PSM praises writing of Fallout: New Vegas

Brother None

This ghoul has seen it all
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PSM's preview of Fallout: New Vegas isn't in the stands yet, but magazine network site CVG previews the preview.<blockquote>Lead producer of Fallout New Vegas, Larry Liberty said: "We had to modify the dialogue engine from Fallout 3 to include the types of dialogue and options that we wanted.

"We want real, memorable characters. I think it helps you to remember parts of the world you'd otherwise forget."

As part of its world-exclusive cover feature, PSM3 played an extensive demo of New Vegas. The mag reported that it was 'apparent that Obsidian are much more comfortable behind the keyboard than the team that made Fallout 3 and, before that, Oblivion. The scripting is wittier, the characters more distinct.'</blockquote>Thanks King of Creation.
 
The Rybicki Maneuver? Already?

I can't say I'm shocked. If journos are going to pick any point to hype on New Vegas it has to be writing, because even they can't keep up the facade that writing in Fallout 3 was even halfway competent.

Good stuff, regardless.
 
Wait, didn't Fallout 3 receive awards for exquisite writing?

They say this game is even better? Holy crap! Lions!
 
Well, cynicism aside, this is fucking awesome news and one of the best yet.

I was really afraid they would have to work with that stupid engine limitation.

Uffffff. :clap:
 
Silencer said:
Wait, didn't Fallout 3 receive awards for exquisite writing?

They say this game is even better? Holy crap! Lions!

nTQYE.jpg

"YOU BETCHA!"

Excuse me... I have to go carve a portion of my brain out to forget that character again.
 
So what does it mean? Was there some sort of limit to dialogue writing inside the engine? If I remember correctly, there was a rather strict limit in Oblivion for how many words or whatever could be present in a dialogue line. Was that present in Fallout 3 also?

Anyways, sounds good.
 
Starwars said:
So what does it mean? Was there some sort of limit to dialogue writing inside the engine? If I remember correctly, there was a rather strict limit in Oblivion for how many words or whatever could be present in a dialogue line. Was that present in Fallout 3 also?

Anyways, sounds good.

This parody video had better dialogue and writing than the actual game.
http://www.youtube.com/watch?v=LnDnewDQc7U

As for limits, I'm not sure how that couldn't be worked around. ..or why that would exist.
 
Starwars said:
So what does it mean? Was there some sort of limit to dialogue writing inside the engine? If I remember correctly, there was a rather strict limit in Oblivion for how many words or whatever could be present in a dialogue line. Was that present in Fallout 3 also?

No, the character-hard-limit of Oblivion was already taken out in vanilla Fallout 3.

I'm not sure what they changed. Maybe some limitations on how many variables can impact dialogue, to include reputation and more repercussions for choices, maybe more complex dialogue trees. Who knows?
 
I have to say that i honestly thought Moira was one of the better characters in fallout 3.I saw her as being just as stupid as she was intended to be and her quests were pretty fun to do.Im a fan of 3 though, so i guess im a minority here.
 
Myron Rolle said:
No, the character-hard-limit of Oblivion was already taken out in vanilla Fallout 3.

Really? I think I read somewhere it was still in there..but I guess I misremember. Btw I just found out from reading rybicki maneuver article that you are Brother None/Kharn. Goshdarnit I was wondering where you were and who was this new guy : ).

OzzymO said:
I have to say that i honestly thought Moira was one of the better characters in fallout 3.I saw her as being just as stupid as she was intended to be and her quests were pretty fun to do.Im a fan of 3 though, so i guess im a minority here.

I am there with you, she was intended to be fucking annoying and I went with it.
 
If New Vegas get's a new / modified dialogue engine, it's pretty good news. The 'old one' is really bad. And with really bad I mean bad*10.
 
I'm not sure what they changed. Maybe some limitations on how many variables can impact dialogue, to include reputation and more repercussions for choices, maybe more complex dialogue trees. Who knows?

The biggest limitation in FO3 was the editor, where there is no editable tree view, everything is edited in a flat list, organized by quest, not by conversation (e.g. if you look up "Tenpenny Tower" you see dialogue related to that quest). So it's very difficult to write deep dialogue trees using that.

Really? I think I read somewhere it was still in there..but I guess I misremember. Btw I just found out from reading rybicki maneuver article that you are Brother None/Kharn. Goshdarnit I was wondering where you were and who was this new guy : ).

What's with the goddamn name changing on NMA anyways? Soon Kharn will have as many nicknames as Rex Exitium.
 
This is pleasant news. Very expected, but also the area that should be focused on in this game. Question is if commercial gaming press will be putting any emphasis on distinguishing between Bethesda's so called good writing and Obsidian's potentially good writing. Bethesda focusing Fallout 3 on more action and less dialogue was not unexpected since that is what people want. Will we see in-depth/critical journalism aimed at areas that the general public is not that interested in? I doubt so.
 
I wonder how many journos will go back and change their obscenely high reviews of FO3's dialogue after this.
 
Lies, Fallout 3 reached the pinnacle of game writing .
:roll:

[youtube]http://www.youtube.com/watch?v=05akmWwvzBQ [/youtube]
 
NV's writing will probably be better than FO3's but:
1) That's not exactly an achievement
2) Vast majority of journalists wouldn't know good writing even if it raped them
3) I can already see "Obsidian's writing is nowhere as good as Bethesda's". Just you wait.
 
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