On the Fallout 3 Main Story

cronicler

Lurksalot
These are only speculations based on my diseased thinking

What makes me sad about the main story (so far) is the sheer unimaginativeness of it. Your dad (probably one of the last professional 20th century doctors and a genetic specialist to boot) gets kidnapped/sold out/defects from a locked vault (a.k.a piggy bank for enclave i guess). And as his closest relative, the vault leadership prepares to quiet you / learn what you know about the incident a la inqusition style, etc.
So you go out, kick some raiders, spit on some slavers, find out Enclave uses your dad and his knowledge (with the few virus samples they managed to dig from the the military base excavations) to make SuperMutant Mk 2,75 and conditions them as idiot cannon fodder (remember intelligent deathclaw project?). your dad will probably suicide/sacrifice himself to stop it at the end. (Liam Edit:Neelson anyone?). Only grey area about the questline is; will the new muties pull a deathclaw like slave uprising? time will tell....

Edit: sorry spelling
Edit Mk2: I am both a gamemaster and i also do practice writing stories. When i saw the story hooks of the beginnig and the general situation of the wastes, this was the (more or less) story line that popped to me.[/b]
 
cronicler said:
So you go out, kick some raiders, spit on some slavers, find out Enclave uses your dad and his knowledge (with the few virus samples they managed to dig from the the military base excavations) to male SuperMutant Mk 2,75 and conditions them as idiot cannon fodder (remember intelligent deathclaw project?). your dad will probably suicide/sacrifice himself to stop it at the end.

So, uh...where are you getting all this from? 'coz all that's been made public is that your dad disappears at 19 and the main quest starts with you going out to find him.
 
No i dont have any insider info or anything. Its just that the emphasis on the type of doctor your father is, the fact that your vault "shouldn't" be a sociological study on opressive governments (So what was it for and what is it used for now?), thinking about how to explain what mutants are doing here and why Beth is sure that mutants wont be able to be reasionable in any way... (And Liam Neeson).... Well this is my speculation

Edit: Sorry BrotherNone my unedited post was a lot misleading.
 
The mutants were there before your dad dissappeared so that part is incorrect.

Also, so far all indications are that your dad left, wasn't kidnapped.

The whole overseer coming after you thing is to find out what you know about it and to keep more people from leaving--that is what I surmise at least.

So, I don't think the dad is connected to the Super Mutants.
 
The enclave had started hunting for "pure" fev around the time of FO2. Remember that they managed to get the samples out of Military Base; we just went there to clean up after them
Before they could do a lot with the FEV thou, we did manage to take out the leadership cadre of Enclave. (and a major base and probably all the people living in the hidden aqua city...)
It has been thirty... (32? 34?) years since then. they managed to get a new leadership going (i guess a lot of internal political cleansing happened). They once again returned to subduing the wastes it seems.
If the writers are good we will probably see "Eeevil" Mutants attacking the human settlements, with "Enclave Paladins" punishing the evil doers in some later stages (wts propaganda!). If they are just paperpushers we will just fave & meet "evil enclave" from the start.

Anyway; im not saying our dad is the genius behind new mutants, he will probably be in a high/important position with the mutant making factory complex by the time we get to that part.

On the overseer&goons; i hope someone was creative enough to make the overseer an agent of the enclave (The "Real" Government). It would be nice to be able to, or have the chance to save the vault 101 people.
 
Part that bothers me the most is that you leave the vault because you miss your daddy. Go creativeness.
 
Well we don't know if Fallout 3 has a stupid story yet. So far it only has stupid characters, voices, AI, combat, quests, and dialogue. But no one knows how the story plays out.

Oh and stupid sounds and buildable weapons.
 
TheWesDude said:
he doesnt want to be stale? he doesnt want to do what everyone else does?


fable2: real-time, FPP, player based combat. great story

gothic: real-time, FPP, player based combat. great story

the witcher: real-time, FPP, player based combat. meh story

mass effect: real-time w/ pause, FPP, player based combat. meh story

oblivion: real-time, FPP, player based combat, stupid story

fallout3: real-time w/ pause, FPP, some charecter and some player combat, stupid story.

NOPE! dont wanna be like everyone else do ya petey!

You might want to add "in my opinion".

Mass Effect was a great game imo, so was The Witcher; their story being the factor why I continued playing the game.

And FO3, that's incredibly stupid. We don't even know anything about the story apart from finding our dad.

