OOC- Zombie Apocalypse Chapter 2- General Discussion

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Mr. Handy

Water Chip? Been There, Done That
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A new year, and a new chapter. This thread will be used for Out-Of-Character general discussion (the original general discussion thread from Chapter 1 will be locked). Players should feel free to post here at any time, and to ask the Keepers questions.

The initial post for Chapter 2 is up, but we'll start off slowly to give the new players time to get going. The next major plot update won't be until next weekend unless every player posts in the In Character thread sooner. A couple of players still need to choose characters as well. There can still be smaller updates as we have NPCs respond briefly to what your characters do and say, and of course your characters can converse with each other in character.

There won't be much rolling going on in this first round, but a number of characters need to make Spot Hidden rolls. I'll explain how to do this for the benefit of new players.

1) First, look up your character's Spot Hidden skill on your character sheet. For example, Joe Barring's Spot Hidden skill is 56%. If it is not listed, you will use your base skill of 25%, but in this case I believe every character who needs to roll has a score in this skill.

2) Go to Invisible Castle, click on "Roll Dice," and then fill in the following fields:
-For Character Name, put your character's name. Make sure you use the same spelling for each character's name every time so that it is easier to look up your rolls. Example: "Trooper Joe Barring"
-For Number of Rolls, leave the value 1 in the box.
-For Dice, enter 1d100
-For Note, make sure you specify that you are rolling against Spot Hidden and put your percentage score in the skill with it, to make it easy to see whether the roll succeeds or not. You should also describe the situation in which you are using the skill briefly. Example: "Spot Hidden roll (56% skill) looking down the road from the truck".

Finally, click the "Roll the dice" button.

If the result is equal to or less than your skill score, you succeed. If it's greater, you fail. If you fail, you simply don't notice anything in this case. If you succeed, you should note that you succeeded in your post, but let the Keepers describe what exactly it is that you noticed. With some other skills, you might know what a successful roll will cause, but in this case only the Keepers know what you might observe.

You do not always need to wait for the Keepers to prompt you to roll against a skill. If it seems reasonable to use a skill at a certain point (such as using Locksmith to try to pick a lock), you can also roll without being told to. Of course, some situations can produce bonuses or penalties to skills, which could change the outcome of some rolls.

3) You should put the result in your In Character post as a link to Invisible Castle. This link is provided for you after you click to roll the dice. As an example, I made a test roll against a Spot Hidden score of 25 and the result was a 59. I can use the URL tags to embed this link in my post and put whatever text I want as the link, like so (use the Quote feature on this post to see how the URL tags are used):

The clueless one sees nothing.

If you have any more questions, feel free to ask. Above all, have fun!

EDIT: Welsh, I already sent out secrets for the new characters for Fearlessfred, Steve, Stompie, and SuAside. I haven't heard back from Renee yet, and Carib FMJ has not chosen his characters yet, nor has Gonzalez taken a third one.
 
Handy, i think it's safe to assume everyone reloaded during the downtime.

keeping track of the bullets is useful during battle, but when all is quiet i think it's safe to assume everyone reloaded.

so be a gent ;) & put :) :

Luke: Colt M1911A1 .45 automatic(8/7), Benelli Nova 12 gauge pump shotgun(7/6), M-14A1 rifle with scope and bipod(21/20), 90 12 gauge shells, 93 .357 Magnum bullets, 8 .45 clips(7/7), 1 .45 clips(6/7), 8 7.62mm magazines(20/20), 1 7.62mm magazines(19/20)

Bob Larkin: Beretta M92 9mm automatic(16/15), Colt M1911A1 .45 automatic(8/7), 2 9mm clips(15/15), 1 9mm clip(2/15), 8 .45 clips(7/7), 1 .45 clip(6/7)
 
Ok, I have been away a bit. Luke is switching his rifle for the M14A1?

Do your characters need two pistols?
 
welsh said:
Ok, I have been away a bit. Luke is switching his rifle for the M14A1?

Do your characters need two pistols?
yes, the M14A1 is more reliable, has a decent scope and a higher rate of fire. (so he'd take that & spare ammo, putting aside the other rifle)

and Luke has one pistol: a .45 1911, he lost his .357 on the roof.

Bob has 2 pistols because the .45 1911 is better than his beretta and he has no (higher than base) SMG or rifle skills.

as for Cole, he's on standard gear atm.
 
