Praise for the Metro!

Plautus

Angry Preacher
I'm going through the reduxes for Metro 2033 and Metro Last light and I find them to be two of the best first person games I've ever played. I find that a lot of first person shooters like, say, Halo can get tiring quickly because the shooting is the only mechanic. The stealth, exploration, and resource management aspects of the Metro games really provide texture and depth that other shooters lack. Furthermore, the way 4A integrates morality subtly into the game is really clever: the decisions come down to how Artyom interacts with the world rather than big "press x or press y" choices that feel artificial and forced. What also adds to the morality is the painstaking efforts at cohesive world building: walking through peaceful stations and seeing the daily lives of the Metro denizens helps add weight to the decisions you have to make as the player.

Having large sections of the games where killing people is optional makes the gunfights feel more meaningful and substantial as well. The world building makes it so that you feel like you're fighting human beings rather than cardboard cutouts; the dialogue and vignettes make an effort to show how even among the Nazis there are some sympathetic people who are just caught up in really bad situations.

One of the criticisms I have about the "Mad Max" type fiction that gets praised a lot is how shallow and uninteresting the worlds are: it's generally an "everything sucks and everyone sucks" kind of world, but in Metro, the people and governments feel very human and believable. The way the game shows its civilians fishing and hunting, building weapons and maintaining generators, playing guitars and telling stories, the Metro universe gives this sense that if people survive the apocalypse, they what makes them human along with them. Culture and entertainment survive even when the big things don't. It's kind of a hopeful message amidst all the doom and gloom.

Finally, I really like the magical realism aspects of the game-- Khan's an interesting character and he's used just enough between 2033 and Last Light to help move things along without devolving into a deus-ex-machina.

So, NMA, what's your favorite thing about Metro? Has anyone read the novels? Would you suggest them?
 
I love the Metro games. Both of them really manage to build a very great and tense atmosphere. Albeit I think Metro33 was better than last light. The story simply felt better. I love the idea of the Dark Ones beeing a constant mystery. The second game meh, just made them some kind of cheap Mcguffin. It is still O.K., but that is mainly because the game has such great atmosphere. But a game like Metro needs secrets, a form of mysticism, something that you never know if it is real or not. The story of Metro Last Light was simply to "normal", if that makes any sense. Still a great game. Except for the stealth action, I swear it is way to easy in the game. I was playing on the hardest difficulty and I had absolutely ZERO issues with human enemies. I know the stealth in Metro33 could sometimes be full of rage, but once you got the hang out of it, it was very rewarding. The enemy AI was also kinda stupid. But at least they don't always rush at you like Zerg, but stay behind cover.

The only thing I REALLY(!) hated in Metro were those absolute garbage boss fights. I just hate monsters that work like a bullet sponge. It works for Doom or Quake, but not for Metro. The sad part is that they actually can do a better job as well, there are missions which feel awesome, like the Spiders which you have to keep at bay with your flashlight. Or situations where you have to avoid them rather than to fight them. I also felt that kill-enemy-wave-till-elevator-comes-down became at some point really predictable.

Still I can recomend both games a lot. They do not dissapoint.
 
I loved the Metro games, a lot.

One of the best FPS games I've played.

The atmosphere level is up there with Dark Souls and the original Fallout.

The gunplay is intense and satisfying, especially on Ranger Mode. Exploring the surface has provided some of the most memorable moments I've had in a shooter, up there with the Finales of Halo:CE and Halo 3 and meeting the Cyberdemon in DOOM.

The engine is ran by good ol' Slav Magic so it is both beautiful and very well optimized.

I always felt Metro was a spiritual successor to the excellent S.T.A.L.K.E.R series.
 
That's I think because some Stalker developers work on the Metro games, but I am not sure if I remember this correctly. I could be wrong here!

Anyway. I have read somewhere that they have the idea for the next Metro game to make it more of an open world. I dont know what to think about that. A lot of games these days follow that path, like the Witcher 3.

I mean such an approach to gameplay has good and bad sides. I always thought that Metro was not the worse game just because of its linearity. The fact that it is linear means that they can concentrate a lot more on the atmosphere. Albeit the idea of some open-world UNDERGROUND world sounds extremly fascinating. They really did a great job with the cities in both metro games, what would they do if they created a full city to explore?
 
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I liked the first Metro. I haven't played the new ones. They are very atmospheric. If Fallout had more of that I would be pleased.
 
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That goddamn swamp is the epitome of everything vile and unrelentingly terrible.

Besides that though, I like the idea of adding a survival idea into a post-apoc setting. Fallout did it with NV, but nothing like Metro.

Metro gave you the one thing most games don't. Fragility. You're not a 8 foot tall hulking super soldier, or a (insert whatever game or faction) war hero, who can take 15 bullets, multiple compound fractures, and massive amounts of shrapnel and keep moving.
 
