Planescape: Torment

Heraopx21

First time out of the vault
Can anyone tell me how this game holds up against Fallout & 2? Is it worth going back and playing?
 
There are numerous old threads about Planescape.

But yeah: it's a great game and it might just be of the same high quality of FO/FO2. The combat sucks, though, IMO.
 
Yes.

It's one of the best written RPGs in terms of stories and dialog and the combat is very reminiscent of Fallout.

I also think it had the best "Good/bad" meter that BioWare ever did because it also tracked your alignment in true DnD style. You started as true neutral and would slowly drift toward whatever end of the spectrum you played as. The first time I played it I didn't really realize that this happened until looking at my character sheet I realized I had become chaotic/good.

If you can find it play it, I doubt you'll be disappointed.
 
TheLastOutlaw said:
the combat is very reminiscent of Fallout.
How so? It's not even turn-based.

Fortunately, if you have the right character, you won't even have to fight that much. I think I finished the game once with something like 5 or 6 battles tops. Diplomatic characters can do wonders in this game.
 
alec said:
TheLastOutlaw said:
the combat is very reminiscent of Fallout.
How so? It's not even turn-based.

Fortunately, if you have the right character, you won't even have to fight that much. I think I finished the game once with something like 5 or 6 battles tops. Diplomatic characters can do wonders in this game.

My bad, I meant graphics. The talk of combat in the preceding posts apparently caused a freudian typing error.
 
I also think it had the best "Good/bad" meter that BioWare ever did

Torment is not made by BioWare. They are and were unable to create such a game despite trying it with Baldur's Gate 2 which copied many of Torment's ideas.
 
I'm playing right now for the first time. it's interesting and the skull character is already interesting lol.
 
Heh, wow I completely failed with my post didn't I?

I typed faster than I was thinking apparently and didn't proofread it. I meant to compare it to BioWare's similar but not as in depth meters.

It was of course created by Black Isle.

*hangs head in shame for fail post*
 
Wow, another Planescape thread? You could have searched a little first and found a dozen of not-so-old threads with everything you need to know.
 
FeelTheRads said:
I also think it had the best "Good/bad" meter that BioWare ever did

Torment is not made by BioWare. They are and were unable to create such a game despite trying it with Baldur's Gate 2 which copied many of Torment's ideas.

Totally, like how they ripped off creating an entertaining well structured non-linear game with fantastic combat and balanced gameplay.

WAIT A MINUTE.
 
I played it once until the end but quit at the final battle. I guess I've done something wrong.

Every time I tried to replay it, I couldn't, because it missed the whole secret that was driving me through my first playthrough.
Also, the combat was awful for a game with tons of combat.
 
There's only one way to play it and that's High Int/High Wis/High Char. That's the only way you can get all of the story and exposition without getting completely lost.
It has absolutely no replay value since there's little reason to create a different character.

The story is great, but when you bought that game for $50 and got a great story with some fucking moronic gameplay, the story wasn't exactly good enough to save the experience, however great it may be.
 
Eyenixon said:
The story is great, but when you bought that game for $50 and got a great story with some fucking moronic gameplay, the story wasn't exactly good enough to save the experience, however great it may be.

It was enough for me, and I have paid 50$ for far less on many occasions (I once paid full price for Spaceward Ho!).
 
I think most of Planescape: Torments gameplay lies in the interactions with the NPCs and the world. It's not what I'd call combat-heavy (until the latter part of the game at least, where it admittedly sinks in quality). The combat does suck though but I never felt like I was constantly fighting, far from it.

It's an amazing game if you ask me. Not really comparable to Fallout since they sort of try for different things. Planescape features a much heavier story and as such, it doesn't feature the amount of player freedom that Fallout does. However, it has some amazing writing (the best I've seen in a videogame by far) and some incredibly inventive character interactions.

Personally I actually found the game quite replayable. There is just so much content stuffed into this game that I found a lot of new stuff on my second playthrough, despite it not being a game that lets you loose completely.

Personally, I'd rate it my second fav game behind Fallout 1. But yeah, they are different in what they try to achieve.
 
I loved that game when it came out. I remember the first time I played through it, and a had riot. I loved Baldur's Gate, so I had an idea of what to expect going in to it.

The floating skull (Morte?) is one of the best NPC's ever created.
 
nah, dont complain. ps:t does, in fact, deserve legions of threads. there are several analogies to fallouts gameplay, and other things. depth of character, choice and consequence, alignments. music by mark morgan, too. and, it has trefoils! dont believe me? ha!

(+1)
 
Totally, like how they ripped off creating an entertaining well structured non-linear game with fantastic combat and balanced gameplay.

More like they ripped off creating a game with 90% combat and a bland, mediocre story with no consequence for your actions.

ZING!

Actually, what they ripped off are the poor attempts at philosophical writing, character interactions and many other small things among which the planar sphere or whatever it was called stands tall as a Siege Tower rip off.

It has absolutely no replay value since there's little reason to create a different character.

Oh, yes, I forgot replayability comes from making a different character to kill the big bad monster with a katana instead of a fireball. Maximum replayability!

Because Torment, which actually offers you the possibility to play an evil character (although not as developed as I hoped, but at least you don't come off as a stupid baby-killer like in BioWare's games) and where you can't possibly see everything in one playthrough because skill checks are actually in (as opposed to Bioware's games), has absolutely no replayability. Or or... check this out, the excellent writing no way makes you replay the game again just to read it again, one would rather re-read the painfully mediocre writing of Baldur's Gate indead, of course.

The combat does suck though but I never felt like I was constantly fighting, far from it.

I heard several people say that and really nobody explained it. How in the name of Lord Satan himself is the combat worse in Torment than in any other Infinity Engine game? It's exactly the same combat system... so? I didn't like it in any of these games, but I can't see how it's worse in Torment. And again I will say, one could argue that Torment's combat is actually more interesting because the characters have special abilities besides the typical attacks and spells.
 
Ah, Torment... Fantastic game.


I don't really see the gripe with combat, either - I don't seem to recall having any frustrations with that. Plus, some of those spell graphics were awesome (for the time)
 
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