Thanks, Welsh, and welcome back. I let Stardreams know that her account is ready and sent her the secrets for her characters. She has chosen Samantha the Zoologist as her third character, which is a great choice. I'll update the character thread if you haven't already done it, and I'll also reload weapons for the characters who had time to do so and update the weapon/ammo list. Luke and Bob had plenty of time to do this, but a few characters have been too busy. Kimberly has been treating her wound, but now that she's done so she can reload her shotgun next round. Erica has been too busy flying the chopper to reload. Michael can reload this round if Gonzalez wants to.
 
OCC- A couple of brief notes here-

Welcome new players-

For new players- don't forget range modificers when shooting. A gun usually has a base range score which goes down by 1/2 at double the range, than 1/4 at three times the base range.

That said, range modifiers can be adjusted if the character takes a precise shot (which slows down the shooting by making twice as slow), by using a telescopic site and by using a bipod. Each adjustment can double the range.
So if you are shooting the Barrett and the base range is 210 yards, with a bipod you get up to 420 yards and, telescopic site gets you 840. If you precise aim, you get 1680 yards! But if you decide to go the 3160 yards, Black would have to roll 1/2 his skill chance.

Please review the rules here-
http://www.nma-fallout.com/forum/viewtopic.php?t=19252&postdays=0&postorder=asc&start=0

If you have not yet done so.

Ok,
Steve- don't forget that Lereux is essentially a communications officer. He will be relying on McCain and Black for most of the tactical issues. So let McCain issue orders. I would move off the indirect dialogue-

as in - McCaine ordered his men to take up

position.

To more specific dialogue.

"Cole! Stop talking to those civies Get your sorry ass back in line. I want your fire team to set up field of fire to the west if any of them uglies got past the helicopters."

Fearless and Stardreams- feel free to ask questions.
 
Cool.

I think our chain of command in terms of ranks is something like-

Capt. Lereux
Lt. Malone
Lt. Blanco
Ramirez- although a civilian he would technically hold the rank of a Lt.

Non-Coms-

Master Sgt. McCain
Technical Sgt Black (if reluctant to follow McCain's orders)
Senior Airman Cole (senior corporal)
Senior Airman Alanen (junior corporal)

We have been using corporal because it's easier to understand, but technically both Cole and Alanen are senior airman - the same rank as a corporal.
 
Actually, it is Corporal Alanen's fire team that is on the west side of the motel overlooking the field. Having one team stand watch there is a good idea. Cole and his team are on the east, watching the diner. Both teams are under McCain's command, so he is free to set them up how he sees fit.

Here is a list of the current locations of everyone who is still alive:
Rosie the Waitress: on the east side of the diner (near the back door)
Mitchell: inside the diner, near the top of the stairs leading down
Lynne: in the warehouse underneath the T-Bone
Max the dog: Heading down the stairs leading under the T-Bone
Mrs. Foo: on the east side of the diner (near the southeast corner)
Mr. Foo: a short distance east of the motel, with the scientists
Ellen Cody: a short distance east of the motel, with the scientists
Sally the nurse: on the east side of the diner, heading for the back door
Jimmy the runaway: a short distance west of the diner, on the ground (near Randall)
Wallace Red Crow: in the middle seat of Baldwin's truck, just west of Brownson
Bo Richards: on the east side of the diner, heading for the back door
Baldwin: driving his truck, just west of Brownson
Randall: a short distance west of the diner, with Jimmy
David: on the east side of the diner, about to head for his truck
Willie: on the east side of the diner
Alice: on the east side of the diner
Samantha: on the south side of the diner, heading east (with Beth)
Luke the Hunter: inside the diner, near Mitchell and Duke
Jenny Cooper: a short distance east of the motel, with the scientists
Gary: on the east side of the diner
Kimberly: in the back seat of the helicopter, just west of Brownson
Michael: in the co-pilot's seat of the helicopter, just west of Brownson
Azadeh: in the warehouse underneath the T-Bone (unconscious)
Duke: inside the diner, heading for the back door with the crate of weapons
Erica Spears: flying her helicopter, just west of Brownson
Dr. Brigetta Hausmann: on the east side of the diner, heading for the back door
Stephanie Bridges: a short distance east of the motel, with the other scientists
Jim Kerr: on the east side of the diner, heading for the back door
Bob Larkin: in the warehouse underneath the T-Bone
Beth: on the south side of the diner, heading east (with Samantha)
Robert: in the diner's kitchen, finishing off the fire
Trooper Joe Barring: in the shotgun seat of Baldwin's truck, just west of Brownson
Kerry: in the warehouse underneath the T-Bone

