My Fallout 4 Mod List

kraag

Stalwart Prick
Currently about 80 hours into the game, level 20 using no XP for kills (seriously Beth, rewarding players for killing?) and lower XP globally. Also using worldwide NPC > Player scaling mod so all enemies are around the players level at all times like in previous games, bosses and other harder enemies have a slightly higher multiplier than other easier enemies that have slightly lower multiplier than player level. Perk Points Per Level adjusts perkiness so that one can craft better gear.

To get this relatively stable has cost me roughly SEVEN DAYS of my life merging mods and solving conflicts in FO4Edit. Expect to spend at least half that for a semi-stable game using the following mods. Merging/fixing conflicting mods is mandatory for a stable game!

One should make judicous use of Mod Organizer 2*'s conflict notification system (the left window pane) to aid in conflict resolution. You WILL end up having to move mods around in both window panes for optimal optimization and game stability!

LOOT has NOT been used, I've just had no luck with it and FO4, it seems to mess the load order up completely for me. My load order is hand made by me in loose categories that match Nexus mods categories...
5076-1486325841-c9d0cf2f07932ea04fe4aee6b653916a.jpg

!!! This list of mods is not for the faint-hearted or weak-of-bowel !!! It's construction should only be attempted by those that are very familiar with how CK/Gamebryo games function !!! Saying that, it is of course just a video game and can be re-installed willy-nilly.

