My dream mod for Fallout 1 and 2. Please help me.

FalloutKillian

First time out of the vault
Hello! I love Fallout and have played the games dozens of times each.

I have always wanted a mod that removes the spikes in damage.

Perhaps some good modder can help me?

Either a mod that makes it so no hit can deal more than 99 damage?

Or a mod that greatly reduces critical damage (fine for just damage dealt to the player but even better for both the player and npcs)

I would greatly appreciate the help!

I have low computer skills but i have made a few mods for baldurs gate, fallout 3, new vegas and fallout 4 (rebalance mods mostly).

And today i managed to make my first "mod" by using the mod pack from sfall to edit a few traits and perks!

Best regards
FalloutKillian
 
I have now made my deam mod come true. Huge thanks to the makers of sfall and the modders pack. You are awesome!!

If anyone else wants it just download modders pack and add this in the config file CriticalOverrides (this is for the restoration Project but should work for vanilla with sfall just change 38 to 19). Also edit the ddraw file with notepad etc to allow it to read the file by searching the ddraw file for critical (then just uncomment the line as it says in the file)

What the mod does:
Gives the player the same critical table as Horrigan (no bypass armor, instant death or knock out criticals).




Copy text after here

;This is the new critical hit table override format
;It's faster loading than the old one, and is compatible with the extra kill types option
;Note that the player's critter number is now 38 rather than 19
;Enable overriding the critical hit tables
;For details on the tables and their values, see:
; http://falloutmods.wikia.com/wiki/Critical_hit_tables

[c_38_0] ; HEAD
e0_DamageMultiplier=3
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e3_DamageMultiplier=4
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[c_38_1] ; LEFT ARM
e0_DamageMultiplier=3
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e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=16
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=6509
e5_FailMessage=0
[c_38_2] ; RIGTH ARM
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
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e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=32768
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=6507
e2_FailMessage=0
e3_DamageMultiplier=4
e3_EffectFlags=32768
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=6507
e3_FailMessage=0
e4_DamageMultiplier=4
e4_EffectFlags=32
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=6509
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=32
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=6509
e5_FailMessage=0
[c_38_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
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e2_DamageMultiplier=3
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e3_DamageMultiplier=4
e3_EffectFlags=0
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e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=4
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=5
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_38_4] ; RIGHT LEG
e0_DamageMultiplier=3
e0_EffectFlags=2
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=2
e1_StatCheck=2
e1_StatMod=0
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e1_Message=0
e1_FailMessage=6515
e2_DamageMultiplier=3
e2_EffectFlags=2
e2_StatCheck=2
e2_StatMod=-3
e2_FailureEffect=8
e2_Message=0
e2_FailMessage=6515
e3_DamageMultiplier=4
e3_EffectFlags=10
e3_StatCheck=0
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e3_Message=6515
e3_FailMessage=0
e4_DamageMultiplier=4
e4_EffectFlags=10
e4_StatCheck=0
e4_StatMod=0
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e4_Message=6515
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=8
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_38_5] ; LEFT LEG
e0_DamageMultiplier=3
e0_EffectFlags=2
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=2
e1_StatCheck=2
e1_StatMod=0
e1_FailureEffect=4
e1_Message=0
e1_FailMessage=6515
e2_DamageMultiplier=3
e2_EffectFlags=2
e2_StatCheck=2
e2_StatMod=-3
e2_FailureEffect=4
e2_Message=0
e2_FailMessage=6515
e3_DamageMultiplier=4
e3_EffectFlags=6
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=6515
e3_FailMessage=0
e4_DamageMultiplier=4
e4_EffectFlags=6
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=6515
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=4
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_38_6] ; EYES
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
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e1_StatMod=0
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e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=4
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=4
e3_EffectFlags=32768
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=6507
e3_FailMessage=0
e4_DamageMultiplier=5
e4_EffectFlags=32832
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=6504
e4_FailMessage=0
e5_DamageMultiplier=5
e5_EffectFlags=32832
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=6504
e5_FailMessage=0
[c_38_7] ; GROIN
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=2
e1_StatMod=-3
e1_FailureEffect=2
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=2
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=4
e4_EffectFlags=0
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_38_8] ; TORSO (unused)
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=4
e3_EffectFlags=0
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=4
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=5
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
 