Captain Maurice Lereux: on the east side of the motel
Lieutenant Elizabeth Malone: on the east side of the motel, with Igor Malanowski
Javier Ramirez: a short distance east of the motel, with the scientists
Airman Nathaniel Lewis: on the east side of the motel, with Alexandria Mikhalin
Airman Alexandria Mikhalin: on the east side of the motel, with Nathaniel Lewis
Lieutenant Angela Blanco: a short distance east of the motel, with the other scientists
Zorie Spooner: a short distance east of the motel, with the other scientists
Sergeant Sam Black: on a hill northeast of the motel
Airman Bobby Sheen: on a hill northeast of the motel
Sergeant Edward McCain: on the west side of the motel, near the northwest corner, ground level
Airman Steve Phillips: on the east side of the motel
Airman Igor Malanowski: on the east side of the motel, with Lt. Malone
Corporal Ian Cole: about halfway between the motel and the diner, watching the T-Bone
Airman Justin Hockey: about halfway between the motel and the diner, watching the T-Bone
Airman Carlos Duran: about halfway between the motel and the diner, watching the T-Bone
Corporal William Alanen: on the west side of the motel, near the southwest corner, balcony level
Airman Bruce Thayer: on the west side of the motel, near the northwest corner, balcony level
Airman Manuel Ortega: on the west side of the motel, near the southwest corner, ground level
 
So since McCain already looked to the field this turn do I have to wait to give an order? Or can I go ahead and order people to move knowing that they will not be moving until the next turn?

The reason I ask is I am trying to figure out how I would get Alice and Dave to the truck without being seen by the soldiers and shot at. I figure if I can order Cole and his men into the field or at least watching the field and the other group into the field, it would give a breather for Alice and Dave to go get a map. Please let me know and if Mr. Handy can answer the questions I pm'ed him this morning that would be great also.
 
OCC-
while much of the West wall of the diner came down in the blast taking wiht it chunks of the rooftop, the blast effects would radiate out from the center. So the central part is more damaged then either the northern or southern edges.

While the building has been badly damaged, parts of it are fairly stable and could be stabilized. If the interior walls and supports are sustained, the roof could be maintained for some time. Likewise the refrigerator units are pretty hardy, so the damage to them is less extensive. The kitchen was a seperate room than the diner, but the blast has done significant damage inside. The garage has done fairly well, mostly because its construction was built to contain potential fires or explosions.

Sorry, I am still catching up.

I thought Haussman and Sally were going to check the wounded in the basement? That would mean they are going into the ruins of the liquor closet and then down, ya? Also I assume Mitchell will go into the kitchen next, ya?
 
Yes, you can feel free to give orders in advance, knowing they will take some time to carry out. It only takes a couple of seconds to issue an order.

David's truck is in the parking lot south of the diner. If Alice and David go there the soldiers will see them, but as long as they don't make any threatening moves they shouldn't get shot at. Alice is unarmed, and David has holstered his pistol. While they could try sneaking, neither of them has the skill, which defaults to 10%. If either of them failed, which is highly likely, they would be spotted - and the soldiers would consider that suspicious behavior. Best to just walk calmly.

@Steve: I don't see a PM from you from this morning. Please send it again and I'll answer your questions. If they don't concern any of your characters' secrets you can also just post them here.

@Welsh: Yes, Sally and Hausmann are going to go in through the back door and then to the liquor cabinet and downstairs. Bo (and presumably Jim Kerr) is going with them. On their way they will pass Duke and have a chance to go into the weapons crate. Mitchell will go into the kitchen and then the fridge, which has held up reasonably well, to find something for Kerry to eat and drink.

EDIT: I updated the weapon/ammo list to account for reloads for those characters that weren't otherwise occupied. I was under the impression that the magazine caps for shotguns included the one shell in the chamber, so I topped them up to maximum. If they actually hold that many plus one in the chamber, let me know and I'll add in the extra shell for each one.
 
Steve-the-Zombie-Killer said:
So since McCain already looked to the field this turn do I have to wait to give an order? Or can I go ahead and order people to move knowing that they will not be moving until the next turn?
The reason I ask is I am trying to figure out how I would get Alice and Dave to the truck without being seen by the soldiers and shot at. I figure if I can order Cole and his men into the field or at least watching the field and the other group into the field, it would give a breather for Alice and Dave to go get a map.
you cant order a fireteam to move for the simple reason that you want other of your characters to have free movement.

those characters are unrelated and uncoordinated. even if you play them both, you cannot make them act for the simple reason of helping your other characters out.

the simple premise is that all your characters are seperate and cant act on things they dont know...

