Paid mods strike back, THE topic

0wing

Все умрут, а я волномут
People, you must look at this crap from a different perspective. No previously made mods will make into the club. Which means this - Bethesda hires some popular modders and send some of the staff to work on filling the pages with content. Too keep things short, modding potential is limited by consoles and bare engine, no software extentions known to be allowed.

It's a fucking MT - microtransactions. In a single player game. And Elder Scrolls VI with inevitable Fallout 5 will make it a normal thing.

And that's how Paid Mods II should be judged.

You heard it here first.
 
The only thing that I would disagree with is that, they say no old mods, but that doesn't mean old content, like creatures, weapons, housing decorations that have been used before. Meaning that one could very well, just repackage older assets. If it were 100% new, it wouldn't use anything from the base game. This is clearly a lie to get more money. I'm just waiting for the shit to literally hit the fan again, when we find other peoples work being used without permission and someone modder getting paid for someone else recourse.
It is well known that Trainwiz does not make meshes or creatures. We also know that he is in the beta, based on his tumblr, so I will be curious to see what he makes, that is 100% his. He didn't even credit the musicians from the songs he ripped in most of, if not all of his mods.

This is the calm before the storm.
You heard it here first.
 
It's a better system than last time, mostly because the last time it was so badly put together and shit that anything could be better. The only thing I find worrying is how they are making it work on Bethesdacoins and how vague on propouse they are being about it.
On the no old mods, well, I think that is actually a necessary evil, I mean, that directly puts a stop to rampant mod theft, which was one of the biggest problems in the previous system.

I still think they should just let modding teams have patreons and the like.
 
So in summary this is more akin to signing up for freelance work for Bethesda to develop addons for their store. The policies seem to rule out any big game changing mods as those require Script extenders which are not available on consoles and probably break rules on "only original content" so most of them are gonna be simple quest mods, aesthetic mods and Bethesda will be doing QA on them so they are also gonna be buggy as fuck.
 
Bethesda will be doing QA
That's totally not a recipe for disaster./s

The credits are the red flags for the whole thing. Despite the claims of not being paid mods, the fact that you have to purchase credits with real money to get Creation Club mods should spell out the first problem of the Creation Club idea.
 
That's totally not a recipe for disaster./s

The credits are the red flags for the whole thing. Despite the claims of not being paid mods, the fact that you have to purchase credits with real money to get Creation Club mods should spell out the first problem of the Creation Club idea.
Well they have basically said already that the idea is to create a store with both free and "premium content" so it involving money is not the big problem because that's kind of the point of astore.

The reason they are shying away from the "paid mods" monicker it's because it implies monetization of amateur work and they are trying to make all the items in the store be Bethesda sanctioned and such. I think the biggest problem is 1. Not being transparent about the moneyflw from these Bethesdacoin compared to Dollars, pounds, Pesos, rubblos, etc and the fact that it's Bethesda doing quality control which theycan't even do right on their own shit.
 
Well they have basically said already that the idea is to create a store with both free and "premium content" so it involving money is not the big problem because that's kind of the point of astore.

Nothing says 'our consumers are sacred' like "Lets wall off free shit!"
 
They aren't walling off free shit, they are hiring modders to make microtransaction content. It's more akin to outsourcing cheap content.
 
They aren't walling off free shit, they are hiring modders to make microtransaction content. It's more akin to outsourcing cheap content.

I am yet to see a microtransaction which isn't anythign more than 'something a fuckwit can do with a week of spare time'.

I consider microtransactions (for a singleplayer game), a dealbreaker.
 
Well, that's the definition of microtransactions. I am not defending anything btw just clarifying what this whole thing actually is.
 
Well, that's the definition of microtransactions. I am not defending anything btw just clarifying what this whole thing actually is.

To me, hiring modders to spend their time making microtransactions is a little like getting a charity worker to get into a sweatshop to make shirts for the masses where most of the profit is going to some big fat fucker.

Most modders, as far as I am aware of, take pride in their work.

Those which would 'sell themselves' to the lowest bidder (Bethesda...) just seem weird to me.

Its like.

"Oh heyyyyyyyyyyyyyy! Bethesda, you want to hire me to make shitty content for drooling tards? Yes yes, I know you're the terrible company which basically needs mods to fix all of its games, but hey, more money for me!"
 
Not really comparable. They are giving them a job doing the same activities as before but now they agree to have a Bethesda stamp on it in exchange for a paycheck.

I don't see any problem with that really other than the behind the scenes stuff they are not telling us.
 
Not really comparable. They are giving them a job doing the same activities as before but now they agree to have a Bethesda stamp on it in exchange for a paycheck.

I don't see any problem with that really other than the behind the scenes stuff they are not telling us.

Firstly, don't even think they're getting fairly compensated, this is bethesda.

Secondly...They're outsourcing stuff for 'AAA' quality games, the HIGHEST quality (or rather, SUPPOSEd to be the highest quality), to MODDERS?

Granted, modders actually make stuff better than AAA quality, Tale of Two Wastelands is amazing, but...Wait.

That's their plan?

Jesus christ.

They're doing this BECAUSE THE KNOW THEY CAN'T MAKE GAME CONTENT.
 
We don't know how well compensated they are being, which is what I stated is one of my problems, the behind the scenes stuff they are keeping underwraps.

And yeah, it's a money grab. They are just resorting to outsourcing microtransaction content now.
 
This might end up being worse than the original paid mods fiasco. Everything I read about the Creation Club stresses how small the mods are meant to be. I'm expecting a flood of crappy single-weapon and creature variant mods. They can call it what they want, it's still paid mods.

As crazy as this comparison is, I wish they'd do something closer to what DCS World does with its third-party modules. They have actual third-party developers making meaningful modules while Bethesda insists on monetizing hobbyists.
 
Not being transparent about the moneyflw from these Bethesdacoin compared to Dollars, pounds, Pesos, rubblos, etc and the fact that it's Bethesda doing quality control which theycan't even do right on their own shit.
I can imagine the mountain of issues when it comes to conversion of real world currency for credits and Bethesda's Q&A... the less said about that the better.
 
To summarize the problems with paid-mods as implemented by Bethesda:
1. Sucking the fun and art out of modding.
2. Lack of competent QA process to assure no stolen / misattributed assets.
3. Tiny mods (individual weapons / creatures) instead of overhauls, locations, and quest mods.
4. Excuse for Bethesda to release unfinished games.
5. Non-transparency in market prices.
6. Exploitative pay rates for modders.
 
Hahaha, check the betheshit video. The comments are coming back, including Alchestbreach.

Man this is hilarious to watch.

It seems like bugthesda was not prepared for all the backslash.
 
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