Irwin John Finster
Sonny, I Watched the Vault Bein' Built!

I initially did not think this warranted its own topic, but I just finished playing more of Fallout 4 and this was my experience in that one or two hours:
*Preface: I do not actually know whether or not these quests are procedurally generated, but if they aren't they might as well be because they are all the same thing.
I began my game by setting up the MILA transmitter thing for Tinker Tom from the Railroad at the top of a raider-infested building that I had to clear out to do so. When I returned, I was surprised to hear him tell me he has more locations to set up his devices, and he hands me another MILA transmitter and I have another location to do the same thing again and again.
After walking away from Tinker Tom, Drummer Boy came up and gave me another base to clear out and set up for the Railroad. P.A.M. also had a base-clearing quest for me. So that is a total of 3 base-clearing quests so far.
After walking away from Drummer Boy, Doctor Carrington gave me another dead drop quest. This also appears to be repeating. So 4 procedurally generated quests in that one visit.
During this hour I fast traveled to Sanctuary Hills 3 times. Each time a new settler came up with the exact same dialogue telling me I had to rescue a friend who had been kidnapped by raiders and was being held captive in a building which would have to be cleared out. In addition, Preston Garvy had "something a little different for me this time" in that he had a new settlement for me to travel to in order to receive yet another base-clearing quest. So that is another 4 procedurally generated base-clearing quests where the only goal is to kill everything and loot. A total of 8 base-clearing quests from visiting just 2 locations within a one hour period.
I also completed a main quest: I had to travel to the Greenwich Genetics building and clear the entire building, kill a Synth Courser and loot the body. In other words, I had to do the exact same thing that the other base-clearing quests asked me to do. As you can see, even the main quests are of the "Go here, kill everything, loot everything" variety. I have probably cleared out Corvega Assembly Plant 3 times by now.
During this time, I hacked enough computer terminals that Nick Valentine decided I was adorable.
This game feels more shallow than Borderlands. I am in absolute shock at the quality of Fallout 4 after this 1-2 hour session I just had. It might actually be more shallow and inept than Dragon Age II at this point. I have played this game for 90 hours now and I have tried and tried and tried and all I have found is procedurally generated MMORPG grindfest quests. So far, very few quests stand out as not being procedurally generated base clearing quests, and that includes the main story. And given the fact that Cabot House and Kid in the Fridge are among the non-procedurally generated group, I don't think I can even believe people were paid real money for this. If there was an actual story-driven RPG in addition to this MMORPG grindfest, it would be an amazing game with lots of content. But without that RPG writing and dialogue, it's Bored-er-lands 3.
A final point: if this really was Borderlands 3, I would call it a tremendous improvement on the series. This is Fallout, and as such it is a tremendous dumbing down of the series.
*Preface: I do not actually know whether or not these quests are procedurally generated, but if they aren't they might as well be because they are all the same thing.
I began my game by setting up the MILA transmitter thing for Tinker Tom from the Railroad at the top of a raider-infested building that I had to clear out to do so. When I returned, I was surprised to hear him tell me he has more locations to set up his devices, and he hands me another MILA transmitter and I have another location to do the same thing again and again.
After walking away from Tinker Tom, Drummer Boy came up and gave me another base to clear out and set up for the Railroad. P.A.M. also had a base-clearing quest for me. So that is a total of 3 base-clearing quests so far.
After walking away from Drummer Boy, Doctor Carrington gave me another dead drop quest. This also appears to be repeating. So 4 procedurally generated quests in that one visit.
During this hour I fast traveled to Sanctuary Hills 3 times. Each time a new settler came up with the exact same dialogue telling me I had to rescue a friend who had been kidnapped by raiders and was being held captive in a building which would have to be cleared out. In addition, Preston Garvy had "something a little different for me this time" in that he had a new settlement for me to travel to in order to receive yet another base-clearing quest. So that is another 4 procedurally generated base-clearing quests where the only goal is to kill everything and loot. A total of 8 base-clearing quests from visiting just 2 locations within a one hour period.
I also completed a main quest: I had to travel to the Greenwich Genetics building and clear the entire building, kill a Synth Courser and loot the body. In other words, I had to do the exact same thing that the other base-clearing quests asked me to do. As you can see, even the main quests are of the "Go here, kill everything, loot everything" variety. I have probably cleared out Corvega Assembly Plant 3 times by now.
During this time, I hacked enough computer terminals that Nick Valentine decided I was adorable.
This game feels more shallow than Borderlands. I am in absolute shock at the quality of Fallout 4 after this 1-2 hour session I just had. It might actually be more shallow and inept than Dragon Age II at this point. I have played this game for 90 hours now and I have tried and tried and tried and all I have found is procedurally generated MMORPG grindfest quests. So far, very few quests stand out as not being procedurally generated base clearing quests, and that includes the main story. And given the fact that Cabot House and Kid in the Fridge are among the non-procedurally generated group, I don't think I can even believe people were paid real money for this. If there was an actual story-driven RPG in addition to this MMORPG grindfest, it would be an amazing game with lots of content. But without that RPG writing and dialogue, it's Bored-er-lands 3.
A final point: if this really was Borderlands 3, I would call it a tremendous improvement on the series. This is Fallout, and as such it is a tremendous dumbing down of the series.
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