I'll may be in need of help again with some hex verification and edit...
I noticed a very annoying bug with broken electric systems in my mod, that strangely "repair themselves", so quickly even that they simply never appear to be broken when my maps are visited for the first time... That made me realize that entities (in this case turrets) heal themselves over time, even though their entity healing rate is fixed to 0. If I fix it to -1, it dies. What can I do? Could somebody check using hex edit which process is triggered to heal entities and find a way to stop that for NPC only?
I noticed a very annoying bug with broken electric systems in my mod, that strangely "repair themselves", so quickly even that they simply never appear to be broken when my maps are visited for the first time... That made me realize that entities (in this case turrets) heal themselves over time, even though their entity healing rate is fixed to 0. If I fix it to -1, it dies. What can I do? Could somebody check using hex edit which process is triggered to heal entities and find a way to stop that for NPC only?
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