Takashi
Chimichangas!
*stabs Randy with a spork*
PSM 100% independent playstation 2 magazine
PSM said:Article
Take one of the most popular PC role-playing games of the past decade, combine it with the gameplay of Baldur's Gate: Dark Alliance, throw in a little Hunter: The Reckoning to taste, and you end up with one of the better action RPGs in recent memory -- and certainly one of the most unique.
Set in and below the post-apocalyptic Wasteland, Fallout: Brotherhood of Steel doesn't look nearly as good as other games based on the same engine, but it more than makes up for this fact in gameplay and personality. Building on the combat system in Dark Alliance, the game allows you to lock onto enemies (although it'd be nice if it didn't auto-switch to the nearest enemy at all times) and perform evasive rolls and flips while doing so, giving you much more control over your character. Unlike the BGDA games, however, you're locked into one pulled-back camera psoition; it would have been really nice to zoom in closer to see the damage you're dishing out in more detail.
Fallout: BOS really shines in its character customization and interaction with other characters. Unlike the PC games, where you basically built your character from the ground up, FBOS provides you with three starting characters and then lets you use experience points to increase their prowess in a staggering number of categories. This gives players unprecedented control over what their character will ultimately become. The melee and ranged weapons are equally numerous and varied, with armor and explosives rounding out the upgrades.
The storyline and dialog are great Mad Max-ish fare, and definetly not for the kids. Any game with two-headed mutant cows can't take itself too seriously, and that's a good thing -- the dialog, NPCs, and situations are all darkly humorous and very memorable. It's a great game universe.
Luckily, you can share it with a friend -- and not just in a "watch me do this!" way. FBOS has a two-player co-op mode that makes taking on the radioactive monstrosities of The Wasteland more fun, but also introduces a bit of competition as you both go after the spoils of your victories.
So if you've been longing for a good action RPG, and would like to take on something other than skeletons and dragons for a change, FBOS is a great choice. Who knew that the apocalypse could be a good thing?
PSM Final Score: 8 Very Good
A suprisingly deep, well-written, and entertaining action RPG that offers lots of customization, co-op play, and a great game universe.
Captions
See that red outline? That tells you you're locked onto an enemy -- one of FBOS's nicer combat features.
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Toxic waste disposal is simple in the future -- just leave it out on the curb.
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The Wasteland is full of brain-fried bandits just asking to be shot, and you've got lots of interesting weapons with which to do it.
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Nadia, one of the three playable characters, is hot -- and we don't mean radioactive.
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You'll start out with simple pistols, but that doesn't mean you can't upgrade to some heavy-duty firepower later.
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Not all the action takes place on the radiation--scorched surface, and not all the enemies are mutants.
I see... Combining three old games somehow makes something unique? I see you suffer from short-term memory problems as well.Take one of the most popular PC role-playing games of the past decade, combine it with the gameplay of Baldur's Gate: Dark Alliance, throw in a little Hunter: The Reckoning to taste, and you end up with one of the better action RPGs in recent memory -- and certainly one of the most unique.
I see, so what you're saying is that this game is inferior to older games in terms of graphics, but that is compensated by the gameplay, eh? Let's look further...Set in and below the post-apocalyptic Wasteland, Fallout: Brotherhood of Steel doesn't look nearly as good as other games based on the same engine, but it more than makes up for this fact in gameplay and personality.
Whoa, conflicting messages! You say that FPOS is great for "builiding" onto the old combat system, yet it has all those flaws like not being able to zoom in or control where you're aiming. How is that "giving you much more control over your character" if it's all automated, and poorly at that?Building on the combat system in Dark Alliance, the game allows you to lock onto enemies (although it'd be nice if it didn't auto-switch to the nearest enemy at all times) and perform evasive rolls and flips while doing so, giving you much more control over your character. Unlike the BGDA games, however, you're locked into one pulled-back camera position; it would have been really nice to zoom in closer to see the damage you're dishing out in more detail.
Say whaaaaaaaaaaaaaaaat?Fallout: BOS really shines in its character customization and interaction with other characters. Unlike the PC games, where you basically built your character from the ground up, FBOS provides you with three starting characters and then lets you use experience points to increase their prowess in a staggering number of categories. This gives players unprecedented control over what their character will ultimately become.
Teh Irany.It's a great game universe.
You mean it wasn't a challenge before?FBOS has a two-player co-op mode that makes taking on the radioactive monstrosities of The Wasteland more fun, but also introduces a bit of competition as you both go after the spoils of your victories.
Keep telling yourself that.A suprisingly deep, well-written, and entertaining action RPG that offers lots of customization, co-op play, and a great game universe.
I still can't believe how this "feature" is being mentioned like it's some revolutionary gameplay factor. You don't see people praising games for allowing you to save your progress now, do you?See that red outline? That tells you you're locked onto an enemy -- one of FBOS's nicer combat features.
Huuuurhuur!Nadia, one of the three playable characters, is hot -- and we don't mean radioactive.
Ozrat said:Whoa, conflicting messages! You say that FPOS is great for "builiding" onto the old combat system, yet it has all those flaws like not being able to zoom in or control where you're aiming. How is that "giving you much more control over your character" if it's all automated, and poorly at that?
Here's where the shit starts to get good.
Say whaaaaaaaaaaaaaaaat?Fallout: BOS really shines in its character customization and interaction with other characters. Unlike the PC games, where you basically built your character from the ground up, FBOS provides you with three starting characters and then lets you use experience points to increase their prowess in a staggering number of categories. This gives players unprecedented control over what their character will ultimately become.
Character customization?!?!?!?
WTF is he talking about here? Is that referring to how you can chose between three characters? I honestly am completely lost about this comment. Anybody know what he's talking about?
I still can't believe how this "feature" is being mentioned like it's some revolutionary gameplay factor. You don't see people praising games for allowing you to save your progress now, do you?See that red outline? That tells you you're locked onto an enemy -- one of FBOS's nicer combat features.
Basil Zen said:...but I can tell you that playing a previous Fallout game is in no way a prerequisite for knowing if a game sucks or doesn't suck.
Haven't read OPM in a while, anyone know what they gave it?
Official U.S. Play Station Magazine, March 2004, issue78: devoted a fifth of page 98 to a FO:BOS review. 2.5 of 5 stars.
Stampede said:I don't think I've seen PSM give a game below a six in a long, long time. They're Sony's bitch magazine, after all.