Steve-the-Zombie-Killer said:
At the motel:
McCain heard his men and got on his radio "I want everybody doing thier job! If I catch anyone talking to civies they will find themselves a civie faster then they thought possible! Is that understood people? Only the noncommissioned officers as well as the officers can talk to the civilians unless you are ordered to! Now Cole get your fire team to set up a field of fire to the west. I plan to move out to that field to make sure everything is clear and I want to make sure that it is clear before I put my ass on the line along with the asses of everybody in this squad. Is that understood soldier?"
now you need to explain to me how exactly McCain couldve heared anything said as he's at least 50meters away and the soldiers werent using radio at the time. (do you actually think anyone becomes corporal if he's dumb enough to call his platoon sergeant a nigger over the radio?)

also moving the fireteam to the west, means that the civies can simply walk over to the motel, which was what the fireteam was supposed to prevent in the first place...

if you want to make sure the field is clear, you can have 2 snipers on the roof of the motel (the highest building around).

please keep some general (military) logic in your posts, and dont act on things your characters cannot know (even if your others characters know it or if you read it in the thread).

PS: can someone clean up the mess in ICC? thanks...
 
McCain heard what was going on over the radio as he has one in his ear to facialite giving orders. He did not hear the N commant but he did hear Cole getting his ass chewed for talking to civilians.

In fact this is what he heard as taken directly from the game thread: "I understand that, Corporal Cole," came the voice of Captain Lereux over the radio, "but I gave you an order and I expect it to be obeyed! You aren't exactly a people person, you know. Don't try to do somebody else's job. Ramirez and the docs can talk to these people soon and explain the ground rules to them. Your job will be to cover them while they do so. Get back to your squadmates, Corporal! NOW!"

So you see McCain who has a radio heard it over the radio! Also I am doing what welsh told me to do which is to give direct orders. Also I can, as McCain simply walk over to the side of the motel to keep my eye on the t-bone if I need to. Also if you want you do not have to obey orders. Go ahead and see what happens. I am doing what my character would do. I do not have a problem with you.


I did order the sniper team to get to the roof of the motel so they should be on thier way now. In fact I know that Black is on his way now!

All of these movements are the next turn i am just simply making orders. By the time Cole gets over to where I want him the helicopters will be gone so that he can go into the field and Black will be set up. I do not see the t-bone civilians suddenly making a run for it since there is some distance to cover and the army can take a few of them out before they get to the hotel. Also there are a few officers and soldiers, including Lewis, on the east side of the motel that will see people running and give warning.

What I am doing is what the orders are which are as follows: The USAF Security Team’s mission is to provide security to the position. I think it makes sense to have my team, which as Sgt i can give orders to, to go out to the field and make sure that the things running in the field which the helicopters shot are truly dead. To do that I need someone else watching them to make sure that nothing occurs. To do that I need both teams on that side.
 
Steve-the-Zombie-Killer said:
McCain heard what was going on over the radio as he has one in his ear to facialite giving orders. He did not hear the N commant but he did hear Cole getting his ass chewed for talking to civilians.
myeah, mkay.

but do you actually think you can threathen a man like Cole (with his state of record) into submission (after already being reprimanded once by his CO) by saying you'll kick em out of the army? good luck, Cole already got busted in rank before, he simply doesn't care, the USAF needs him more than ever and McCain should know that. McCain should also know Cole is a damn good soldier with loyal men.

Steve-the-Zombie-Killer said:
In fact this is what he heard as taken directly from the game thread: "I understand that, Corporal Cole," came the voice of Captain Lereux over the radio, "but I gave you an order and I expect it to be obeyed! You aren't exactly a people person, you know. Don't try to do somebody else's job. Ramirez and the docs can talk to these people soon and explain the ground rules to them. Your job will be to cover them while they do so. Get back to your squadmates, Corporal! NOW!"

So you see McCain who has a radio heard it over the radio! Also I am doing what welsh told me to do which is to give direct orders. Also I can, as McCain simply walk over to the side of the motel to keep my eye on the t-bone if I need to. Also if you want you do not have to obey orders. Go ahead and see what happens. I am doing what my character would do. I do not have a problem with you.
alright then, i missinterpreted your actions then.

but remember, the civies have friends at the motel and if there is no one actively keeping an eye on them, they will move around and probably try to reach their friends, that is a certainty.

