Preview of Fallout 4

Dr Fallout

Centurion
I was looking around the web, reading some articles when I found this... this monstrosity of an article. Read it at your own mental health risk, it will either make you feel pretty pissed off or as stupid as a Brahmin.
http://www.highsnobiety.com/2015/07/03/fallout-4-development/

For those who have read it I'll give a bit of a rebuttal (make fun) to his ridiculous reasons.

1. So apparently, character customization is all about making your character look good. That makes sense... who needs skills, traits, perks, names, backstory when all that will matter is how you look! Also apparently building towns and houses defines your character, so if you want your character to be brutal and earn Even More GORE Perk just make a fortress! This is what modern 'RPG' players expect from a 'RPG'. It's frankly sad.

2. YAY!!! More guns and gore! MORE ROCK-IT LAUNCHERS!!! YAY!!!

3. MORE COMBAT AND GORE!!! YAY!!!

4. Gwafics! All about Gwafics!

5. Fair enough. Exploring is fun, even in Fallout 3.

6. Are you fucking kidding me?! I can't say more... just... read it and give it all the shit you can throw.

Read the comments below... so many Beth fanboys...
 
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It's scary that more and more people think like that. Soon the true RPGs will disappear into the garbage Bioware and Bethesda shovel out.
 
"Any game with RPG elements isn’t complete without customization options and Fallout 4 has plenty of them."
First sentence of his first point is already Bullshit. Doesn't bode well for the rest of the text...

"Fallout has always been full of assorted collectables and while many of them have been pointless in the past"
No, it hasn't you moron.

"The radar also lets you know what height your enemies are attacking from, easing the frustration of having an enemy show up on your map, but not knowing his exact location."
Yay for the game holding your hand even more.

The "More RPG elements than previous Fallout titles" is just... No, I won't even comment on that. I can't.


Dear god, so much Bullshit.
 
"Any game with RPG elements isn’t complete without customization options and Fallout 4 has plenty of them."
First sentence of his first point is already Bullshit. Doesn't bode well for the rest of the text...

"Fallout has always been full of assorted collectables and while many of them have been pointless in the past"
No, it hasn't you moron.

"The radar also lets you know what height your enemies are attacking from, easing the frustration of having an enemy show up on your map, but not knowing his exact location."
Yay for the game holding your hand even more.

The "More RPG elements than previous Fallout titles" is just... No, I won't even comment on that. I can't.


Dear god, so much Bullshit.

I told you it would be full of shit. I can't wait for more responses. It's so... sad some people believe in this crap. I can understand why no one replies to that last... reason (if it even is one). It's so god damn stupid.
 
You ought to read comments below the article. Some of those people are praising anything Bethesda as the game of the Decade. Why? Is humanity this retarded? None of these mouth breathing mooks would know an RPG if it shoved its dick up their nostril.
 
You ought to read comments below the article. Some of those people are praising anything Bethesda as the game of the Decade. Why? Is humanity this retarded? None of these mouth breathing mooks would know an RPG if it shoved its dick up their nostril.

I did... it's so sad. What is humanity coming too... so I'm getting ready for the apocalypse! Buying old RPG gems and creating a collection before Bethesda and it's 'RPGs' take over!
 
All of this means Fallout 4 feels more like a shooter than ever before

It's really strange when Role Playing Games with a high focus on Dialog are changed in to FPS games with a high focus on FPS mechanics and when they are seen as "true" RPGs. And the masses also applauds developers for doing this change. Because that's how RPGs should be like. All of them. Diablo, Planescape, doesn't matter.

One Gameplay to rule them all, One Gameplay to find them,
One Gameplay to bring them all and to bind them in the First Person
 
"The radar also lets you know what height your enemies are attacking from, easing the frustration of having an enemy show up on your map, but not knowing his exact location."
That was something in 3 and New Vegas that was unwarrantably annoying indoors with multifloor office buildings. REPCONN HQ and the ghouls... I'm pretty sure for example I can tell someone's probably upstairs when I hear footsteps resounding through the floor above me. This is a gameplay improvement, like the layered armored system, so on one side, I'm intrigued, but on the other, I'm am much more repulsed, having seen BGS' "rule of cool" approach through the debut and E3 trailers with vertibirds, a Todd Howard look-alike Vault Tec rep. and the dog.