Complete mod list. Reads from bottom to top. Can be used as a very basic mod installation order with due dilligence taken in conflict resolution! :
+Spare Railroad When Playing as Institute
+MP
+Unlimited Companion Framework
+Fallout 2 Sgt Dornan Companion
+Scavver
+Followers Dont Relax
+Better Companions
+Move it Dammit - Less Wait Time
+No Negative Affinity and No Affinity Cooldown
+Weaponsmith v2 - Synth Overhaul v2.2 Compatibility Patch
+Weaponsmith v2 - Super Mutant Redux v1.4 Compatibility Patch
+Weaponsmith Extended - New Calibers - Weightless Ammo Patch
+Weaponsmith Extended 2 Loose Files
+Weaponsmith Extended 2 Plugin + Assets (2.4 Beta 28)
+AK-74M - Update Anims
+AK-74M Rifle Pack
+9x39 Project
+44 Automag Pistol
+OTs33 Pernach
+AKM Project (29.11.16)
+Remington 870 Magnum Update
+Remington 870 Magnum Shotgun - New Calibers patch
+Remington 870 Magnum Shotgun
+Better Synth Relay Grenades Squads
+no weapon smoke tracer trails
+No Random Gun Shell Ejection Direction
+Shell Rain
+Long Range Bullet Impacts
+Visual Reload - Weaponsmith Extended Patch
+Visual Reload
+Crafting Workbenches Ammo Loading AWKCR-WSE-NC-VIS
+Crafting Workbenches
+See-Through Scopes
+NewCalibers3.06b ValdacilsItemSorting9.0.2_Patch
+New Calibers - Lever Action Reload Fix Patch
+New Calibers - v3.06b Hotfix
+New Calibers - v3.06
+Loads of Ammo
+Better Explosives
+True Frags
+Right Handed Hunting Rifle Receivers
+Lever Action Reload Fix
+Survival Options
+Zombie_Walkers [Slower Ghoul Overhaul]
+Loot Logic and Reduction
+V.A.T.S. Tweaks
+Thumblesteen's Combat
+More Smarter Companions Mod
+Follower Stealth Distance Fixes
+Tougher Cars Durable Vehicles
+Realistic Death Physics - No Animations
+More Or Less XP
+LunchBox Surprise v6 (Far Harbor - Nuka-World) - Fixed
+Behemoth Boulders Don't Seek
+Configurable Power Armor Fusion Core Drain
+No Aggro Impact Landing
+Better Power Armor
+Easy Hacking - 5 words
+Don't Lose Your Head
+Search and Destroy – Extended Combat Range and Stealth Searches
+NPC Level Scaling V1.4.1
+NPCs Travel - DLCCoast
+NPCs Travel
+Multiple Floors Sandboxing
+Settler Sandbox Overhaul
+Don't Call Me Settler
+Open Carry Patrol
+Killable Children No Furniture Scaling
+DD Killable Children Of The Wasteland
+Lots More Settlers and Enemies - Better Settlers Compatibility Patch
+LMSE - Far Harbor - Better Settlers Compatibility Patch
+Lots More Settlers and Enemies - Far Harbor
+Lots More Settlers and Enemies
+Better Settlers Far Harbor Patch BETA
+Better Settlers UPDATE
+Better Settlers
+DWT Lucas Miller and Guards -- Alternate Vanilla
+Trashcan Carlas Caravan - Gritty Hotfix
+trashcan carlas caravan Optional Gritty
+Trashcan Carlas Caravan
+Lucky Crickets Caravan
+DocWeathersCaravan - Combat Nurses
+keke-bu All-in-one Pack (keke-bu version)
+We Are The Minutemen - Basic Version
+DC Guards Overhaul - Merged
+Diamond City SWAT - Guard Overhaul
+Diamond City More Varied Guard Faces
+Diamond City Guard Outfits Randomized
+Synth Overhaul Update
+Synth Overhaul 2k
+Super Mutant Redux Update
+Super Mutant Redux
+Raider Overhaul - WITH AE - Restored Content - VIS - by Thirdstorm
+Raider Overhaul-AE Patch-Restored Content Hotfix ESP Only
+Raider Overhaul-AE Patch-Restored Content I Full File
+Armorsmith Extended - Raider Overhaul 12 patch
+Raider Overhaul WIP
+Gunners Overhaul
+female synths Updated and improved
+FO4 War Tags Leveled List for Gunners by ThirdStorm
+FO4 WarTags 2k
+TES-51 Power Armor
+T-49 Power Armor of the Storyteller
+Institute Power Armor
+Enclave X-02 Power Armor
+Combat Power Armor
+Armorsmith Extended - Merge - Calyps
+Spartan Sniper Outfit
+Harness Wardrobe - Craftable Non-Replacer
+Daisy Nukes - Tops n Bottoms
+Wasteland Sniper by Hothtrooper44
+Armored General by Hothtrooper44
+Wasteland Ranger Outfit - Optional - AWKCR Patched ESP
+Wasteland Ranger Outfit - CBBE Female - Vanilla Male
+Transparent Cleanroom Suit
+The Mercenary Armor Pack Update
+The Mercenary Armor Pack
+Survival Outfit Collection - Armorsmith Extended Patch
+Survival Outfit Collection
+SuperMutant Clothes - Leveled List_50_SMR
+SuperMutant Clothes
+Sexy Slave Rags for CBBE
+Provisioner Ring
+Bullet Time - Slow Time
+Personal Teleportation Device
+Personal Sleeping Bag
+K-9 Harness - Armorsmith Extended plus DEF UI
+K-9 Harness - Tactical Body Armor and Backpack for Dogmeat
+HN66Sirius-Armorsmith
+HN66 Sirius Armor
+Eli's Armour Collection - Armorsmith Extended (for EAC3.4)
+Eli's Armour Collection - CBBE
+Clothing Of The Commonwealth (CBBE)
+Adventurer Outfit - Armorsmith Compatibility
+Adventurer Outfit 2K
+Legendary Modification - DLC Fixes
+Legendary Modification
+Craftable Armor Size
+Elite Riot and Desert Armor
+Provisioner Backpacks
+Wearable Postman Shoulder Bag or Backpack
+Wearable Camo Backpacks
+Wearable Backpacks and Pouches
+Survivalist Go_Bags
+Hubris Comics Shoulder Bags - Chemisty Station Edition
+Field Scribe Backpack
+Dogmeats Backpack
+Armorsmith Extended - Merge - Hothtrooper44 Extended
+Armorsmith Extended - Merge - Pack It Up v4 [backpacks mod]
+Armorsmith All DLCs Patch
+Armorsmith Extended
+Tactical Flashlights
+Pip-Boy Flashlight
+UNnaked Power Armor [stacks armor ratings]
+AWARHERO's Great Green Jewel
+Beantown Interiors Project
+Better Goodneighbor
+Better Third Rail Bar
+Better UFO Crash Site
+Better Skylanes Flight 1981 Crash Site
+Better Skylanes Flight 1665
+Better Atom Cats Garage
+Diamond City Plus
+Rebuilt Croup Manor
+Unlocked Trailers Project
+Home Plate Settled In
+Combat Zone Restored - Script Fix for Cait Fight
+Combat Zone Restored
+Start Me Up - Full Dialogue Prompts
+Nuka-World Collectable Quest Markers
+The Collector's Guides AIO
+Nuka World - Skip raiding your own settlements
+Real Comics
+Comic Collector 1k
+Videos of the Wasteland - SPDV-CivilDefense
+Videos of the Wasteland - SPDV-BuckRogers
+Videos of the Wasteland - SPDV-BettyPage
+Videos of the Wasteland - Brainwashing Commercials of the Commonwealth
+Videos of the Wasteland - General Purpose Patch - Vault Tec Workshop
+Videos of the Wasteland Hotfix
+Videos of the Wasteland
+Wooden Prefabs Extended
+Wall Oil Lamps
+Vault-Tec Workshop Overhaul
+Vault88Pro
+Vault 88 Railings
+Snappable Vault-Tec Floor-mats
+Scrap Everything - DLC Neutered
+Passive Water Resources - SKE patch
+Passive Water Resources
+Craftable Enemy Spawn Points
+Buildable Burning Campfires and Fireplaces (no shadows)
+Settlement Attacks Beyond
+No offscreen settlement attacks
+Modular Vault 88 Rooms for More Vault Rooms Compatibility Patch [load last]
+Modular Vault 88 Rooms [load after more vault rooms]
+Vault 88 - More Vault Rooms [load before modular vault 88 rooms]
+Manufacturing Extended
+Immersive Market Stores
+Sell Anything Vendor Trunk
+Advanced Settlement Turret Set
+Sandbag Fortifications
