Totally, like how they ripped off creating an entertaining well structured non-linear game with fantastic combat and balanced gameplay.
More like they ripped off creating a game with 90% combat and a bland, mediocre story with no consequence for your actions.
ZING!
Actually, what they ripped off are the poor attempts at philosophical writing, character interactions and many other small things among which the planar sphere or whatever it was called stands tall as a Siege Tower rip off.
It has absolutely no replay value since there's little reason to create a different character.
Oh, yes, I forgot replayability comes from making a different character to kill the big bad monster with a katana instead of a fireball. Maximum replayability!
Because Torment, which actually offers you the possibility to play an evil character (although not as developed as I hoped, but at least you don't come off as a stupid baby-killer like in BioWare's games) and where you can't possibly see everything in one playthrough because skill checks are actually in (as opposed to Bioware's games), has absolutely no replayability. Or or... check this out, the excellent writing no way makes you replay the game again just to read it again, one would rather re-read the painfully mediocre writing of Baldur's Gate indead, of course.
The combat does suck though but I never felt like I was constantly fighting, far from it.
I heard several people say that and really nobody explained it. How in the name of Lord Satan himself is the combat worse in Torment than in any other Infinity Engine game? It's exactly the same combat system... so? I didn't like it in any of these games, but I can't see how it's worse in Torment. And again I will say, one could argue that Torment's combat is actually more interesting because the characters have special abilities besides the typical attacks and spells.