I've been playing around with a custom Dogmeat recruit for the original campaign (using Redux 1.3), and I've noticed a few things:
- Setting the "Race Type" to "Dog" forces Dogmeat to use the "MutantDog.spr" sprite. He can disarm mines with a usage animation (scratching with his hind leg), but if given a mine from another recruit, he is unable to plant it.
- Setting the "Race Type" to "Wolf" forces Dogmeat to use the "Wolf.spr" sprite, which can be colored to look more like a German Shepard (in line with Fallout 4's version). However, this variant of Dogmeat does not seem to have any usage animations, and cannot even interact with anything, let alone disarm/plant mines.
- Playing around with other Race Types such as "UniqueOther" yielded nothing better.
The main point is, I'm trying to create a canine recruit capable of a limited range of basic object interaction like some of the other BOS/Humanoid races... still can't use firearms or melee weapons (no need for that), but able to do simple things such as opening doors, disarming/planting traps (with their mouths?), etc... but none of the currently available races in the game provide a good combination.
Any ideas where to go from here? Should I (and how to) create a new race? Do I need to edit any sprites? Hell, can the FT Improver utility help at any stage along the way?
- Setting the "Race Type" to "Dog" forces Dogmeat to use the "MutantDog.spr" sprite. He can disarm mines with a usage animation (scratching with his hind leg), but if given a mine from another recruit, he is unable to plant it.
- Setting the "Race Type" to "Wolf" forces Dogmeat to use the "Wolf.spr" sprite, which can be colored to look more like a German Shepard (in line with Fallout 4's version). However, this variant of Dogmeat does not seem to have any usage animations, and cannot even interact with anything, let alone disarm/plant mines.
- Playing around with other Race Types such as "UniqueOther" yielded nothing better.
The main point is, I'm trying to create a canine recruit capable of a limited range of basic object interaction like some of the other BOS/Humanoid races... still can't use firearms or melee weapons (no need for that), but able to do simple things such as opening doors, disarming/planting traps (with their mouths?), etc... but none of the currently available races in the game provide a good combination.
Any ideas where to go from here? Should I (and how to) create a new race? Do I need to edit any sprites? Hell, can the FT Improver utility help at any stage along the way?