New interview with Emil

Brother None

This ghoul has seen it all
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Next Gen has an interview up with its own #24 hottest developer of 2008, Emil Pagliarulo:<blockquote>Not everyone’s happy, though. Particularly the hardcore Fallout fans who lament the “consolization” of a franchise that originated on PC. They expect Bethesda to “dumb down” the game for the masses on multiple levels, whether it be through gameplay or even story.

Writing for a franchise that has such an outspoken core fanbase puts writers in a precarious position: how much do you listen to that core fanbase, and how much do you ignore them?

“…That’s always the toughest question,” says Pagliarulo. “You listen to the fans and respect their ideas, but once you start designing a game that they want to make specifically, then you can get yourself into trouble. One of the things that I love about Bethesda, and that we all love about working here, is we’re all pretty hardcore gamers and we know what we want, we know what’s fun, we know what we like and so we design for each other. We’re our own best audience.

“So with Fallout in particular, we’re comfortable that the game is coming out this year—we can finally say that. The game is coming out this year, fall 2008. Knowing where we are in the project and all the work that is finished and all the work we still have to do, I think we’re all so wrapped up in the game that we’re creating, that there just comes a point where you just can’t worry what the hardcore fanbase is going to scream at you about on the forums, you know? You have to make the game that you’re making and know that it’s a good one and continue with that.”
(...)

“[Story] definitely does matter,” Pagliarulo says emphatically. “Look at some of the writing in Mass Effect or BioShock—games that are recognized as being story-heavy and having good stories. Look at Overlord, with that evil comedic wit.

“…It sometimes seems like a good idea to attract a big name writer or an established writer in either the comic book field or some other medium [to work on your game], but the fact is, writing for a videogame is a very specific beast. You have to understand how to compliment the gameplay with your fiction, and the best writer in the world, if he doesn’t understand videogames, can’t make that happen.

“So I think with games like BioShock, we can have really great writing and great gameplay to compliment each other. I think hopefully we’ll be seeing more of that as people understand the medium more and understand how to create for it. I think that’s the only way the writing is really going to get to a level it needs to be at.”</blockquote>Link: Fallout 3's Lead Unlocks Vault 101 on Next Generation.

Thanks Jesterka, Briosafreak and my RSS news feed.
 
…It sometimes seems like a good idea to attract a big name writer or an established writer in either the comic book field or some other medium [to work on your game], but the fact is, writing for a videogame is a very specific beast. You have to understand how to compliment the gameplay with your fiction, and the best writer in the world, if he doesn’t understand videogames, can’t make that happen.

UGH.

Just, ugh.

BioShock, [...] great gameplay

The most overrated gameplay of 2007.
 
Emil said:
So I think with games like BioShock, we can have really great writing and great gameplay to compliment each other. I think hopefully we’ll be seeing more of that as people understand the medium more and understand how to create for it.

Oh yeah, we definitely need more mediocre shooters that are dumbed-down versions of the spiritual ancestors. Hell, even more, wouldn't it be great if all of the gaming medium uses non-interactive storytelling the way BioShock does? I mean, it's not like non-interactive storytelling is the strength of books and films and we should be looking more for interactive storytelling in gaming...nah...cutscenes for the win!

Emil said:
You listen to the fans and respect their ideas, but once you start designing a game that they want to make specifically, then you can get yourself into trouble.

Said it before, I'll say it again. If you have a strong, intelligent, thought-through vision, you don't need to fear fan feedback changing your vision. Your vision is so strong you can decide for yourself what fits in it and doesn't. That kind of ability to deal with fan feedback (see: BIS, Troika, Obsidian) shows strong vision and integrity.

Replying to questions in interviews about the fanbase while not talking to the same fanbase at all? Not vision. Not integrity.

Emil said:
“So with Fallout in particular, we’re comfortable that the game is coming out this year—we can finally say that.

I thought they already said that?

Emil said:
Knowing where we are in the project and all the work that is finished and all the work we still have to do, I think we’re all so wrapped up in the game that we’re creating, that there just comes a point where you just can’t worry what the hardcore fanbase is going to scream at you about on the forums, you know? You have to make the game that you’re making and know that it’s a good one and continue with that.

That's right. Fuck da police, ese! What've they ever done to make their opinion worthwhile? Who the hell do they think they are?

