Whether you're looking to listen to the dulcet tones of senior (or, as G4 puts it, senoir) designer Chris Avellone's pleasant <s>baritone</s>mezzo-soprano (try to hate him when you see how sorry he sounds for getting the PC shot in the head, I challenge you) or to see more gameplay footage, G4 TV provides. Content-wise, it covers familiar old ground, like Wild Wasteland, hardcore mode, traits and the like.
The gameplay footage is a lot of VATS, but you get to enjoy some environs between the shots of limbs flying around, as well as getting a good look at new enemies, like coyotes and geckos. It shows some dialog from 04:00 out, as well as some walking around without shooting.<blockquote>The other thing I wanted to say was, one of the things I really like about how the New Vegas storyline is set up, there's no one big bad guy present in the game. Depending on how your character feels about the fashion politics, or whether your character disagrees with faction politics entirely and believes in carving his own path, you actually determine who your bad guy is and how you want to resolve that situation. So as much as the world is open-world exploration, the storyline lends itself to that as well.
The narrative in New Vegas, we try to make sure we incorporate the actual game mechanics into the storyline. The reputations you get with the various factions in the game, that actually has an impact on how the storyline plays out, what areas are available and questlines are available. It's one of the big principles at Obsidian, we want to make sure the story is not divorced from the game mechanics or game system.</blockquote>Thanks MKSaibot.
The gameplay footage is a lot of VATS, but you get to enjoy some environs between the shots of limbs flying around, as well as getting a good look at new enemies, like coyotes and geckos. It shows some dialog from 04:00 out, as well as some walking around without shooting.<blockquote>The other thing I wanted to say was, one of the things I really like about how the New Vegas storyline is set up, there's no one big bad guy present in the game. Depending on how your character feels about the fashion politics, or whether your character disagrees with faction politics entirely and believes in carving his own path, you actually determine who your bad guy is and how you want to resolve that situation. So as much as the world is open-world exploration, the storyline lends itself to that as well.
The narrative in New Vegas, we try to make sure we incorporate the actual game mechanics into the storyline. The reputations you get with the various factions in the game, that actually has an impact on how the storyline plays out, what areas are available and questlines are available. It's one of the big principles at Obsidian, we want to make sure the story is not divorced from the game mechanics or game system.</blockquote>Thanks MKSaibot.