seem to blink more often and they don't take their eyes off the player.


Edit: Nevermind, I read what he was saying. "Well that was exciting!" and his face is this: :| RAEG!
 
I don't see a diagonal walking animation, god damn it.

Still, looks vastly improved from Fallout 3. I'm looking forward to the final product, since I'm past bemoaning the death of the franchise as I knew it.

Also, a lot of the VATS kills make the fallen enemies pull a limbo maneuver. :lol:
 
Everything looks better than Fallout 3 for the most part. Third person isn't much better but oh well. They pretty much fixed those stupid iron sights since E3.
 
I always hated the way things died in Fallout 3. How they just become rag dolls and the legs, arms, and neck are as fragile as rice paper. Seems that's still in the game. Ugh, when that Bighorner's head exploded into a mist by gun shots from a pistol... jeez. Oh well.

Yup, I agree with the other posters. Overall, it does seem to be an improvement over Fallout 3. I like how they keep reiterating with these previews the political factions and how the player's choice matters. Hopefully the game is as they say it is when it is released, and that they are not exaggerating.
 
Rag doll is dated. Bodies exploding into meaty giblets is dated. If gore is part of the appeal and is a selling point, they can make it much more interesting, much better, more realistic. Playing Fallout 3 felt like playing a FPS from the early 2000's. I realize Obsidian didn't have the time to redo everything, but for the future, I have a feeling we'll be seeing this stuff, along with other awkward features, over and over again.
 
I don't want to nitpick OEI but the texture of that rifle when looking down the sights is just too blurry. I'm liking the running animation, though. It's still kind of goofy and it needs a diagonal or sideways animation quick but it's way better than FO3's.

And why do they insist on putting eyegear on characters? It just looks awful in Gamebryo.
 
verevoof said:
Rag doll is dated. Bodies exploding into meaty giblets is dated. If gore is part of the appeal and is a selling point, they can make it much more interesting, much better, more realistic. Playing Fallout 3 felt like playing a FPS from the early 2000's. I realize Obsidian didn't have the time to redo everything, but for the future, I have a feeling we'll be seeing this stuff, along with other awkward features, over and over again.

Yeah, I get really sick of people who think that ragdoll is the end-all be-all of physics.

The only game which came close to providing something I consider realistic was GTA IV.

Though Soldier of Fortune will always hold the gore-porn record in my heart.

Nothing quite like performing a quadruple-bypass on a guy with a shotgun.
 
Man, I love the music. Very nice! :D

A lot better than Fallout 3's generic hollywood action movie soundtrack.
 
I think it's pretty obvious by now that Obsidian really do care about the old fans and want to create a Fallout game for us. wether they're doing it the right way or not is up for discussion, but I for one really appreciate this and feel even more inclined to give the game a chance.
 
I don't really like the "oriental" approach in the music (didnt like it in the old Shady Sands-Track in Fallout 2 aswell). It's not 100% sure that this is even an actual ingame track, since it loops over the whole video. But anyway, still better then the crap in Fallout 3.
 
I think that G4 preview also brought home that New Vegas looks a lot better than F3 visually speaking. The warmer colors and lighting makes it look a lot better overall.

I'm still not likely to use the third person mode though, still looks wonky to me. But the ironsights seems to do a good job of improving the feel of first person.
 
something I'm very curious about that hasn't been mentioned a single time as far as I know is if shooting from behind cover has been improved. if you look at Fallout 3 as an FPS, this was in my opinion one of its absolutely biggest flaws. most of the time when you crouched behind cover and tried to fire your weapon, the bullets would hit the wall in front of you instead, even if it visually looked like your gun was placed above the wall. this meant that you simply had to make some pretty bad tactical decisions to be able to hit enemies.
 
I can't believe there are still no diagonal walking animations. This engine is such a piece of shit.
 
Nice video, he sweet-talked me into believing a lot of issues have been fixed and most of the work went into gameplay and story.

Can someone explain what's the deal with those vertical yellow beams coming from the sky, merging into a blue one and causing an explosion? Looks like some satellite blast or something...

aenemic said:
something I'm very curious about that hasn't been mentioned a single time as far as I know is if shooting from behind cover has been improved. if you look at Fallout 3 as an FPS, this was in my opinion one of its absolutely biggest flaws. most of the time when you crouched behind cover and tried to fire your weapon, the bullets would hit the wall in front of you instead, even if it visually looked like your gun was placed above the wall. this meant that you simply had to make some pretty bad tactical decisions to be able to hit enemies.
OMG this is so true! I forgot about it, but it used to piss me off so much. How your guy would happily waste all his AP in VATS shooting a wall/corner, even if it said he was 90% likely to hit. That was both lazy and extremely annoying, so let's hope it gets fixed in NV!
 
SkuLL said:
Nice video, he sweet-talked me into believing a lot of issues have been fixed and most of the work went into gameplay and story.

Can someone explain what's the deal with those vertical yellow beams coming from the sky, merging into a blue one and causing an explosion? Looks like some satellite blast or something...

aenemic said:
something I'm very curious about that hasn't been mentioned a single time as far as I know is if shooting from behind cover has been improved. if you look at Fallout 3 as an FPS, this was in my opinion one of its absolutely biggest flaws. most of the time when you crouched behind cover and tried to fire your weapon, the bullets would hit the wall in front of you instead, even if it visually looked like your gun was placed above the wall. this meant that you simply had to make some pretty bad tactical decisions to be able to hit enemies.
OMG this is so true! I forgot about it, but it used to piss me off so much. How your guy would happily waste all his AP in VATS shooting a wall/corner, even if it said he was 90% likely to hit. That was both lazy and extremely annoying, so let's hope it gets fixed in NV!

They really need to tighten the collision on those damn meshes.
 
I've made a few screenshots out of the video. Sadly, quality is bad, because video quality was bad too (why was it "HD" again?):



 
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