+g2m_Workshop
+Longer Power Lines 3x
+Invisible Furniture NPC Markers
+Immersive Vendors
+CWSS Redux [working animated showers toilets]
+CREAtive Clutter DLC Version
+Basement Living
+SSEX for SKE users
+All-In-One Enhanced Build Limit
+Settlement Keywords Expanded
+Repaired Wall Clock - Vanilla and Homemaker Mesh Replacer
+Homemaker
+Pistol Reanimation Pack
+Handmade Rifle New Reload Animation
+Knife Animation Replacer - UPDATE A and B Together - 360 equip flip
+Swinging Meat Bags
+Blur Killer Complete
+Screen Blur Removal
+Reduced Cigarette Glow
+Quick Draw - Quick Fix Edition
+Power Armor Animations
+Passive Screen Shake
+NoGrenadeShockwave-DDProductions
+Insignificant Object Remover
+Immersive Facial Animations
+Interiors Enhanced - Darker Ambient Light and Fog [AIO]
+FO4 RAIN v4 x512
+F4 Enhanced Color Correction
+Dynamic Interior Fog Removal - Main Files
+Darker Nights
+Better Nuke Explosion Lighting - No Shadows
+Head Wound Decals - Raider Overhaul compatibility patch
+Head Wound Decals - Unique Player patch
+Unique Player - WB and EVB
+evb physics body - Pubes fix 2
+lumberjack evb dirty
+EVB male body with physics
+Dirty Body for CBBE Female Raiders only [kraag]
+CBBE Pubic Hair - Gnarly Black Bush
+Valkyr Young Female Face Texture
+CBBE - BodySlide and Outfit Studio
+CBBE - Caliente's Beautiful Bodies Enhancer
+Textures-Merged
+Alt Desk Fan
+Valius High Resolution Texture Pack 2k
+Wraparound Goggles Clear Lense and Retextured
+WET - Water Enhancement Textures
+Weathered First Aid Kit
+Watzz Gauss Proto
+Wasteland Salon
+Wasteland Creatures Redone
+Valentine Trench Coat NOIR
+Valentine REBORN - HD Face and Synth Eye Retexture
+TPS Reports Plus
+Toddy Bear Retexture
+The Eyes Of Beauty - Vanilla Replacer - Authors Pick
+Steamer Trunk 1 Olive and Brown
+Shack Floors Re-Done 2k DULL
+Sickotiks Paintings
+Sickotiks Miscellaneous
+Sickotiks Magazines (pt2)
+Sickotiks Magazines (pt1)
+Sickotiks Billboards and Signs
+ScratchMade - FO4 Double Barrel Shotgun retexture 2k
+ScratchMade - FO4 Combat Shotgun and Rifle retexture - 2k
+Vivid Fallout - Rocks - 1k
+Robot Armor Retexture 2K (Black)
+Road Signs 2k
+Retextured Fertilizer Bag
+Real Leather HD - Armor and Clothing (2k Textures)
+railroad-armored-coat_hd-retexture_brown
+Raider Dismember Replacer Female
+Radio 2K
+Protectron HD 2K
+Pool Table HD - Green and Natural - Dirty
+Open Faced Guard Helmets
+Nuka-Cola Machine Retexture 2K
+Ojo Bueno Texture Pack for Fallout 4 - High
+Nuka-World Bottle scenery fix
+Mechanist Armor Retextured 2K (Fixed)
+MacCready Armor Black Jeans and Black Shirt
+Lucky strike cigarettes 1k
+Lore Friendly Survival Chems (VIS)
+Lever Action Rifle Customization
+Langleys HD Textures Workshop
+KG's Fire Escapes - 2k
+KG's Chain Link Fences - 2k
+KG's Barbed Wire - 2k
+Juicy Fruit GumDrops retexture
+Jesters Better Destroyed Vehicles
+Institute Weapons Redone Retexture
+Immersive Wastelander's Pip-Boy - RAIDED
+Immersive Mouth and Teeth
+Hubba Bubba
+HQDIR Explosion Decals Performance
+HoloTapes and RobcoFun Games
+Hd Black and Red Power Armor Station
+Grimey Mattress Retexture
+Better Piper Outfit
+Glasses and Facemasks Retexture Plugin-free version
+Fusion Core Retex Part 2 - RADical Industrial Grade FC
+Fusion Core Retex Part 1 - Glowing - High Vis Industrial Grade FC
+Vivid Fallout - Power Armor Frame
+FTO Power Armors UHD 2K Power Armor Retexture Pack
+FOR SPARTA wet floor sign RETEXTURE
+Far Harbor Reduced Fog Texture
+Far Harbor Fog Performance Enhancer
+FAR - Default Resolution
+Eye Normal Map Fix
+ETSGS - Easy To See Glowing Stuff
+Enhanced Blood Textures_Basic
+Elianoras Clothing and Armor Retextures
+Electrical Tower 2K update
+Double-Sided Door Frames
+Detailed Urban Food Faded
+Detailed Feral Ghouls - Better Performance - Non ESP Version
+Deliverer Clean PPK Texture
+Delightful Ivy - MIXED COLORS - Olive and Rusty HD Vines
+Crows and Cats
+Crimsomrider's Glowing Collectibles
+Contraptions conveyor belt retexture
+Combat Armor 2k Retexture
+Chem Redux - Glowing
+Bobby Pin Box Retexture
+CC's Immersive Bottlecaps
+CC's HD Items Retexture - 1K
+Burnt Magazines are Burnt - Plain Paper 1k
+Burnt Comics Burnt 1k
+Brotherhood of Steel Kit - 2k
+Brawndo - Purified Water Can Retex
+Black Combat Armor - Weathered with Rust
+bottles labels overhaul 1k
+Better Quarry Sites
+Better High Tech Lights - Pale Yellow Lights Texture Pack
+Better Handmade Weapon Textures
+Better Duffle Bag Retexture
+Better Computer Terminals - 2K Even Dirtier
+Better Ammo Boxes Overhaul + .45-70 FH
+Badass Helmeted Spike Armour - Anarchy
+AR-51 Retexture 2k
+Ammo Can (Storage) Military Green (Medium)
+Alternative Magazine Covers
+A Little Bit of Green - Vanilla Leaves Low Resolution
+Vivid Fallout - Landscapes - Best Choice
+FO4 Texture Optimization Project [Parts 1 and 2] v0-18
+Sound-Merged
+Higher Pitch Female Children Voice
+Quiet Dogmeat
+Power Armor Movement Sounds - Light
+Old World Radio
+NoLootCritics OptionA
+No more cash register sound on XP gain
+Double Barrel Shotgun Sound Replacer
+Intense Realistic Gun Sounds Overhaul - Energy Weapons Update
+Immersive Generic Dialogue
+Fallout 3 Main Menu Music Replacer
+STALKER Music Replacer - Far Harbor
+STALKER Music Replacer Mod
+Commonwealth Warfare - Explosion Sounds Overhaul - No Ear Ringing Sounds
+Commonwealth Warfare - Explosion Sounds Overhaul
+Barefoot Footstep
+No Player Character Comments - All In One
+Silent Protagonist - Your Voice is Your Own
+Dynamic Music Overhaul
+Reverb and Ambiance Overhaul - ALL DLC
+Ponytail Hairstyles - BA2 version
+LooksMenu Customization Compendium
+LooksMenu
+UI-Merged
+Small Map Markers 50%
+PA hud map brightness fix
+Lockpick Debug Menu
+Time Scale and Fast Travel Adjustment
+Jax's Incremental Save Manager
+FDI Revised Far Harbor DLC support - Fixes some missing lines
+FDI (English) Nuka World DLC support - Revised 9-6-2016
+Full Dialogue Interface
+Updated ICONLIBS2 for DEF_UI
+Gold Kit for Color Pipboy anti-Black and White Screen
+Valdacils Item Sorting
+HUDFramework - HoloTime Widget
+HUDFramework - Companion Status Widget
+HUDFramework
+DEF_UI [HUDMenu.swf patched for HUDFramework]
+DEF_CM - Console Commands Complilation
+JAMA - Just Another Map Attempt - NukaWorld & FarHarbor
+Color Map 4K with Magazines and Bobbleheads
+Power Armor HUD - black - Filled in Armor indicator - added Lens - hide vinette in third person - no elements in third
+Cartographers Map Markers
+Better Wait Menu - Full
+Armor and Weapon Keywords Community Resource
+Fusion Generator Lights Fix
+Automatron Quest Delay [lvl 50]
+Beard Fix
+Unofficial Fallout 4 Patch
*Unmanaged: DLCNukaWorld
*Unmanaged: DLCworkshop03
*Unmanaged: DLCworkshop02
*Unmanaged: Far Harbor
*Unmanaged: Wasteland Workshop
*Unmanaged: Automatron