Last edited:
Alternative to using Horrigans table. All crits deal 150% damage. 10% chance to cripple without save vs endurance. Save vs luck for Eyes. No critical that bypass armor against torso if 10 endurance

[c_38_0] ; HEAD
e0_DamageMultiplier=3
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e0_Message=0
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e1_DamageMultiplier=3
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e1_StatCheck=2
e1_StatMod=2
e1_FailureEffect=2048
e1_Message=0
e1_FailMessage=6501
e2_DamageMultiplier=3
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e5_StatCheck=2
e5_StatMod=0
e5_FailureEffect=128
e5_Message=6501
e5_FailMessage=6505
[c_38_1] ; LEFT ARM
e0_DamageMultiplier=3
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e4_FailMessage=0
e5_DamageMultiplier=3
e5_EffectFlags=2064
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=6510
e5_FailMessage=0
[c_38_2] ; RIGTH ARM
e0_DamageMultiplier=3
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e0_StatCheck=0
e0_StatMod=0
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e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
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e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=2
e2_StatMod=1
e2_FailureEffect=2048
e2_Message=0
e2_FailMessage=6501
e3_DamageMultiplier=3
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e3_Message=0
e3_FailMessage=6510
e4_DamageMultiplier=3
e4_EffectFlags=2080
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=6510
e4_FailMessage=0
e5_DamageMultiplier=3
e5_EffectFlags=2080
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=6510
e5_FailMessage=0
[c_38_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
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e0_FailMessage=0
e1_DamageMultiplier=3
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e1_StatCheck=0
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e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=2
e2_StatMod=2
e2_FailureEffect=2048
e2_Message=0
e2_FailMessage=6501
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=2
e3_StatMod=1
e3_FailureEffect=2048
e3_Message=0
e3_FailMessage=6501
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=2
e4_StatMod=0
e4_FailureEffect=2048
e4_Message=0
e4_FailMessage=6501
e5_DamageMultiplier=3
e5_EffectFlags=2
e5_StatCheck=2
e5_StatMod=0
e5_FailureEffect=128
e5_Message=0
e5_FailMessage=6513
[c_38_4] ; RIGHT LEG
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
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e1_FailMessage=0
e2_DamageMultiplier=3
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e2_StatCheck=2
e2_StatMod=1
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e2_Message=0
e2_FailMessage=6501
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=2
e3_StatMod=0
e3_FailureEffect=2056
e3_Message=0
e3_FailMessage=6516
e4_DamageMultiplier=3
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e4_StatCheck=0
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e4_FailureEffect=0
e4_Message=6516
e4_FailMessage=0
e5_DamageMultiplier=3
e5_EffectFlags=2058
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=6516
e5_FailMessage=0
[c_38_5] ; LEFT LEG
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
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e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=2
e2_StatCheck=2
e2_StatMod=1
e2_FailureEffect=2048
e2_Message=0
e2_FailMessage=6501
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=2
e3_StatMod=0
e3_FailureEffect=2052
e3_Message=0
e3_FailMessage=6516
e4_DamageMultiplier=3
e4_EffectFlags=2054
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=6516
e4_FailMessage=0
e5_DamageMultiplier=3
e5_EffectFlags=2054
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=6516
e5_FailMessage=0
[c_38_6] ; EYES
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=6
e1_StatMod=2
e1_FailureEffect=2048
e1_Message=0
e1_FailMessage=6501
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=6
e2_StatMod=1
e2_FailureEffect=34880
e2_Message=0
e2_FailMessage=6521
e3_DamageMultiplier=3
e3_EffectFlags=32768
e3_StatCheck=6
e3_StatMod=0
e3_FailureEffect=2112
e3_Message=6507
e3_FailMessage=6521
e4_DamageMultiplier=3
e4_EffectFlags=34880
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=6521
e4_FailMessage=0
e5_DamageMultiplier=3
e5_EffectFlags=34880
e5_StatCheck=2
e5_StatMod=0
e5_FailureEffect=128
e5_Message=6521
e5_FailMessage=6522
[c_38_7] ; GROIN
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=2
e2_StatCheck=2
e2_StatMod=2
e2_FailureEffect=2048
e2_Message=6501
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=2
e3_StatMod=0
e3_FailureEffect=2048
e3_Message=0
e3_FailMessage=6501
e4_DamageMultiplier=3
e4_EffectFlags=2050
e4_StatCheck=2
e4_StatMod=1
e4_FailureEffect=1
e4_Message=6501
e4_FailMessage=6525
e5_DamageMultiplier=3
e5_EffectFlags=2050
e5_StatCheck=2
e5_StatMod=0
e5_FailureEffect=1
e5_Message=6501
e5_FailMessage=6525
[c_38_8] ; TORSO (unused)
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=2
e2_StatMod=2
e2_FailureEffect=2048
e2_Message=0
e2_FailMessage=6501
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=2
e3_StatMod=1
e3_FailureEffect=2048
e3_Message=0
e3_FailMessage=6501
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=2
e4_StatMod=0
e4_FailureEffect=2048
e4_Message=0
e4_FailMessage=6501
e5_DamageMultiplier=3
e5_EffectFlags=2
e5_StatCheck=2
e5_StatMod=0
e5_FailureEffect=128
e5_Message=0
e5_FailMessage=6513
 