Steve-the-Zombie-Killer said:
Also if you want you do not have to obey orders. Go ahead and see what happens.
made me lol :)

lovely how the chain of command is already breaking up in this stressful situation due to swinging dicks and egos.

Steve-the-Zombie-Killer said:
All of these movements are the next turn i am just simply making orders. By the time Cole gets over to where I want him the helicopters will be gone so that he can go into the field and Black will be set up.
so you want the soldiers to venture into medium-long grass unsure of what's inthere (i hope my char has got some leg protection, dont feel much for having a crawler bite off my achilles).
you can cover the exact same plot of land from the higher ground, which we already hold (while at the same moment you open up your commandgroup to assault from the side (from both civies and zombies for all you know, since no USAF has checked the diner nor the garage)).
and if you think the civies are no threat: how would you feel if your army moved in to pick up (steal?) communications equipment and then leave you to rot?

Steve-the-Zombie-Killer said:
What I am doing is what the orders are which are as follows: The USAF Security Team’s mission is to provide security to the position. I think it makes sense to have my team, which as Sgt i can give orders to, to go out to the field and make sure that the things running in the field which the helicopters shot are truly dead. To do that I need someone else watching them to make sure that nothing occurs. To do that I need both teams on that side.
seems like an awfull load of bullocks to me, but you're the chief...
 
First of all when I threatned Cole it was the first order I gave. So I am sorry, and I will apoligize to Cole once I can make another move.

Second of all with Black on the roof, which is where he will be the next turn, he will be able to keep an eye on the civis

Third of all, just because I have ordered the teams over to the side does not mean I will order them into the grass, at least not until we have checked the diner and the helicopters have cleared the area. Of course what could help is a map of this area so I know where the motel, diner, and everything else is since I am simply guessing.

Fourth of all you make sense so I will make sure everything is clear before I send in Cole. Also who says I am going to send Cole into the field? McCain likes Cole and does not wish to get him into trouble. He is simply keeping him out of trouble from higher up by having him where the officers cannot see him. Once Cole is over there, if he still wishes to obey orders that is, then McCain may simply order the other team into the field while Cole and his men cover them.
 
Steve-the-Zombie-Killer said:
First of all when I threatned Cole it was the first order I gave. So I am sorry, and I will apoligize to Cole once I can make another move.
dont ever apologize.

Steve-the-Zombie-Killer said:
Second of all with Black on the roof, which is where he will be the next turn, he will be able to keep an eye on the civis
the problem with that is that to motel is high. so technically a civi sniper could be aiming from inside the ruined diner without him being able to spot it (except with termal gear but since it's not mentioned, i dont think Black has that). a team on the grond at the divider would see it.

Steve-the-Zombie-Killer said:
Third of all, just because I have ordered the teams over to the side does not mean I will order them into the grass, at least not until we have checked the diner and the helicopters have cleared the area. Of course what could help is a map of this area so I know where the motel, diner, and everything else is since I am simply guessing.
helicopters are gone afaik. left the area of operation.

a person on the roof has better line of sight to see if there is anything alive down in the grass, than a party on the ground does. so since you said you wanted us to check out any survivors, i assumed you were sending us in the grass, since from the groundlevel there is no other way to be sure.

Steve-the-Zombie-Killer said:
McCain likes Cole and does not wish to get him into trouble.
cute :P

Steve-the-Zombie-Killer said:
Once Cole is over there, if he still wishes to obey orders that is
it takes more than a some namecalling to get him to disobey orders right about now, i think ;)
 
Gents, keep it civil. Otherwise this game will get ugly very fast.

Truth is there is a chain of command here. This holds even if the higher ranks make mistakes. Furthermore, the higher ups don't have to tell the lower ranks why they are doing the things they do.

That some of the lower ranks will think that orders are kind of fucked up or just plain stupid is also predictable.

We further assume that characters will have tensions among themselves not only because of quality of the orders given but for other personal reasons.

While this makes for good roleplay, let's keep the disagreements and tensions in the game itself and not among the players.

The OCC board exists so that players can discuss issues raised in the game. I am not sure if anyone, except Caribe, has military training. Given that I have no objection of players asking each other, or the keepers, tactical issues or other military issues, here.

Furthermore, players can ask for an idea or a know role for help from a keeper if they want help. You can either do that in thread or send a pm to a keeper. Handy and I are in frequent contact so we'll inform each other what's up.

Seriously guys, keep this friendly or it stops becoming fun very fast. Once it stops being fun than this game dies.

Cool?
 
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