Here is someone who disagrees. Goes by the name of Todd Howard. You might know him, Emil. He's your boss.
The response we've gotten from everyone has been incredible. It seems like almost every gamer and press guy is a fan of the original, and are really looking forward to what we're going to do with it, and really looking forward to seeing Fallout return to a new era of gaming. I think the hardcore fans are incredibly misunderstood, and frankly, have been mistreated in the past. We've been reading the forums a lot and much of our thinking on Fallout 3 is just listening to experiences people had with the other games, like how those games made them feel, what they liked and disliked about every Fallout game.

The reason we wanted to make a Fallout game in the first place, was just how much we loved the first game. But we weren't the ones online posting all the time about a game from 97. Think about that...8 years later and they still haven't gotten a decent Fallout RPG, and people keep shoving crap at them. I'd be pissed too. I'd be wary of the new guys from Bethesda too. Hopefully when they see our game they'll give it a shot.


What's that? You're back-peddling now? We aren't embracing your vision and rather coming up with clear arguments about how it contradicts the franchise you're working on, arguments you're still hiding from?

Heh, if I were Emil, I'd also "not worry" about "you just can’t worry what the hardcore fanbase is going to scream at you about on the forums". After all, nobody likes being wrong.
 
we’re all pretty hardcore gamers and we know what we want, we know what’s fun, we know what we like and so we design for each other.
Awesome. But do you realize that Fallout was something completely different than what are you doing? So if you want to make your own game, only for you, then how about you MAKE YOUR OWN FRANCHISE, lazy bums? What's wrong, don't have enough talent? Imagination isn't working? Daddy Zenimax bought you Lego and you're trying to turn it into a Barbie doll because that's what you want. Great.

“Look at some of the writing in Mass Effect or BioShock—games that are recognized as being story-heavy and having good stories. Look at Overlord, with that evil comedic wit.
I don't believe it. I simply can't.

You have to make the game that you’re making and know that it’s a good one and continue with that.”

Please, Emil, no!
 
Oh you know the Oblivious console 'tards are just gonna cream when they play PAGES so I don't think they're gonna be alone, however will it be a good game that stands the test of time, We'll sooner see a winter that's consistently above -10 in Winnipeg than a good game with significant longevity coming out of Bethsoft's lair.
 
Ouch.
Just : Ouch.

Like a moron stating a comic book was a great book because of the dialogs. Like hes never seen a real book, without pictures.

Beth makes me sick...
 
One of the things that I love about Bethesda, and that we all love about working here, is we’re all pretty hardcore gamers and we know what we want, we know what’s fun, we know what we like and so we design for each other. We’re our own best audience.
:rofl: no...simply...why say somthing ?!

WE AM GODZ !
 
Brother None said:
Said it before, I'll say it again. If you have a strong, intelligent, thought-through vision, you don't need to fear fan feedback changing your vision. Your vision is so strong you can decide for yourself what fits in it and doesn't. That kind of ability to deal with fan feedback (see: BIS, Troika, Obsidian) shows strong vision and integrity.
Maybe their vision is so awesomely clear and strong that they just say, "Fuck it, we don't need to listen to the fans, we already know we got it all right. Maybe a year after the release when we're working on Oblivion VI we can hear the flaws."

Brother None said:
I thought they already said that?
Yeah, but now they're "comfortable" with it. Before it was just a rough estimate. :)
 
“[Story] definitely does matter,” Pagliarulo says emphatically. “Look at some of the writing in Mass Effect or BioShock—games that are recognized as being story-heavy and having good stories. Look at Overlord, with that evil comedic wit.

:seriouslyno:

:sigh:
 
DarkLegacy said:
“[Story] definitely does matter,” Pagliarulo says emphatically. “Look at some of the writing in Mass Effect or BioShock—games that are recognized as being story-heavy and having good stories. Look at Overlord, with that evil comedic wit.

:seriouslyno:

:sigh:

Agreed.
 
Vault 13 said:
One of the things that I love about Bethesda, and that we all love about working here, is we’re all pretty hardcore gamers and we know what we want, we know what’s fun, we know what we like and so we design for each other. We’re our own best audience.
:rofl: no...simply...why say somthing ?!

WE AM GODZ !


Yeah...That passage hurt pretty bad.
Also, can he tell the difference between a background and a story ? Seems not.
 
With every new piece of game software that strikes a chord with people who’ve longed for good stories in games (see Mass Effect, BioShock, Half-Life 2, Oblivion and the Halo series for recent examples), the importance of a good yarn seems to be increasing.

That's right, folks. Halo and Oblivion had flabbergasting stories to tell.