I found a better solution for me regarding criticals. I have changed only the criticals to the torso, for all critters in restoration project.

So now Sulik, Cassidy etc survive criticals to the chest much better. As does all enemies. You want to bypass armor then dont aim at the chest were the thick plates protect! Go for the eyes Boo! Go for the eyes! (Or other aimed shots).

So all criticals are unchanged except torso that now deals 150% damage and has 30% knockdown chance (no bypass armor anymore etc)
Here is the mod

[c_00]
Enabled=1
Part_3=1
[c_00_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_01]
Enabled=1
Part_3=1
[c_01_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_02]
Enabled=1
Part_3=1
[c_02_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_03]
Enabled=1
Part_3=1
[c_03_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_04]
Enabled=1
Part_3=1
[c_04_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_05]
Enabled=1
Part_3=1
[c_05_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_06]
Enabled=1
Part_3=1
[c_06_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_07]
Enabled=1
Part_3=1
[c_07_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_08]
Enabled=1
Part_3=1
[c_08_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_09]
Enabled=1
Part_3=1
[c_09_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_10]
Enabled=1
Part_3=1
[c_10_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_11]
Enabled=1
Part_3=1
[c_11_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_12]
Enabled=1
Part_3=1
[c_12_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_13]
Enabled=1
Part_3=1
[c_13_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_14]
Enabled=1
Part_3=1
[c_14_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_15]
Enabled=1
Part_3=1
[c_15_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_16]
Enabled=1
Part_3=1
[c_16_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_17]
Enabled=1
Part_3=1
[c_17_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_18]
Enabled=1
Part_3=1
[c_18_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
[c_38]
Enabled=1
Part_3=1
[c_38_3] ; TORSO
e0_DamageMultiplier=3
e0_EffectFlags=0
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0
e0_FailMessage=0
e1_DamageMultiplier=3
e1_EffectFlags=0
e1_StatCheck=0
e1_StatMod=0
e1_FailureEffect=0
e1_Message=0
e1_FailMessage=0
e2_DamageMultiplier=3
e2_EffectFlags=0
e2_StatCheck=0
e2_StatMod=0
e2_FailureEffect=0
e2_Message=0
e2_FailMessage=0
e3_DamageMultiplier=3
e3_EffectFlags=2
e3_StatCheck=0
e3_StatMod=0
e3_FailureEffect=0
e3_Message=0
e3_FailMessage=0
e4_DamageMultiplier=3
e4_EffectFlags=2
e4_StatCheck=0
e4_StatMod=0
e4_FailureEffect=0
e4_Message=0
e4_FailMessage=0
e5_DamageMultiplier=4
e5_EffectFlags=2
e5_StatCheck=0
e5_StatMod=0
e5_FailureEffect=0
e5_Message=0
e5_FailMessage=0
 
Oh I have been playing with a max level of 30 for the player and ive had my best runs in Fallout 2! Just awesome fun!!
 
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