mod compatibility

elotrocoso

First time out of the vault
Hi, im new around here and just came upon the mods for fallout 2, everything seemed good at first but i noticed there are a LOT of them, and was wondering which are compatible with which, if location mods(specially EPA) can be used with newvision, if killap's patch was better than the fanmade one, or if there was a better one, and if the megamod s patch updates include the the 1.2v changes in newvision, among other things.

i know, those are a lot of questions, but since most patches dont include such info, and the thread length of each mod ranges from very, VERY long to unbearably long its kind of hard to find clear digested info if u havent been here for a while and know the place well.

so i was wondering if any of the regulars could help me out with some info about it; i would really apreciate it.

NOTE: most of the question have already been answered by the megamod's readme(by the way, MIB88, that was one F**ing amazing job, thanx a lot), but i was still wondering about general compatibility with other mods(location mods specially) and about patches, i also got 2 more questions regarding the megamod, what does the sound files in the 1st megamod do(and are they important(i dl d the 4th one so i dont know if i should throw them in or not...) ) and am i supposed to put the soud proto and maps folders of the zip inside the data folder or leave them as they are?

hope u wont mind giving me a hand

Cheers
 
Hi,

With regards to the EPA, which I created, it is not compatible with any mods that I can think of. It is definitely not compatable with killap's patches or the Megamod and would have to be played separately.

On the same theme though, the EPA is now included in the new version of the Megamod as well as MANY other mods. If you're new, this is a good one to try first, IMO.
 
As a general rule, elotrocoso, individual location mods will not work together. For example, let's say you add a new location as a single mod. The author wrote it as location 50. Well, another mod you like has a different location you would like to install. However, it's author made it location 50, too, because he/she was merely going in order. One location 50 will simply overwrite the other, if you are lucky, or the game may just crash. This same principle applies to items, critters, and everything else in the game. This is why things don't always run right. The modrunner kinda helps with this, but it isn't perfect.
 
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