Actually, the swamp was alright. What I really really really hated in ANY of the Metro games. Boss-fights. Or well, what you could see as such. I just doesnt work in my opinion to have monsters that can take 1 million bullets before they simply die. I mean they have clearly shown better ways how to solve it. Like the "blob-mutant" of D6, you don't beat it, as it is simply way to massive and big, you try to survive it. Or the bugs that you fight with your light. More of such creative situations. Not just bullet-sponges.
 
Is buying the redux worth it if you already own the old version? I have the original release version of Metro 2033, and although it's certainly a good game, I does have it's share of issues that should be fixed. I haven't really looked into what the redux versions are all about, does anyone know if it's just an HD texture update or if they actually re do the game? I don't really trust what the Steam store page says, I'd rather hear a personal experience before spending the cash.
 
IMO, Metro 2033 Vanilla is way better than Metro 2033 Redux, while Vanilla Last Light and Last Light Redux are more or less the same.

You gains more continuity, some side options and better performance, but you lose a good part of the challenge, as there is much more loot and much less darkness. Some areas in 2033 were pretty dark that you never were able to see the whole rooms you were in, while you see everything in later games. Also, i prefer the original design of the creatures, with more hair and dirt. Monsters are too clean in next games. You also lose a few options and moments after the Redux.

About the story and atmosphere, those are much better in 2033 than Last Light. You really think that days or humanity are leaning toward the end, that in 10-20 years, there would probably be no human left. You don't get that feeling in Last Light, in everyone mind his own business and don't care much about their doom. Also i think there are too much commies & other humans to fight in Last Light. Metro 2033 was more clever in making you face different treats in all chapter, and never make you face the same treat for too long, so you never get used to them. (Except Nosalis) But on the other hand, they already had the book source material for 2033 while they had to make up something for Last Light. But come one, who care about commies in post-apocalyptic scenario ?
 
i know this is old post. but i should remind you guys, an Open world metro will be most likely announced at gamescom 2016 at august.

its been fucking 2 year that metro dev were sighted at most major gaming convention, maybe at the next august they will finally reveal something.
 
I rather wish you had made a new thread on the general gaming for this for this. I would not call it exactly grave digging but this is still a very old message.
I am going to transfer it to there.
 
I really liked the first game. It was creepy, challenging and had a great atmosphere and story. For some reason I just couldn't get into Last Light. Played it for an hour or so, and just didn't feel it. It felt extremely railroaded, worse so than any CoD game I've played. And it seemed to lack any kind of horror elements that were present in the first one.

An open world version sounds interesting, but only if they manage to keep it as claustrophobic, dark and creepy as the first game. Which I sadly doubt will happen.
 
I really liked the first game. It was creepy, challenging and had a great atmosphere and story. For some reason I just couldn't get into Last Light. Played it for an hour or so, and just didn't feel it. It felt extremely railroaded, worse so than any CoD game I've played. And it seemed to lack any kind of horror elements that were present in the first one.

An open world version sounds interesting, but only if they manage to keep it as claustrophobic, dark and creepy as the first game. Which I sadly doubt will happen.
ohoho...sir you dont play last light for a hour

prepare for nasty surprise that awaits you after 4 hour or if you eccounter spiderbug
good luck.


Beware of the bloody phantom and Black mist
 
ohoho...sir you dont play last light for a hour

prepare for nasty surprise that awaits you after 4 hour or if you eccounter spiderbug
good luck.


Beware of the bloody phantom and Black mist

Hehe, yeah I know one hour is way too little to properly judge a game. I just didn't feel it back then, and haven't felt like giving it another go. I'm very tempted to replay Metro 2033 on the other hand. I might do that, and try Last Light again after. I've had a bit of an fps craving lately.
 
The gunplay in Metro 2033 is pure horseshit with unreactive bullet sponges as muties and stealth in Last Light is no better with either psychics or completely blindfolded people at the same time and location. The ending in LL is controversial to everything happend in the game before. Magic slavdriver engine with sudden fps drops in 2x2 room in 2033 is also here.
Other than that, pretty good games.
 
The gunplay in Metro 2033 is pure horseshit with unreactive bullet sponges as muties and stealth in Last Light is no better with either psychics or completely blindfolded people at the same time and location. The ending in LL is controversial to everything happend in the game before.
Other than that, pretty good games.
the ending is good to me, infact an improvement over the 2033.
i agree with the AI, but since i always playing in ranger hardcore i never eccounte bullet sponge mooks
 
I agree I enjoyed fighting humans a lot more in Metro than mutants. It just seems wrong to have creatures taking several shotgun blasts to their head ... while sliting thorats of humans with a knive no-problemo. I also think that the take-down mechanic made the game way to easy. Just get behind someone. Presh button. Enemy dies. It was a bit more difficult in the previous game where you had really to aim between the armor! Or you would alarm everyone around you. One of those moments where I realized quite fast, don't aim at the helmet ...
 
I really love the Metro games. They're some of the best FPS games ever made. I just wish for an RPG that takes place in the Metro universe, because it is a very deep and vibrant world that is a little bit wasted on the linear FPS model.
 
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