:roll:
 
And I wouldn't say that Fable 2 has a great story until I play it ( unless you considered Fable 1's story as great...which it isn't ). Fallout 3 has a stupid story ? Well, it's possible/probable but how do you know ? Only the basic plotline has been revealed yet and yes, it's rather generic but we don't know shit about the story yet. People like Ausir probably know more but I for one don't know anything about it.
 
FeelTheRads said:
Don't give me the "it's not out yet". Anyone without serious brain or eye damage can see this game doesn't innovates anything.

But OK, forget about Fallout 3 and name a thing Bethesda innovated in any of their games. Just one thing.

That wasn't my point. My point was that saying FO3 has a shit story is stupid to say considering we barely know anything about the story.

And? The fact that a group of people on whom facts and logic are lost believes otherwise makes it not true?

The fact that you wrote "whom facts and logic are lost" does not merit a reply. But, if you want to put it this way, that 'group of people' are a very big number. Yes I'm a guy who likes Beths games, I'll be lying if I said I did not spend hundreds of hours playing Morrowind and Oblivion.
 
thefalloutfan said:
That wasn't my point. My point was that saying FO3 has a shit story is stupid to say considering we barely know anything about the story.

Based on Beth's track record, they have proved, time and again, that they are capable of only mediocre storytelling.

Arena - generic fantasy story.
Daggerall - generic fantasy story.
Morrowind - generic messiah story.
Oblivion - generic "save the world" story.

So, if history is any indication:

Fallout 3 - generic "save world" story seems in order.
 
rcorporon said:
Based on Beth's track record, they have proved, time and again, that they are capable of only mediocre storytelling.

Arena - generic fantasy story.
Daggerall - generic fantasy story.
Morrowind - generic messiah story.
Oblivion - generic "save the world" story.

So, if history is any indication:

Fallout 3 - generic "save world" story seems in order.

All those games were written by we don't know who.

Fallout 3 might be written by someone else, what do we know? Maybe Emil wrote it, and he certainly did not write any of the TES games. We don't know how skilled he (or the one who wrote it) is, and I am going to play the game and then judge.
 
Well fallout turns into 'save the world' anyway but that isn't really important. We don't know how the story will unfold but we do know that the main objective is to find your dad. Now this in itself is very unoriginal and does not fit in with the previous two main themes of finding something to save your community. Your dad effects only you whereas finding a water chip and finding a G.E.C.K. effects everyone you know.

Finding your dad versus finding a water chip or G.E.C.K. just seems so minuscule and not very well thought out.
 
Jesus, the optimism of some people...

So, I'm fooled once, twice, thrice... four..ice... but hey, who knows, maybe the fifth time will be different. Let me spend my money, Bethesda will love me. :roll:
 
rcorporon said:
thefalloutfan said:
That wasn't my point. My point was that saying FO3 has a shit story is stupid to say considering we barely know anything about the story.

Based on Beth's track record, they have proved, time and again, that they are capable of only mediocre storytelling.

Arena - generic fantasy story.
Daggerall - generic fantasy story.
Morrowind - generic messiah story.
Oblivion - generic "save the world" story.

So, if history is any indication:

Fallout 3 - generic "save world" story seems in order.

Generic? Give me a game where it's got a similar story to those games listed. Gothic's the only game which I know is a free roaming fantasy game so that's the only one I can compare it to, and story wise it's also different. Don't know what makes the fallout stories so special, I could say they're generic as well.
 
EnglishMuffin said:
Well fallout turns into 'save the world' anyway but that isn't really important. We don't know how the story will unfold but we do know that the main objective is to find your dad. Now this in itself is very unoriginal and does not fit in with the previous two main themes of finding something to save your community. Your dad effects only you whereas finding a water chip and finding a G.E.C.K. effects everyone you know.

Finding your dad versus finding a water chip or G.E.C.K. just seems so minuscule and not very well thought out.

Finding your dad is just a start, it will no doubt evolve into something much more...like finding a water chip and GECK did.

And actually, the inclusion of family (dad in this case) is quite original in games.I can't remember any other RPG in which you have a family that actually plays a role in a plot.Fallouts, Vampire, Gothics, Oblivion, Arcanum....you were always some lonely guy with no family whatsoever.

Both growing up phase and having a family are things that I have not yet seen in games, so...I like it. (okay, there is Fable, but after few hours of onrails gameplay I hated it and quit).

