JoystickJunkie64
First time out of the vault

So I have written a sort of script/plan for MY version of Fallout 4. I started writing it late one night, after finishing Fallout 2 a couple of weeks ago. I thought I would post the opening or PROLOGUE scene of the script and see what you guys think.
PLEASE DON'T STEAL THIS OR COPY IT!
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Fallout 4
The game begins with a flashback sequence, taking place in a Pre-War (2077) town called Premont. Here (in the dream) the Player awaken at a baseball field after a knock from a ball and are asked their name (name selection) by your friend and neighbor, Freddy and given a piece of broken glass so you can see if you are hurt (facial generator).
Freddy, tells the Player that they should grab an ice cream and so they head off down the street, jumping over a fallen tree from last night’s wind storm crouching through a hole in the fence. Today is October 23rd, 2077 at about 9:31am.
A block away from the ice cream shop, they are accosted by three bullies, who ask where the twerps are going (First real speech challenge) and through a speech challenge can tell them to go away, give them the ice cream money or fight them until they decide that Freddy and the Player until Officer Carmichael breaks it up.
Either way, Freddy and the Player end up the ice cream shop and have an ice cream when Freddy remarks on how he has to get home for a dinner party his parents are hosting and runs off leaving you in the shop.
Here the Player sees his childhood crush, Sally, and can talk with her for a while (Many speech challenges and options to say) when all of a sudden an air raid siren rings out throughout the town of Premont. Sally says the town has never had one before, so this must be really serious. She says that she should try to get home, where she says her Dad booked them into a Vault (Vault 169, about 20 miles away).
When the player heads out onto the street, people are running through the streets, when Freddy tells the Player than both their parents (they are neighbors remember) have gone to the Vault with Sally’s parents, and thus Freddy, Sally and the Player’s parents have deserted them in their panic.
Sally remembers there is a small fallout shelter built by Vault-Tec near the Courthouse, as a demonstration of what a real Vault was like. Along the way, the Player gets a .32 calibre pistol from Officer Carmichael, Freddy gets a baseball bat and Sally gets a lead pipe that fell from a building.
They encounter nothing much along the way except running, looting and screaming civilians when outside the fallout shelter, the bullies from before come up to the trio and demand that this is their vault, and that these twerps can just fuck off. Freddy says that they need to work together to save the world, but in a plot twist Freddy is shot by the lead bully. Here the player kills two of the bullies and cuts off one of the lead bullies ears and leaves him there.
Sally and the Player enter the Fallout shelter, sealing the doors behind them, meeting the other 23 people in the shelter. Sally remarks that there are 12 men and 12 women, meaning that she and the Player will have to mate; regardless of love (Here the player has an option to tell her his feelings). The doctor reads out a letter from Vault-Tec and distributes Pip-Boy 2000’s to the 25 people of the shelter. About a minute after that, they hear the bombs falling, and the lights go out and screaming begins, this goes on for about a minute until the Player comforts Sally and it fades to black.
-65 Years Later…-
The Player is awoken by their father in the fallout shelter, and told to eat their breakfast and then get to their chores which are 4 tasks with multiple options to be completed before lunch.
At breakfast, the Player reads over the book your special book (Sets the special points) and then sets to work.
1.Help Julian with repairing the water purifier (uses skills Perception, Intelligence and Luck)
2.Mom needs come items carried from storage to your room (uses Strength and Endurance)
3.Dad needs some help in the school with the kids (uses Charisma and Intelligence)
4.Chase down a unruly child and bring him back (uses Strength and Agility)
At lunch, the Player’s two friends, Thomas and Sophie, come to see you and you go to the kitchens with them to hang out. After Thomas has to leave to help his dad, Sophie tells the player she has feelings for him, and here the Player has many options resulting in different responses (Can result in Negative and Positive Karma based on results).
However before they can discuss a date, Julian comes to collect the player and, by order, send him to the Doctors office (The Doctor is the descendant of the original Doctor from 65 years ago) as he has to talk with you and your dad.
When you reach the office, you are told to wait outside where you can barely hear your dad arguing with the Doctor about something. Here you read a book about skills, and choose you skill points and one perk. (Skill Points and Perk relative to level 2)
You are led into the office and asked to take a seat near your mom and dad. The Doctor explains to you that the food producer module for the shelter has broken and they need three parts to repair it.
1. A humidity controller chip
2. A mini fusion reactor
3. A system controller board
The Doctor explains that they need to have this repaired in 6 months time or they will all surely perish from starvation. Dad asks if they can send someone else out but The Doctor explains that you were chosen due to your strong upbringing and great physical and mental condition. You are given a clipboard, showing all the data so far, and are given the choice to change anything so far.
He says that you have to go now, as the parts will be hard to find and the maps in the Pip-Boy 2000 module are outdated and the location he marked may not even exist anymore. The only object that they might know the whereabouts is in nearby Lansdown, but even that might be a long stretch. The Doctor says you leave in the morning and that you must meet him at the shelter door.