Plugin Load Order (reads top to bottom):
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*Unofficial Fallout 4 Patch.esp
*HUDFramework.esm
*VideoMaster.esm
*SettlementKeywords.esm
*ArmorKeywords.esm
*Homemaker.esm
*Loads.esm
*NewCalibers.esp
*NPCScaling.esm
*CompanionStatus.esp
*HoloTime.esp
*CartographersMapMarkers Commonwealth.esp
*CartographersMapMarkers FarHarbor.esp
*CartographersMapMarkers NukaWorld.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
*JaxsIncrementalSaveManager.esp
*timetravel.esp
*UI-Merged.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*AzarPonytailHairstyles.esp
*Reverb and Ambiance Overhaul.esp
*Dynamic Music Overhaul.esp
*SilentProtagonist.esp
*BarefootFootstepSet.esp
*ImmersiveGenericDialogues.esp
*OWR.esp
*Higher Female Children Voice.esp
*Sound-Merged.esp
*TextureOptimizationProject.esp
*FAR.esp
*LoreFriendlySurvivalChemsVIS.esp
*dD-Enhanced Blood Basic.esp
*dD - Limited Blood Decals.esp
*dD - Small Splatter Size.esp
*Nuka World Bottle Fix.esp
*TPS Reports Plus.esp
*WET.esp
*Textures-Merged.esp
*CBBE.esp
*ImprovedNukeNoShadow.esp
*DarkerNights.esp
*DarkerNightsDetection.esp
*DynamicInteriorFogRemoval.esp
*Insignificant Object Remover.esp
*Passive Camera Shake - Disabled.esp
*QuickEnterFromStand.esp
*QuickExitToStand.esp
*DimmerCigaretteLight.esp
*Z_BlurRemoval.esp
*DD_Khassar_De_Templari_Increased_build.esp
*BasementLiving.esp
*CREAtiveClutter.esp
*SSEX.esp
*ImmersiveVendors.esp
*AkaInvisibleFurniture.esp
*AdvSettleTurretSet.esp
*LongerPowerLines3x.esp
*ManufacturingExtended.esp
*MoreVaultRooms.esp
*ModularVault.esp
*ModularVault_MVR.esp
*VaultPlus_Railings.esp
*Vault88Pro.esp
*Vault-Tec Workshop Overhaul.esp
*Wall Oil Lamps.esp
*WoodenPrefabsExtended.esp
*PWR.esp
*PWR_SKE.esp
*SettlementAttacksBeyond.esp
*SpecialVideos.esp
*VotWGeneralPurposePatch.esp
*Brainwashing.esp
*SPDV-BettyPage.esp
*SPDV-PlanetOutlawsA.esp
*SPDV-PlanetOutlawsB.esp
*SPDV-CivilDefenseVideos-1.esp
*ComicCollector.esp
*RealComics.esp
*SkipHSH1_6.esp
*The Collector's Guides AIO.esp
*Nuka-World Collectable Markers.esp
*StartMeUp.esp
*UNnaked Power Armor.esp
*Pip-Boy Flashlight.esp
*Armorsmith Extended.esp
*Armorsmith All DLCs Patch.esp
*Armorsmith Pack It Up.esp
*Craftable Armor Size.esp
*Craftable Armor Size - Fix Material Requirements.esp
*LegendaryModification.esp
*LegendaryModification - DLC Far Harbor.esp
*DX Adventurer Outfit.esp
*Clothing Of The Commonwealth.esp
*Eli_ArmourCollection.esp
*Armorsmith Elianora Extended.esp
*Tactical Flashlights.esp
*Tactical Flashlights - Settings.esp
*HN66-SiriusArmor.esp
*K9TacticalHarness.esp
*PersonalSleepingBag.esp
*PersonalTeleportationDevice(PTD).esp
*SlowTime.esp
*ProvisionerRing.esp
*SuperMutantClothes.esp
*SuperMutantClothes-Leveled List_50_SMR.esp
*Survivalist.esp
*Mercenary.esp
*Crimsomrider's Transparent Cleanroom Suit.esp
*Wasteland Ranger Outfit.esp
*Armored General by Hothtrooper44.esp
*Wasteland Sniper by Hothtrooper44.esp
*Armorsmith Hothtrooper44 Extended.esp
*Armorsmith Calyps.esp
*combat_PA.esp
*combat_PA - AWKCR.esp
*EnclaveX02.esp
*InstitutePowerArmor.esp
*PowerArmorT49.esp
*SkyrimInspiredPowerArmor.esp
*FALLOUT4WT.esp
*FemaleSynths - Core.esp
*FemaleSynths - NPCs.esp
*GunnersOverhaul.esp
*RaiderOverhaul.esp
*Raider Overhaul - AE Patch-Restored Content.esp
*Raider Overhaul - Restored Content-VIS - AE.esp
*SuperMutantOverhaul.esp
*Synth Overhaul.esp
*My_Minutemen.esp
*keke-bu All-in-one Pack_1.1.3.esp
*DWT_DocWeathers_and_Guards.esp
*DWT_Cricket_and_Guards.esp
*DWT_TrashcanCarla_and_Guards.esp
*BetterSettlers.esp
*BetterSettlersFarHarborPatch.esp
*BetterSettlersNoLollygagging.esp
*AA Lots More Settlers and Enemies.esp
*AA LMSE_FarHarbor.esp
*AA LMSE_FarHarbor_BetterSettlers_Patch.esp
*AA LMSE_BetterSettlers11b_Patch.esp
*DD_Wasteland_Children_done_right.esp
*No Furniture Scaling.esp
*Open Carry Patrol - All.esp
*SettlersRename.esp
*Settler Sandbox Overhaul.esp
*Multiple Floors Sandboxing.esp
*FO4 NPCs Travel.esp
*Search and Destroy.esp
*Better Power Armor - Extended.esp
*No Aggro Impact Landing.esp
*1% Fusion Core Drain.esp
*No Seeker Boulders.esp
*LunchboxSurprise.esp
*NoNegativeAffinityNoFucks.esp
*MoreOrLessXP.esp
*MoreOrLessXP-Crafting.esp
*MoreOrLessXP-Kills.esp
*MoreOrLessXP-Misc.esp
*Realistic Death Physics.esp
*VATST_Combat_1stP_SlowMo.esp
*VATST_Disable_ALL.esp
*VATST_Targeting_Slow.esp
*SurvivalOptions.esp
*Lever Action Reload Fix.esp
*RightHandedHuntingRifle.esp
*True-Frags_v1-2_HiDmg_Knockdown_LongRange_NukaDLC.esp
*Better Explosives - Normal.esp
*Better Explosives - Grenade Frequency 15.esp
*Loads of Ammo - Leveled Lists.esp
*NewCalibers_LeverActionReload.esp
*NewCalibersValdacilsItemSortingPatch.esp
*3dscopes.esp
*3dscopes-framework.esp
*3dscopes-FarHarbor.esp
*3dscopes-NukaWorld.esp
*3dscopes-AddToSpawnList.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*PD_VisualReload.esp
*LongRangeBulletHoles.esp
*ShellRain.esp
*NoRandomGunShellEjectDirection.esp
*BetterSynthRelayGrenadesSquads.esp
*Remington870Police.esp
*AKM.esp
*OTs33Pernach.esp
*Weaponsmith Extended 2.esp
*PD_VReload_WSE.esp
*Weaponsmith - Weightless Ammo Patch.esp
*Weaponsmith - Super Mutant Redux Patch.esp
*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
*MoveItDammit_LWT.esp
*BetterCompanions.esp
*Scavver.esp
*InteriorsEnhanced-All-In-One.esp
*My Homeplate Mod.esp
*DiamondCityPlus.esp
*AtomCatGarage.esp
*DeadAirplane.esp
*PlaneWreck.esp
*UFOCrashSite.esp
*BTInteriors_Project.esp
*UnlockedTrailersProject[UTP].esp
*Rebuilt_CroupManor.esp
*TrainBar.esp
*CrimeTown.esp
*Scrap Everything - Core.esp
*Scrap Everything - Far Harbor.esp
*Scrap Everything - Nuka World.esp
*EFF.esp
*FollowersDontRelax.esp
*MP.esp
*NoHumanoidDismember.esp
*EasyHacking.esp
*UniquePlayer.esp
*HeadWounds.esp
*Randomized DC Guard Outfits.esp
*Guards.esp
*DiamondCitySWAT.esp
*DC_Guards_OH_Merged.esp
*CWSS Redux.esp
*walkers.esp
*BuildableBurningCampfires.esp
*CraftableEnemySpawners.esp
*DWT_Lucas_and_Guards.esp
*g2m_Workshop_Nexus.esp
*Reload Sounds.esp
*Durable Vehicles - MV x20.esp
*Swinging Meat Bags.esp
*BlurKillerComplete.esp
*Automag.esp
*AWARHERO The Great Green Jewel.esp
*9x39Project.esp
*VendorTrunk.esp
*Fallout2Sergeant.esp
*Crimsomrider's Immersive Market.esp
*mr Loot Logic and Reduction.esp
*EliteGear.esp
*AK74M.esp
*FO4 NPCs Travel - DLCCoast.esp
*CombatZoneRestored.esp
*Sandbag Fortifications.esp
*spacefiddle_Follower-Stealth-Distance-Fixes.esp
*More Smarter Companions Mod.esp
*Thumblesteen's Combat.esp
*Spare Railroad as Institute.esp

