Need help modding AC for weapon balancing - SOLVED

Zorchar

Look, Ma! Two Heads!
Hi guys.

I want to balance the ammo for Fallout 2 for myself, to better account for AP, JHP, FMJ types and so on.

I was thinking, for realistic purposes, making AP ammo have a certain AC reduction bonus, lets say -20 for 10mm AP ammo. However, I want the AC reduction bonus NOT TO EXCEED THE AC BONUS GIVEN BY THE ARMOR. For example: A critter has AGILITY 7, so it's AC = 7. The critter's AC is set to 25, so basically 18 AC bonus due to wielded armor, or proto bonus (either way). In this particular case, having a regular AC reduction of -20 in the ammo proto will result in final critter AC of 5, whilst I am looking for a way to make the final AC = 7, which is the AGILITY based AC, to act as a minimum.

This is in order to not make the AP type ammo inherently more accurate, and only to make it more accurate as a representation of "the armor didn't manage to deflect the projectile"

So, is there a way (of course there is) and a will (not to sure about that, though u always came through for me in the past) for any of you guys to help out? Also, feel free to share other thoughts on rebalancing ammo, but please keep in mind that it would really help me out getting an answer to my question.

Edit: Goal reminder - looking for a way to make the final AC = 7, instead of 5 (in this particular example)

Thanks.
 
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Also, what do u think the best way to make a gun more, or less, accurate. I'm thinking this may be very easy to fix with a hook script. How should I approach this?

And can someone please explain about how hit percentage works? I always thought that the percentage shown when on target is calculated BEFORE armor class AC is reduced from the sum.
So if I have 95% to hit a pig rat, then I actually have (95-pigrat AC)% to hit.
I tried to see if it's true in RP, and it isn't so, it seems.
Can Someone explain?
 
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And can someone please explain about how hit percentage works? I always thought that the percentage shown when on target is calculated BEFORE armor class AC is reduced from the sum.
No, the displayed percentage is the final value that already takes all elements (target's AC, negative effect from darkness, etc.) into account.
 
Thanks.

Another question. in here https://fallout.fandom.com/wiki/Fallout_combat it says

Some weapon-classes also affect your BTH . Shotguns for example raise your BTH by 20% if you are >=4 and even by 30% if you are >=5 hexes away from your target, while at the same time the damage done by the weapon is reduced.

BTW, they don't mean the weapon accurate perk(I think), which they later mention as giving a fixed 20% bonus.

Is this true? How is it implemented? If I make a new gun proto which uses 12 ga., will it work? If I add another ammo type for shotgun, will it work then?
 
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