My (Dream) Fallout 5 idea

Millim

Venerable Relic of the Wastes
Orderite
[REDACTED]
(My Dream) Fallout 5 idea


Setting: New York

Year: 229X (It doesn’t matter really)


Part One

Factions


A: Main Factions

New York Patriots

A right-wing military with enough resources and man power to help the people of New York survive in the wastes. However, their focus on protection has led to even more decay of the natural environment and there is mistrust with some of the higher members (which plays into this faction’s questline later in the game). Also, due to their paranoia, they seek to enforce strict law into the Wastes. Some members have issues against Ghouls (but not all of them). They have a president and vice president who help oversee the issues in the Wastes.


The New Brotherhood

A more left-wing group who tend to be on the defence rather than offence. While they use force, numbers are falling to the point where they may not be able to keep everyone alive. They would rather help educate populations and find more peaceful solutions to problems (some of these may end with their enemy offering protection). They have a more relaxed law, and see to reform rather than simply punish. Unlike the New York Patriots, they don’t have a president, instead they elect a council who make decisions together. Their quest line involves a lot of recruiting of smaller factions.


The Government of the Old America

A very secret Faction who appear at least half way through the game (in fact, you may never get a chance to meet them as finding them involves doing a number of side quests and reading numerous terminals and making the player find them (unless you find them by accident, in which funny dialogue appears, and if you play a stupid character, then yeah, they get kinda annoyed they was found by a dumbass). Anyway, this Faction are part of the pre-war Government (who basically help set up the Vaults and also formed the Enclave). They broke away from the Enclave sometime before the events of Fallout 2 (maybe even Fallout 1). They are all hibernation in an undisclosed part of America (they are communicating through much like Mr House, but they have better tech and so are able to broadcast themselves through a much wider radius.

They basically control the events of the game, with “agents” on the Field who report back information to them. Their big experiment is to see the reactions of people when tensions are rising between different factions, and to see if there is a winner or if everyone blows each other up.(“Some of these findings, they match with information from the Vault Tech experiments to see if there are any differences in behaviour patterns or ideologies).

They play the role of the main antagonist of the game, but can be sided with for great benefits. They don’t want full control, instead they want the player to play the puppet master and lead the factions to war to help with their findings (informing the other factions of this faction leads to a new quest line opening up)


B: Minor Factions

Raiders

Instead of being a leaderless group with no real personality, the raiders are now a full faction, with a leader goals. While they may be hostile at first, speaking to their leader will earn you reputation in their ranks. They are hostile to both the New Brotherhood and New York Patriots, but can be talked into helping the New Brotherhood (The NYP see them as a threat and will want them killed… unless you can convince them otherwise).


The Mark of the Royals

A strange Side Faction who worship the British Queen. While they are harmless, they home some very valuable items. They can help side with either faction, the New Brotherhood believe they can help with an economy and the NYP believe they can help with morale. Of course, having both the Royals and Raiders helping the Brotherhood can cause some internal conflict as well.


The Vault Dwellers

Remnants of a Vault (which will be mentioned at a later date), their goal is to explore the Vaults of the Wastes and to free anyone who is still being controlled by the experiments. They also loot vaults and keep research on them. Both sides believe they are good for combat, morale and the New Brotherhood believe they are good for education.


Enclave (These are more like a shadow of the Enclave really)

Possibly the smallest Faction in the game, the Enclave are in New York purely to wonder the Wastes. They are more like remnants, a squad that are lost from time. However, they also believe there might be more Enclave members in New York (and these are important guys if you want to find the Government of the Old America).
They will side with either Faction with their military history and skill. Having them around may cause tension with the Vault Dwellers however.



Children of the Dark Age

A bitter group of Ghouls and Super Mutants who have travelled across America, resting in New York from their journeys. They have a vast knowledge on survivor skills and are also diplomatic. For these reasons, both factions will have them (but letting them join the NYP will take a lot of time, and there are a couple of missions to it just so tensions don’t raise too high, and it could lead to some people dropping off, forming their own Faction…)


The REAL New York Patriots

So you’ve gone through all that, and there are still some people stubborn enough to think they can take on two armies on their own. Much like the New York Patriots, the Real New York Patriots have the same ideas, minus the Ghouls and Super Mutants. They can be convinced to rejoin leading to the end of this group, or you could just kill them.