Custom .INI Files - use these as a reference only please, your INI files are personally created by the game for each system it runs on - these should not be copy/pasted in their entirety for your own game!!!
Fallout4.ini
Code:
[Archive]
bInvalidateOlderFiles=1
SCellResourceIndexFileList=Fallout4.cdx
SGeometryPackageList=Fallout4 - Geometry.csg
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
sResourceDataDirsFinal=
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2

[Audio]
bEnableAudio=1

[Camera]
f1stHorzDampeningSpringConstant=0.0001
f1stHorzDampeningVelocityDampening=0.1
f1stVertDampeningSpringConstant=0.0010
f1stVertDampeningVelocityDampening=0.1
fMouseWheelZoomSpeed=3.00

[Combat]
fMagnetismFalloffBorderHeight=0
fMagnetismFalloffBorderMaxMult=
fMagnetismFalloffBorderMaxRange=
fMagnetismFalloffBorderMinMult=
fMagnetismFalloffBorderMinRange=0
fMagnetismFalloffBorderWidth=0
fMagnetismFalloffExponent=0
fMagnetismInputMovementLimit=0
fMagnetismInputRotationPitchLimit=0
fMagnetismInputRotationTargetMoveYaw=0
fMagnetismInputRotationTargetMoveYawLimit=0
fMagnetismInputRotationYawLimit=0
fMagnetismMaxActorDistance=0
fMagnetismMeleeMovementLimit=0
fMagnetismMeleeRotationPitchLimit=0
fMagnetismMeleeRotationYawLimit=0
fMagnetismMinActorWidth=0
fMagnetismObjHeadingMult=0
fMagnetismSightsFalloffBorderWidth=0
fMagnetismSightsInputRotationTargetMoveYaw=0
fMagnetismSightsMovementLimit=0
fMagnetismSightsRotationPitchLimit=0
fMagnetismSightsRotationYawLimit=0
fMagnetismStrafeMinDistance=0
fMagnetismTargetScoreAngleWeight=0
fMagnetismTargetSpeedMax=0
fMagnetismZeroInputFalloffSec=0