Dad, Mom and the Player talk at home where Dad gives you his .32 calibre pistol and says to conceal it well and use it when needed.
Mom give you a lead pipe which you should use more to conserve ammo. Although they feel that someone else, someone older, should be doing this quest, they are proud of you.
You talk with your friends, Thomas and Sophie that night. Thomas is jealous of you going, and says you better not come back and expect to be friends again, and leaves. Sophie is sad to see you go and you have a chance to have sex here. (You having sex results in different dialogue later and many choices, but simply having sex with Sophie requires a tough speech challenge)
In the morning at 6, Dad and Mom accompany you to the shelter door where The Doctor waits with a backpack full of stuff. You are given
•A armoured suit (a old jumpsuit with metal plates in key areas)
•Some mirrored goggles to protect your eyes against sunlight
•A 10mm pistol
•3 boxes of 10mm AP ammo (30 bullets a box)
•A water flask (refillable)
•A first aid kit (contains 5 Stimpaks, 3 Med-X, 2 Mentats, 5 Rad-X, and one set of pliers and scissors)
•3 flares
And the .32 calibre pistol and the lead pipe (gifts from Mom and Dad)
The Doctor tells you that the radiation out there will develop on you over time so in your best interest he tells you that should be more inclination to hurry up in getting those parts. Your mom and dad say goodbye and the door locks behind you.
You climb up the ruined concrete stairs to the remains of the public gardens of the Courthouse. The light is blinding for a few seconds, even under the goggles. Dust whips through the air and after that it is quiet. The ruined and broken buildings sit there under a cover of rubble dust and at your feet; the clumps of grass that are still living are brown and dead.
And after all The Doctor said, your mother said, your father said and all of the people in the shelter said about the outside world, nothing came close to the truth…
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That's the prologue, and now I'll tell you a bit about my idea.
It takes place in the "Lost Highlands", an area stretching from St Louis in the north, to Memphis in the south. Nashville is in the centre, and Atlanta is in the south east, on the bottom left corner of map.
But near Bath Springs, 230kms out of Memphis, there is a futuristic city built by a conglomerate of powerful companies (i.e. Vault-Tec, Posiedon Energy, Wattz, etc...) called Midway City.
You play as the pre-war kid (one who hooked up with Sally's) kid, either male or female. Still things to work out, of course!
I won't say much more, but if I get a positive response, I'll start posting more.
PLEASE DON'T STEAL THIS OR COPY IT!
------------------------------------------------------------------------------------
Fallout 4
The game begins with a flashback sequence, taking place in a Pre-War (2077) town called Premont. Here (in the dream) the Player awaken at a baseball field after a knock from a ball and are asked their name (name selection) by your friend and neighbor, Freddy and given a piece of broken glass so you can see if you are hurt (facial generator).
Freddy, tells the Player that they should grab an ice cream and so they head off down the street, jumping over a fallen tree from last night’s wind storm crouching through a hole in the fence. Today is October 23rd, 2077 at about 9:31am.
A block away from the ice cream shop, they are accosted by three bullies, who ask where the twerps are going (First real speech challenge) and through a speech challenge can tell them to go away, give them the ice cream money or fight them until they decide that Freddy and the Player until Officer Carmichael breaks it up.
Either way, Freddy and the Player end up the ice cream shop and have an ice cream when Freddy remarks on how he has to get home for a dinner party his parents are hosting and runs off leaving you in the shop.
Here the Player sees his childhood crush, Sally, and can talk with her for a while (Many speech challenges and options to say) when all of a sudden an air raid siren rings out throughout the town of Premont. Sally says the town has never had one before, so this must be really serious. She says that she should try to get home, where she says her Dad booked them into a Vault (Vault 169, about 20 miles away).
When the player heads out onto the street, people are running through the streets, when Freddy tells the Player than both their parents (they are neighbors remember) have gone to the Vault with Sally’s parents, and thus Freddy, Sally and the Player’s parents have deserted them in their panic.
Sally remembers there is a small fallout shelter built by Vault-Tec near the Courthouse, as a demonstration of what a real Vault was like. Along the way, the Player gets a .32 calibre pistol from Officer Carmichael, Freddy gets a baseball bat and Sally gets a lead pipe that fell from a building.
They encounter nothing much along the way except running, looting and screaming civilians when outside the fallout shelter, the bullies from before come up to the trio and demand that this is their vault, and that these twerps can just fuck off. Freddy says that they need to work together to save the world, but in a plot twist Freddy is shot by the lead bully. Here the player kills two of the bullies and cuts off one of the lead bullies ears and leaves him there.