Masters of Science

As the name suggests, the Masters of Science are a Faction that are very good at Science. They can help develop new weapons, help cure illnesses and even create stinpaks for the player. Both sides will have them because they are good to have.


I’ll try and get Locations and characters up sometime in the next week or two. Also, I may make edits to this chapter, I may think of a decent Faction to put in so this isn’t final.
 
Sorry for the long wait, I've been pretty busy recently.
Anyway, this one will be updated if I can think of any good Locations or such.
Anyway, next should hopefully be characters.


(My Dream) Fallout 5 Idea


Part Two: Locations

A: Primary Locations


New York Patriots

Empire State Building

The HQ of the New York Patriots. Here is where the player will find the Commander who will give them missions. It can later be blown up depending what path you take. There will be five levels available to the player, the others being homes for NYP Soldiers. These are

Level 1

The Traders Levels where the player can buy weapons and armour.

Level 2

The First Aid Clinic where the Player can heal their wounds.

Level 3

The Command Centre where the Player is given orders for their next mission.

Level 4

The Player’s Quarters which acts as a home for the Player. (This is accessible at the Beginning of Act 2 pending the Questline)

Level 5

The Commander’s Quarters where the Player will confront the Commander. (This is accessible either end of Act 2 or end of Act 3 pending the Questline).


Penn Station

A Small Outpost where a number of NYP Solders are held up. This can later be turned into a Settlement which will need heavy Trader help. Helping people here will help with the War Effort.


Bryant Park

A Park which has since become a Settlement. Here the Player can help grow food which will add value to the Settlement. Doing missions here will help with the War Effort.


No Man’s Land

A Small Settlement in the Open road near Penn Station. Here, the Players can help transform the Settlement into a larger Settlement (This is most likely the First Settlement the Player truly helps).


The New Brotherhood

Statue of Liberty

The Main HQ for The New Brotherhood, here, the Player will have to take down Feral Ghouls to help TNB make it their Settlement. The HQ consists of three levels

Level 1

This is the Settlement area where the Player can buy items and get first aid. It is here where the NPCs will roam about. This is on the ground.

Level 2

This is the Command Centre where the Player will be given quests to help TNB.

Level 3

This is the Player’s Quarters which will act as their home.


La Guardia Airport

A Large Outpost for TNB. Here the Player will be given quests to help with the War Effort.


Astoria Park

A Small Settlement where the Player can help build it into a larger Settlement. This is most likely the first Settlement the Player will help in the TNB questline.


The Government of the Old America

Vault 98

The Main Hideout of the GOA, it is under a secret passage that can only be found after achieving certain requirements in the Game. (This will most likely be ACT 2, but finding it in ACT 1 will initiate ACT 2).

ROBO Industries

A Large Factory containing hundreds of different types of Robots. In the Wastes, this will be locked, it will only be unlocked by the beginning of ACT 3 depending which questline the Player chooses.


B: Secondary Locations

There are many secondary locations to make, many of these can be created by the player in which they would have to make sure the place is up to standard. For now, here are a few examples of some of the places to find in the Wastes.


Vault 99

Where the Masters of Science rest. They learnt the Vault was an experiment with how people would cope with advanced technology decades ahead of anyone else, but prototypes of said equipment. Therefore, they have advanced weapons and pip-boys which can easily break and with rare ammo. This can be found at any point in the game.


Vault 88

The experiment isn’t specified. Here is where the Vault Dwellers originated (and is now their base of operations). They are needed when trying to find the GOA.

Note. More Locations will be put up once every section is done.
 
I like this idea, sadly it won't ever happen.

I'm going to try and rewrite this at a later date for my own game.
You could say I'm posting it here to see how it goes down with people on these forums.
I only really thought of the idea after I put up my first post, so I'm just going along with it.
 
I'm going to try and rewrite this at a later date for my own game.
You could say I'm posting it here to see how it goes down with people on these forums.
I only really thought of the idea after I put up my first post, so I'm just going along with it.
It's great, I like it. There are some things that are too much like the Enclave and Brotherhood but all in all, not a bad little idea.
 
Does the New Brotherhood have any relation to the BoS or does just mean a new brotherhood between men and all that ideological stuff?
 
Does the New Brotherhood have any relation to the BoS or does just mean a new brotherhood between men and all that ideological stuff?

It's a new Faction, they want to pretty much create a new ideological order for the Wasteland (that and I couldn't think of a better name).
 
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