[Controls]
bMouseAcceleration=0
fIronSightsPitchSpeedRatio=1.0000
fMouseHeadingSensitivityMax=0.0800
fMouseHeadingXScale=0.0210
fMouseHeadingYScale=0.0210
fPitchSpeedRatio=1.0000

[Decals]
uMaxSkinDecalPerActor=60
uMaxSkinDecals=100

[Display]
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
bScreenshotToFile=0
bVolumetricLightingEnable=0
fDefault1stPersonFOV=100
fDefaultWorldFOV=100
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fPipboyScreenDiffuseIntensityPA=0.15
fPipboyScreenEmitIntensityPA=1.25
fSAOBias=0.6
fSAOIntensity=7.1
fSAORadius=108.2
fSunShadowUpdateTime=0.05
fSunUpdateThreshold=0.02
iLocation X=0
iLocation Y=0
iPresentInterval=0
iVolumetricLightingQuality=0

[General]
bDisableAllGore=0
fChancesToPlayAlternateIntro=0
fFlickeringLightDistance=15000
fPlayerDisableSprintingLoadingCellDistance=0
sIntroSequence=0
sLanguage=en
sStartingConsoleCommand=cl off;setgs fJetpackThrustSustained 99.9;setgs fJetpackDrainSustained 0;gr off
uExterior Cell Buffer=36
uGridsToLoad=5
uMainMenuDelayBeforeAllowSkip=0

[Grass]
bAllowCreateGrass=1
fGrassFadeRange=10500
iMaxGrassTypesPerTexure=2
iMinGrassSize=20

[HairLighting]
fHairPrimSpecPow=125.0
fHairPrimSpecScale=0.02
fHairPrimSpecShift=0.36
fHairSecSpecPow=160.0
fHairSecSpecScale=1.2
fHairSecSpecShift=-0.40

[ImageSpace]
bDoDepthOfField=0
bDoRadialBlur=1
bLensFlare=0
bMBEnable=0
bScreenSpaceBokeh=0

[Interface]
bShowTutorials=0
fSafeZoneX=15.0
fSafeZoneXWide=64.0
fSafeZoneXWide16x10=64.0
fSafeZoneY=15.0
fSafeZoneYWide16x10=36.0
uNotificationPostDisplayCooldown=500

[LightingShader]
fDecalLODFadeEnd=1.1
fDecalLODFadeStart=1

[LOD]
fDistanceMultiplier=1.00

[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Menu]
iConsoleSizeScreenPercent=50
iConsoleTextSize=16
rConsoleHistoryTextColor=153,160,153
rConsoleTextColor=255,255,255
rDebugTextColor=255,235,222

[Papyrus]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=500.0

[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3

[Pipboy]
bPipboyDisableFX=1

[SaveGame]
iAutoSaveCount=50

[ScreenSplatter]
bBloodSplatterEnabled=1

[SSSSS]
fSSSSSPower=4.0

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1

[Weather]
bPrecipitation=1
Fallout4Prefs.ini
Code:
[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=1.0000
fVal1=0.2020
fVal2=1.0000
fVal3=1.0000
fVal4=0.3169
fVal5=1.0000
fVal6=1.0000
fVal7=1.0000
uID0=554685
uID1=466532
uID2=94881
uID3=1007612
uID4=138006
uID5=419432453
uID6=419432454
uID7=0

[Controls]
bAlwaysRunByDefault=0
bGamePadRumble=0
bInvertYValues=0
fGamepadHeadingSensitivity=0.6667
fMouseHeadingSensitivity=0.0300

[Decals]
uMaxDecals=350

[Display]
bAllowShadowcasterNPCLights=0
bBorderless=1
bComputeShaderDeferredTiledLighting=1
bEnableWetnessMaterials=1
bForceIgnoreSmoothness=0
bFull Screen=0
bMaximizeWindow=0
bPrecipitationOcclusion=1
bSAOEnable=1
bSinglePassDirShadow=1
bTopMostWindow=0
bVolumetricLightingEnable=0
bVolumetricLightingForceCasters=0
fBlendSplitDirShadow=100.0000
fDirShadowDistance=3000
fInteriorMeshLODLevel1FadeDist=2600.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
flocalShadowMapHalveEveryXUnit=750.0000
fMaxFocusShadowMapDistance=450.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeScalar=1.0000
fMeshLODLevel1FadeDist=999999.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fShadowDistance=8000.0000
fTessFactorMaxDistanceScale=100.0000
iDirShadowSplits=2
iMaxAnisotropy=0
iMaxDecalsPerFrame=250
iMaxFocusShadows=1
iMaxFocusShadowsDialogue=4
iMaxSkinDecalsPerFrame=100
iPresentInterval=0
iScreenShotIndex=0
iShadowMapResolution=2048
iSize H=1080
iSize W=1920
iTiledLightingMinLights=40
iVolumetricLightingQuality=0
sAntiAliasing=TAA
uiOrthoShadowFilter=3
uiShadowFilter=3
uPipboyTargetHeight=900
uPipboyTargetWidth=1076

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=6

[General]
bEnableStoryManagerLogging=0
bGamepadEnable=0
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
uGridsToLoad=5

[Grass]
fGrassMaxStartFadeDistance=7500
fGrassMinStartFadeDistance=0
fGrassStartFadeDistance=3500

[Imagespace]
bDoDepthOfField=0
bLensFlare=0
bMBEnable=0
bScreenSpaceBokeh=0

[Interface]
bDialogueCameraEnable=0
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
uHUDActiveEffectWidget=2

[Launcher]
bEnableFileSelection=1

[LightingShader]
bScreenSpaceReflections=1
bScreenSpaceSubsurfaceScattering=1

[LOD]
fLODFadeOutMultActors=10.0
fLODFadeOutMultItems=30.0
fLODFadeOutMultObjects=30.0
fLODFadeOutMultSkyCell=1.0000

[MAIN]
bCrosshairEnabled=1
bSaveOnPause=0
bSaveOnRest=0
bSaveOnTravel=0
bSaveOnWait=0
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=150000.0000

