Eumesmopo
Learned to love the bomb
I tried to get into Morrowind recently and after a few hours I could definitely see why people like it. The complexity of the systems that make up the game such as the way character stats, alchemy, magic and enchanting work all are very rich and enjoyable and make for some very unique, creative and exploitable gameplay. I just can't get over how archaic the conversation system is though, it reduces conversations to a non-interactive bore where the only purpose is to just click everything until you exhaust all of the text and extract the slight bits of useful information into your journal, with the additional downside of making every character lack individuality and be equally interchangeable with every other character in a given region.
I also did not like the lore, to be frank. I have a distaste for fantasy worlds that feel bloated with an excessive amount of pointless and random races, factions, divinities, names, etc... As a general rule, if your approach to world-building is so cumbersome that it pulls me out of the experience and makes me salient of how ridiculous it is that I'm memorizing made up stuff that doesn't exist, then I consider it to be a bad approach. That was one of the main reasons why I disliked Torment Tides of Numenera. With Skyrim things were somehow tolerable as the whole thing was sanitized to not look too different from your old regular european medieval fantasy, that way the quirks of the "Elder Scrolls Universe" didn't pop out too much, but when you are playing Morrowind it really is hard to escape the realization that the dudes who made Arena back in the 90s had way more time than they did have good ideas, hence they couldn't stop the process of coming up with random bullshit that enriched whatever story they were trying to tell in absolutely nothing and only made the world they invented sillier.
All things considered, I just wish that some developer would learn from all of the things in Morrowind that were actually good. There is a lot trash in there, but there are also a lot gems and it would be very precious to see them recovered. A game that had anywhere near as much depth to it's gameplay systems as Morrowind does, but also had decent and modernized systems for combat and dialogue, would truly be a tremendously enjoyable experience worth every second playing it.
I also did not like the lore, to be frank. I have a distaste for fantasy worlds that feel bloated with an excessive amount of pointless and random races, factions, divinities, names, etc... As a general rule, if your approach to world-building is so cumbersome that it pulls me out of the experience and makes me salient of how ridiculous it is that I'm memorizing made up stuff that doesn't exist, then I consider it to be a bad approach. That was one of the main reasons why I disliked Torment Tides of Numenera. With Skyrim things were somehow tolerable as the whole thing was sanitized to not look too different from your old regular european medieval fantasy, that way the quirks of the "Elder Scrolls Universe" didn't pop out too much, but when you are playing Morrowind it really is hard to escape the realization that the dudes who made Arena back in the 90s had way more time than they did have good ideas, hence they couldn't stop the process of coming up with random bullshit that enriched whatever story they were trying to tell in absolutely nothing and only made the world they invented sillier.
All things considered, I just wish that some developer would learn from all of the things in Morrowind that were actually good. There is a lot trash in there, but there are also a lot gems and it would be very precious to see them recovered. A game that had anywhere near as much depth to it's gameplay systems as Morrowind does, but also had decent and modernized systems for combat and dialogue, would truly be a tremendously enjoyable experience worth every second playing it.