And we know BGS' history since Oblivion with RPG elements. Sure, maybe they surprise us and Fallout 4 is a quite good RPG, but leaps in ability like that are rarely heard of.
 
My favorite of the comments (so far):

"Skyrim makes me wonder if Bethesda, unintentionally gave birth to a microcosm of evolving consciousness, every interaction with the games various species seemed too adaptive for an inanimate disc to reasonably be capable of. The code bethesda churns out must be guarded like the gold at fort knox. Seriously I can't put into words the emotional response that game evokes in the player. I took a count of every character I mades furthest along save, It added up to around 900
hours"

 
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"Enemies now have levels!"

uhmm they always had, that ain't new.
The fact they emphasized that makes me afraid we will have even more of the ultra-scaled leveling that was already a problem in FO3. As in, a Level 1 character with leather armor who just came out of the vault can fight Super Mutants because they're set to also be Level 1. Ideally you'd have a sort of range where Super Mutants only vary between, say, levels 20-25, so if you're too far below that you won't be able to take them. But Bethesda seems awfully focused on making sure every bit of content is available at every level and with any equipment, even when it makes zero logical sense.
 
So am I correct in that most of us are eager to see the true extent to which BGS bastardized Fallout (again) when Fallout 4 releases, or when some of the press reviews are out?

We all know that if Obsidian were making Fallout 4, it's pretty safe to assume they would not go with the dog companion trope, and use "Atom Bomb Baby" when advertising the game. Their approach would not focus on past iconic elements, like BGS' has, and instead be more original.
 
My eyes! I need to scrape my corneas of that cancer. I thought the funny parts were the "post apocalyptic sims", "everyone's most anticipated game this year", "being able to remodel the face of a melted Barbie doll is what an RPG is about". I might be paraphrasing a little but that's kind of what I got from some of it, that hid looks disgusting too.
 
The HUD looks fine to me, and I like it. Simple and straightforward, without any stylistic embellishments like Fallout 3's. I like that the health bar is continuous and not broken into discrete blocks.

Anyway, my prediction for NMA's review of Fallout 4 is that it will be a somewhat acceptable, but not great Fallout game. There will be your branching choices and consequences, which will not be as well-executed compared to say, New Vegas'. There will be praise for the improvements that come with a new engine (more memory for bigger environments, visuals benefiting immensely from the lighting, NPCs not phasing into terrain and being stupid in combat). There will actually be some praise for the main story, which will be Bethesda's best since Morrowind, but there will still be quite a measure to be desired from the writing - I expect it to be mostly coherent, but lack in moral ambiguity. I think there will be criticism of how they once again don't have an understanding of the spirit of the series (We got dogs! Power armor! deathclaws! It's Fallout!!!).
 
"Enemies now have levels!"

uhmm they always had, that ain't new.
The fact they emphasized that makes me afraid we will have even more of the ultra-scaled leveling that was already a problem in FO3. As in, a Level 1 character with leather armor who just came out of the vault can fight Super Mutants because they're set to also be Level 1. Ideally you'd have a sort of range where Super Mutants only vary between, say, levels 20-25, so if you're too far below that you won't be able to take them. But Bethesda seems awfully focused on making sure every bit of content is available at every level and with any equipment, even when it makes zero logical sense.

Yup. And mutated hillbillies much stronger than Super Mutants. Why bother with military research and dipping people in FEV when you can basically get incredible Hulks out of some yokels exposed to a mix of radiation and inbreeding?
 
1) It looks pretty
2) Gimmicks
3) "customization"
4) Story writing got left in the drive way
5) Didn't we learn all this at E3?

My reaction as someone who enjoyed Oblivion and Fallout 3. Thanks Bethesda for going towards gimmicks instead of good story and world. Can we bring the teams that made Morrowind and Oblivion back? At least Oblivion had better writing and story and world despite its technical instabilities.
 
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"Fallout 4 is also fully destructible. This gives players a whole new way to approach combat situations, as well as giving you more room to just blow stuff up for the sheer fun of it. Because, essentially, that’s what Fallout has always been about."

This kills the man.
 
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