[NVFlex]
bNVFlexDrawDebris=1
bNVFlexEnable=1
bNVFlexInstanceDebris=1
fKillRadius0=1000.0000
fKillRadius1=1500.0000
fKillRadius2=2000.0000
iMaxNeighbors0=8
iMaxNeighbors1=12
iMaxNeighbors2=16
iMaxParticles0=1500
iMaxParticles1=4000
iMaxParticles2=8000
iQuality=0

[NVHBAO]
bBackgroundAOEnable=1
bBlurEnable=1
bBlurSharpnessProfileEnable=0
bDepthThresholdEnable=0
bEnable=0
fBackgroundAOViewDepth=750.0000
fBias=0.1000
fBlurSharpness=16.0000
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fCoarseAO=1.0000
fDepthThresholdMaxViewDepth=500.0000
fDepthThresholdSharpness=100.0000
fDetailAO=0.6500
fPowerExponent=2.5000
fRadius=0.6500
iBlurRadiusEnum=1
iDepthClampModeEnum=0

[Particles]
iMaxDesired=1500

[Pipboy]
fPipboyEffectColorB=0.2404
fPipboyEffectColorG=0.4853
fPipboyEffectColorR=0.5113

[SaveGame]
fAutosaveEveryXMins=10.0000

[TerrainManager]
bShowLODInEditor=0
fBlockLevel0Distance=60000
fBlockLevel1Distance=90000
fBlockLevel2Distance=110000
fBlockMaximumDistance=250000
fSplitDistanceMult=1.500
fTreeLoadDistance=75000.0000

[VATS]
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.4900
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000

[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1
Fallout4Custom.ini
Code:
[Archive]
bInvalidateOlderFiles=1
SCellResourceIndexFileList=Fallout4.cdx
SGeometryPackageList=Fallout4 - Geometry.csg
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
sResourceDataDirsFinal=
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2

[Audio]
bEnableAudio=1

[Camera]
f1stHorzDampeningSpringConstant=0.0001
f1stHorzDampeningVelocityDampening=0.1
f1stVertDampeningSpringConstant=0.0010
f1stVertDampeningVelocityDampening=0.1
fMouseWheelZoomSpeed=3.00
fAutoVanityIncrement=0.0300
fVanityModeMinDist=32
fVanityModeMaxDist=128
fAutoVanityModeDelay=60

[Combat]
fMagnetismFalloffBorderHeight=0
fMagnetismFalloffBorderMaxMult=
fMagnetismFalloffBorderMaxRange=
fMagnetismFalloffBorderMinMult=
fMagnetismFalloffBorderMinRange=0
fMagnetismFalloffBorderWidth=0
fMagnetismFalloffExponent=0
fMagnetismInputMovementLimit=0
fMagnetismInputRotationPitchLimit=0
fMagnetismInputRotationTargetMoveYaw=0
fMagnetismInputRotationTargetMoveYawLimit=0
fMagnetismInputRotationYawLimit=0
fMagnetismMaxActorDistance=0
fMagnetismMeleeMovementLimit=0
fMagnetismMeleeRotationPitchLimit=0
fMagnetismMeleeRotationYawLimit=0
fMagnetismMinActorWidth=0
fMagnetismObjHeadingMult=0
fMagnetismSightsFalloffBorderWidth=0
fMagnetismSightsInputRotationTargetMoveYaw=0
fMagnetismSightsMovementLimit=0
fMagnetismSightsRotationPitchLimit=0
fMagnetismSightsRotationYawLimit=0
fMagnetismStrafeMinDistance=0
fMagnetismTargetScoreAngleWeight=0
fMagnetismTargetSpeedMax=0
fMagnetismZeroInputFalloffSec=0

[Controls]
bMouseAcceleration=0
fIronSightsPitchSpeedRatio=1.0000
fMouseHeadingSensitivityMax=0.0800
fMouseHeadingXScale=0.0210
fMouseHeadingYScale=0.0210
fPitchSpeedRatio=1.0000

[Decals]
uMaxSkinDecalPerActor=60
uMaxSkinDecals=100

[Display]
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
bScreenshotToFile=0
bVolumetricLightingEnable=0
fDefault1stPersonFOV=100
fDefaultWorldFOV=100
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fPipboyScreenDiffuseIntensityPA=0.15
fPipboyScreenEmitIntensityPA=1.25
fSAOBias=0.6
fSAOIntensity=7.1
fSAORadius=108.2
fSunShadowUpdateTime=0.05
fSunUpdateThreshold=0.02
iLocation X=0
iLocation Y=0
iPresentInterval=0
iVolumetricLightingQuality=0

[General]
bDisableAllGore=0
fChancesToPlayAlternateIntro=0
fFlickeringLightDistance=15000
fPlayerDisableSprintingLoadingCellDistance=0
sIntroSequence=0
sLanguage=en
sStartingConsoleCommand=cl off;setgs fJetpackThrustSustained 99.9;setgs fJetpackDrainSustained 0;gr off
uExterior Cell Buffer=36
uGridsToLoad=5
uMainMenuDelayBeforeAllowSkip=0
bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=2400
iTextureUpgradeDistance0=1200
iTextureDegradeDistance1=3000
iTextureDegradeDistance0=1600

[Grass]
bAllowCreateGrass=1
fGrassFadeRange=10500
iMaxGrassTypesPerTexure=2
iMinGrassSize=20

[HairLighting]
fHairPrimSpecPow=125.0
fHairPrimSpecScale=0.02
fHairPrimSpecShift=0.36
fHairSecSpecPow=160.0
fHairSecSpecScale=1.2
fHairSecSpecShift=-0.40

[ImageSpace]
bDoDepthOfField=0
bDoRadialBlur=1
bLensFlare=0
bMBEnable=0
bScreenSpaceBokeh=0

[Interface]
bShowTutorials=0
fSafeZoneX=15.0
fSafeZoneXWide=64.0
fSafeZoneXWide16x10=64.0
fSafeZoneY=15.0
fSafeZoneYWide16x10=36.0
uNotificationPostDisplayCooldown=500