It's a bit sad when game journalists don't know what a good game is (or rather...was) anymore. Who in his right mind would chose HALO as a strong advocate of story-telling in gaming? Might as well say NFS:Carbon was an excellent RPG.

Either this guy is a newbie to gaming, or has a pretty skewed view of a good story.
 
It's disturbing that people use every game EXCEPT Fallout when drawing comparisons.

Combat: Halo and CoD
Story: Bioshock and Mass Effect
And for everything there is Oblivion.

“…It sometimes seems like a good idea to attract a big name writer or an established writer in either the comic book field or some other medium [to work on your game], but the fact is, writing for a videogame is a very specific beast. You have to understand how to compliment the gameplay with your fiction, and the best writer in the world, if he doesn’t understand videogames, can’t make that happen.
This is Bullshit. Videogames are NOT such a high art form that BIG NAME WRITERS can't understand the self-edifying jargon.

In fact I suggest that this needs to be turned on its head:

It's fair to say that producing for a videogame is a very specific beast. You have to understand how to compliment the writing with your gameplay, and the best producer in the world, if he doesn't understand writing [and storytelling], can’t make that happen.

That Emil, I believe describes you, minus the ‘best’ modifier.

I believe more then a small part of the prolem is that Emil is tasked with writing/back-story and he's going into puffer-fish mode – attempting to simultaneously defend the quality and importance of their writing whilst taking a huge crap on the profession as whole. I sense resentment.

Edit for typos
 
For fuck's sake, just when I thought the day couldn't get any worse, I come upon this stuff.


Fucking great.


GO HOME BETH AND PLAY CHESS!!! Goddamn n00bs, u ain't pr0s, so stop acting like you are.
 
Ravager69 said:
For fuck's sake, just when I thought the day couldn't get any worse, I come upon this stuff.


Fucking great.


GO HOME BETH AND PLAY CHESS!!! Goddamn n00bs, u ain't pr0s, so stop acting like you are.
Haha, good joke. Chess is turnbased and they don't play outdated games.
 
Chess is also isometric. Like, hello? How 1997. The world moves on, you know?
 
Bethesda is totally out to lunch. Unfortunately we are in the minority in the gaming world. You see, we care about more than skin deep immersion.

Honestly I don't care if Fallout 3 is the most realistic looking and sounding post-apocalyptic game ever made. And folks, it probably will be. The strengths of the Fallout RPGs, though, had nothing to do with skin deep immersion.

The guys who made those games understood that with computers and creative programming you can create a different kind of immersion. You can allow the gamer to actually interact with, change, and discover the world you created. The way you do that is by creating a game that can be beaten in tons of different ways, and has tons of different outcomes. Tons and tons of NPCs that all have depth. You meet people, do a quest for them, learn all about them, and then decide whether to destroy them.

But, as I mentioned, we are in the minority. I don't know why things changed, and I can't explain why I feel like the "old guard" of computer gaming at 24 years old. But it seems like the PR department over at Bethsoft wants to use the original fallout community as a tool to appeal to all the like minded console idiots who think that the best a game could possibly be is Bioshock or Oblivion.

What I want to know is when things will finally change.
 
For Beth or Gaming,

Personally I blame the ps2/gamecube/dreamcast (yes I know this is blasphemy but it is true) generation of consoles for the recent switch from the computer being the traditional platform for gaming to consoles.

There's a whole slew of PC games that were ported to a console, and they appealed to a far larger crowd than a computer because they could reach a greater audience that way, the dreamcast was especially bad for this.

So here we are, one gen later, and most of the games are now being designed for a console rather than a PC, because the lowest common denominator came into play, they can reach more people and sell more games to the console kiddies than PC junkies like us.

However the problem becomes that they have to drink the nintendo/microsoft kool-aid in order to get in on the profit gain from being on a far more common medium than a computer, so they have to make their game fit the specs of a console that's not going to change, in some ways that's good,in some ways it's bad as it advocates sloppy coding or proprietary coding over multi-platform.

So far though we haven't seen a drop in gaming prices compared to their PC counterparts even though they don't have to worry about half if not more of the common problems with programming for a PC.

Quite sad really...
 
Yeah...I'm totally a literature buff.

Then watch me make references to comic books, Oblivion, and Halo....as great stories.

Wow.

He mentioned Beowulf, but I'm disqualifying that as the movie just came out. I wouldn't consider that a reference to literature.
 
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