Sally and the Player enter the Fallout shelter, sealing the doors behind them, meeting the other 23 people in the shelter. Sally remarks that there are 12 men and 12 women, meaning that she and the Player will have to mate; regardless of love (Here the player has an option to tell her his feelings). The doctor reads out a letter from Vault-Tec and distributes Pip-Boy 2000’s to the 25 people of the shelter. About a minute after that, they hear the bombs falling, and the lights go out and screaming begins, this goes on for about a minute until the Player comforts Sally and it fades to black.
-65 Years Later…-
The Player is awoken by their father in the fallout shelter, and told to eat their breakfast and then get to their chores which are 4 tasks with multiple options to be completed before lunch.
At breakfast, the Player reads over the book your special book (Sets the special points) and then sets to work.
1.Help Julian with repairing the water purifier (uses skills Perception, Intelligence and Luck)
2.Mom needs come items carried from storage to your room (uses Strength and Endurance)
3.Dad needs some help in the school with the kids (uses Charisma and Intelligence)
4.Chase down a unruly child and bring him back (uses Strength and Agility)
At lunch, the Player’s two friends, Thomas and Sophie, come to see you and you go to the kitchens with them to hang out. After Thomas has to leave to help his dad, Sophie tells the player she has feelings for him, and here the Player has many options resulting in different responses (Can result in Negative and Positive Karma based on results).
However before they can discuss a date, Julian comes to collect the player and, by order, send him to the Doctors office (The Doctor is the descendant of the original Doctor from 65 years ago) as he has to talk with you and your dad.
When you reach the office, you are told to wait outside where you can barely hear your dad arguing with the Doctor about something. Here you read a book about skills, and choose you skill points and one perk. (Skill Points and Perk relative to level 2)
You are led into the office and asked to take a seat near your mom and dad. The Doctor explains to you that the food producer module for the shelter has broken and they need three parts to repair it.
1. A humidity controller chip
2. A mini fusion reactor
3. A system controller board
The Doctor explains that they need to have this repaired in 6 months time or they will all surely perish from starvation. Dad asks if they can send someone else out but The Doctor explains that you were chosen due to your strong upbringing and great physical and mental condition. You are given a clipboard, showing all the data so far, and are given the choice to change anything so far.
He says that you have to go now, as the parts will be hard to find and the maps in the Pip-Boy 2000 module are outdated and the location he marked may not even exist anymore. The only object that they might know the whereabouts is in nearby Lansdown, but even that might be a long stretch. The Doctor says you leave in the morning and that you must meet him at the shelter door.
Dad, Mom and the Player talk at home where Dad gives you his .32 calibre pistol and says to conceal it well and use it when needed.
Mom give you a lead pipe which you should use more to conserve ammo. Although they feel that someone else, someone older, should be doing this quest, they are proud of you.
You talk with your friends, Thomas and Sophie that night. Thomas is jealous of you going, and says you better not come back and expect to be friends again, and leaves. Sophie is sad to see you go and you have a chance to have sex here. (You having sex results in different dialogue later and many choices, but simply having sex with Sophie requires a tough speech challenge)
In the morning at 6, Dad and Mom accompany you to the shelter door where The Doctor waits with a backpack full of stuff. You are given
•A armoured suit (a old jumpsuit with metal plates in key areas)
•Some mirrored goggles to protect your eyes against sunlight
•A 10mm pistol
•3 boxes of 10mm AP ammo (30 bullets a box)
•A water flask (refillable)
•A first aid kit (contains 5 Stimpaks, 3 Med-X, 2 Mentats, 5 Rad-X, and one set of pliers and scissors)
•3 flares
And the .32 calibre pistol and the lead pipe (gifts from Mom and Dad)
The Doctor tells you that the radiation out there will develop on you over time so in your best interest he tells you that should be more inclination to hurry up in getting those parts. Your mom and dad say goodbye and the door locks behind you.
You climb up the ruined concrete stairs to the remains of the public gardens of the Courthouse. The light is blinding for a few seconds, even under the goggles. Dust whips through the air and after that it is quiet. The ruined and broken buildings sit there under a cover of rubble dust and at your feet; the clumps of grass that are still living are brown and dead.
And after all The Doctor said, your mother said, your father said and all of the people in the shelter said about the outside world, nothing came close to the truth…
---------------------------------------------------------------------------------
That's the prologue, and now I'll tell you a bit about my idea.
It takes place in the "Lost Highlands", an area stretching from St Louis in the north, to Memphis in the south. Nashville is in the centre, and Atlanta is in the south east, on the bottom left corner of map.
But near Bath Springs, 230kms out of Memphis, there is a futuristic city built by a conglomerate of powerful companies (i.e. Vault-Tec, Posiedon Energy, Wattz, etc...) called Midway City.
You play as the pre-war kid (one who hooked up with Sally's) kid, either male or female. Still things to work out, of course!
I won't say much more, but if I get a positive response, I'll start posting more.