[LightingShader]
fDecalLODFadeEnd=1.1
fDecalLODFadeStart=1

[LOD]
fDistanceMultiplier=1.00

[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Menu]
iConsoleSizeScreenPercent=50
iConsoleTextSize=16
rConsoleHistoryTextColor=153,160,153
rConsoleTextColor=255,255,255
rDebugTextColor=255,235,222

[Papyrus]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=500.0

[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3

[Pipboy]
bPipboyDisableFX=1

[SaveGame]
iAutoSaveCount=50

[ScreenSplatter]
bBloodSplatterEnabled=1

[SSSSS]
fSSSSSPower=4.0

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1

[Weather]
bPrecipitation=1
ENBLocal.ini
Code:
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=

[GLOBAL]
ApplyStabilityPatch=true
UsePatchSpeedhackWithoutGraphics=true

[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=12288

[ENGINE]
ForceVSync=true
VSyncSkipNumFrames=0

[LIMITER]
EnableFPSLimit=true
FPSLimit=61.0

[INPUT]
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=44
KeyEditor=13
KeyDof=118

[FIX]
DisableFakeLights=true


I also use Fallout 4 Script Extender, ENBoost memory management (not enb graphics part), highly modified .ini files and always try to use the latest versions of everything. Keep mods 'Tracked' at the Nexus and you will be notified when they are updated.

If you want the web address for a certain mod, just ask in the thread :)

Once I finish my current playthrough, I will re-organize my mod list and update it here. You should never move or remove certain mods from your load order whilst playing an active game as the FormIDs will change! You can add mods on to the end of your load order and merge any conflicts along the way (you might notice I've done this on my current list), this is fine and causes no problems.

*New fork of MO2
 
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Éven with a game I liked, I am not sure I could stomach so many gameplay mods and their possible conflicts. Quite an impressive feat.
 
Don't Lose Your Head, Move it Dammit, or something to do with Bobby pins?
 
Come on now, it's not a challenge if I just tell you!

One can be found as an .esp the other is a retexture. That's all the hints you're getting ;)
 
I find myself now thinking about different ways to add Hank Hill to the game :P

Even though you didn't win you still get a prize for participating.
Cheese_sandwich_AJ_3268260b.jpg
 
Last edited by a moderator:
Even though you didn't win you still get a prize for participating.
Cheese_sandwich_AJ_3268260b.jpg


Hell yeah! Just what I wanted.

I modded New Vegas the same way btw. It takes dedication to personally mod and edit a load order like that. I ended up running into issues and deleting all my mods for it after a few years, but it gives you a greater appreciation for the modders who take time to give us more content.

Hank Hill was in one of the New Vegas mods. Might have been New Vegas Interiors...
 
is there a mod that stops radscorpion shadowstepping/"burrowing"?

fix that and the immersion level would drown me
 
Ive been using gimp'd mods on the PS4 and its ok. The weather mods make the base game much more fun and the stumble upon and other add some more locations as well as a few that allow to craft pre war chems and tobacco poducts
 
ways to add Hank Hill to the game[/IMG]
has whoever made the afterschool special or bison steve mod for nv made anything for fo4? the voice of that edgecomb repair guy. he could do a propane regulator merchant/companion
 
So I managed to upgrade my old compotato with another 8GB of DDR3 RAM now totalling 16GB, I've noticed much reduced HDD activity as a result as more textures being able to be held in RAM, had to mess around with ENB memory settings for a while and came up with the following which is very stable.

ENBLocal.ini
Code:
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=

[GLOBAL]
ApplyStabilityPatch=true
UsePatchSpeedhackWithoutGraphics=true

[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=12288

[ENGINE]
ForceVSync=true
VSyncSkipNumFrames=0

[LIMITER]
EnableFPSLimit=true
FPSLimit=61.0

[INPUT]
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=44
KeyEditor=13
KeyDof=118

[FIX]
DisableFakeLights=true

is there a mod that stops radscorpion shadowstepping/"burrowing"?

fix that and the immersion level would drown me
Actually, there is. Prepare for head explosion.

*throws rubber-ducky life preserver*

has whoever made the afterschool special or bison steve mod for nv made anything for fo4? the voice of that edgecomb repair guy. he could do a propane regulator merchant/companion

Mike Hancho has not released anything for FO4 as far as I am aware. He is one awesome modder though and if anyone could shoehorn Hank Rutherford Hill into the Boston Commonwealth of Fallout 4 - it's Bethesdah :silly:
 
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Mike Hancho has not released anything for FO4 as far as I am aware. He is one awesome modder though and if anyone could shoehorn Hank Rutherford Hill into the Boston Commonwealth of Fallout 4 - it's Bethesdah :silly:
oh wow, he's been at work recently too, albeit for skyrim (which sadly, i will never pay money for). seriously tho, idk if that was him, but he knows how to record and whoever it was recorded very well. even if afterschool special was very milk run quest-wise and the dialogue a bit talking head'y he really knows how to make non-native characters seem in place. i tried adding a lot to goodsprings (and primm) just so they weren't so barren, and in goodsprings his work is all i kept that was non-canon--which says something given how much shit you try out that plunks stuff directly there. i bet he could make characters seem in place in boston, regardless of accent. the lore still doesnt explain cait to me even remotely in a way i find plausible.
 
the lore still doesnt explain cait to me even remotely in a way i find plausible.
Not much of anything Beth did in FO4 makes any logical sense to me whatsoever. I do enjoy the colorful shiny dog turd of a game though, with all the mods running it's pretty good, it doesn't fix the shit low-IQ quests and characters though but there are some hidden gems and areas that are really well made which do stand out from the regular crap.

Unfortunately I think all the companions are really terrible because of their dodgy trying-to-act-human badly programmed AI that is more annoying than it is useful. The romacing is fucking cringeworthy too - I can't believe that shite made it into the final game, whist the Combat Zone and Easy City Downs were cut completely - fucking corporate agenda deadline money fucking greedy bullshit has ruined nearly every modern AAA video gameTHING! :P
 
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My Mods are as followed:

* Nuka furniture mods for my house
* Nuka Pip Boy
* Nuka Girl Outfit (for Cait and Piper)
* The Nuka Cola maker for infinite Nuka Cola
* The Wife as a Companion
 
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