Saying that finding a dad is miniscule versus finding a GECK is stupid, when we don't know anything else about the story.
 
Usually there aren't any missing family members in an RPG, or at least more serious ones, because it detracts from creating an atmosphere in which you feel you are the main character.

Why are you suppose to care of this missing person, because some random NPC comes to you and says that you must save him or her because you 'love him or her'?

Bethesda apparently tried to solve the reasonable emotional distance by giving you a tutorial in which you spend an hour with the bugger you are suppose to find and save later but that doesn't mean it works.

Honestly if dad wants to leave the Vault and doesn't tell you why, why should you feel compelled to follow him?
Oh yes, the Overseer accuses you of being in cahoots with dear dad and sends his minions after you.
Had this been more RPG you could have at least tried to confront the Overseer and convince him that you had nothing to do with your dad's disappearance.

Hell, he might believe you and instead ask you to help in the investigation of why your dad suddenly left, after going around in dad's office you might find some information and present this to the Overseer.

He goes through it and determines that it is crucial that your father is returned to the Vault, so he gives you the mission to pursue your father into the wasteland and bring him back.

Oh damn, now I have made it to complex for most gamers these days.
 
thefalloutfan said:
Generic? Give me a game where it's got a similar story to those games listed. Gothic's the only game which I know is a free roaming fantasy game so that's the only one I can compare it to, and story wise it's also different. Don't know what makes the fallout stories so special, I could say they're generic as well.

Okay. (story synopsis taken from Wikipedia).

TES 1 story: The Emperor, Uriel Septim VII has been imprisoned in another dimension (in a copy of the Black Horse Courier in The Elder Scrolls IV: Oblivion, this dimension is revealed to be Oblivion) and impersonated by Imperial Battlemage Jagar Tharn. The only way to bring him back is to find the eight pieces of the Staff of Chaos. After the pieces have been collected, the hero battles with Tharn in the Imperial city.

Hmm... collect some artifacts and save the king. You've never heard a story like this before? Hell, in Super Mario RPG you have to collect pieces of stars and save the princess.

TES 2: The player is sent here at the personal request of the Emperor. He wants the player to do two things. First, the player must free the ghost of the late King Lysandus from his earthly shackles. Secondly, the player must retrieve a letter from the Emperor to a Blades spy in the court of Daggerfall.

So, Daggerfall's story is composed of a fetch quest and a "save some old king" storyline. Yipee. The originality here is mind boggling.

TES 3: The central quests of Morrowind concern the demigod, Dagoth Ur, housed within the volcanic Red Mountain. Ur has used the Heart of Lorkhan, a small, heart-like artifact of great power, to make himself immortal, and now seeks to drive the Imperial occupiers from Morrowind. In his quest for power, he blights the land of Vvardenfell and corrupts the minds of the weak.

Evil god wrecking a nation in his bid for immortality and needs to be stopped by the main character. God of War anybody? This story is as old as the English language.

TES 4: Oblivion begins with the arrival of Emperor Uriel Septim VII (voiced by Patrick Stewart), accompanied by a troupe of Blades bodyguards, at the Imperial City prison, seeking to flee from a group of assassins—later revealed to be members of the Mythic Dawn—through a secret underground exit in the city sewers. By chance, the exit is located in the cell occupied by the protagonist. The Emperor frees the player as he believes that he saw the character in his dreams, and sets off into the catacombs as the protagonist follows. At the end of the catacombs, the group is ambushed, and quickly overwhelmed by assassins, which results in the protagonist taking on the task of guarding the Emperor while the surviving bodyguards engage the enemy. While awaiting the result, Uriel entrusts the protagonist with the Amulet of Kings, a special amulet that can only be worn by those of the Septim bloodline. He orders the player to take it to a man known as Jauffre. Immediately afterwards, an assassin ambushes and kills the emperor before he is, in turn, defeated. The sole surviving guard, Baurus, questions the protagonist, and explains that Jauffre is the Grandmaster of the Blades, and can be found at Weynon Priory.

Again, a generic "save the world" story.

Beth hasn't ever written anything that can stand along side games like:

Bioshock
Knights of the Old Republic
Metal Gear Solid (any of them)
Final Fantasy (especially VII or X)

Hell, I'd even suggest that the Half-Life games have superior stories that engage me more than any of Beth's previous outings.
 
Fair enough. I just never played God of war, MFS, FF so Morrowind's for example, felt different. Never the less, I had some great time playing their games.
 
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