Quakecon 2015: Fallout 4 details

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IGN posted some new information from Quakecon 2015. There may also be leaked audio of the Fallout 4 demo according to Reddit.




LOOTING: Looting will be in real time with no pause whatsoever.


NAMES: The 1000 Names Todd Howard mentioned will be varied; some of them are ridiculous like Mr. Fuckface!


CITIES: A bit of Diamond City was shown (Concept Art). Some attendees say that it was covered in snow. The gameplay was located in Lexington!


DIALOGUE: Dialogue will be incredibly flexible sometimes having the option to have a conversation with 2 other people at the same time.


COMPANIONS: Companions confirmed are a female named Piper located in Diamond City, a robot similar to Codsworth, and Preston Garvey who is part of a group called the Minuteman. There will also be relationships like in several of the Bioware titles.


PIP-BOY: When you look at the Pip-Boy the game will pause as in Fallout 3 and Fallout: New Vegas. The inventory is also easier to get to.


ANIMATIONS: There will now be animations when you are using meds such as Stimpak. There are a lot of different animations, and they're way more detailed than before; even Dogmeat has a ton of little detailed animations for everything he does. AI will now also have the feature of jumping and climbing through some obstacles.


KARMA/REPUTATION: There'll be procedural reactions to you based off your reputation and Karma.


WEAPONS: There was an Automatic Plasma Rifle, but not really anything else. You can also find modified weapons in the Wasteland. This may depend on your luck. You can also melee with your weapon even if there's not a bayonet attached to your weapon!


PERKS/PERKS UI: 7 Categories and 10 Rows. Intimidation and Attack Dog! Perks will also be depend on your SPECIAL.


GHOULS: Ghouls have changed a lot now from their previous two appearances.


LEGENDARY: Many other enemies will be legendary. Even human-like creatures such as Ghouls.


BEHEMOTHS: Some Behemoths were unquestionably bigger than the one in the trailer. Some even say as big as they were in Fallout 3.


HACKING: Nothing special to talk about.


BOOKS: Some books are now readable.


SKILLS: No such thing anymore. Will be replaced with Perks.
 
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From the Live Stream text:

We're now in a place called Corvega. It's a power plant. You can hear other people talking further into the facility. They're raiders. The character uses VATS and blasts apart a guy's head. It's nasty.

The Corvega is the name of a fucking car, you misanthropes. >_<

(That was directed towards Bethesda, not IGN, though some of them are also misanthropes.)
 
From the Live Stream text:

We're now in a place called Corvega. It's a power plant. You can hear other people talking further into the facility. They're raiders. The character uses VATS and blasts apart a guy's head. It's nasty.

The Corvega is the name of a fucking car, you misanthropes. >_<

(That was directed towards Bethesda, not IGN, though some of them are also misanthropes.)

Misanthropes? I thought we at NMA were the misanthropes, not the happy, bubbly, life-and-modern-gaming-loving-folks at Bethesda and their fanbase.
 
From the Live Stream text:

We're now in a place called Corvega. It's a power plant. You can hear other people talking further into the facility. They're raiders. The character uses VATS and blasts apart a guy's head. It's nasty.

The Corvega is the name of a fucking car, you misanthropes. >_<

(That was directed towards Bethesda, not IGN, though some of them are also misanthropes.)

The weird thing is Bethesda knows this; Fallout 3 had a Corvega Factory just north of DC (IIRC it had ants inside). Is this potentially a transcription error?

I guess it's possible there's a Corvega factory in Boston too and the locals had converted it to a power plant before the Raiders took over? You'd think that "keeping Raiders out of your power plant" is a good idea.
 
Funny they waste time making a shitload of 3 page long books but they couldn't be assed to implement a Skill system....

Can't wait to hear about how immortal NPCs make the story so immurshive.
 
I don't how to feel about this, there is so little that I found interesting and the rest is killing the little bit of hope that I had. Guess it is disappointment, strange, since I didn't had high expectations. :|

Looting in real time, dialogue with two more people, reputation is still in, are some of the things that I liked but the rest kills any hope that I had, no more skills, behemoths, wasted effort on the names and on the readable books. It all adds up with the stuff revealed at E3.

I want to know if the new animations (stimpak and such) can be interrupted by enemies and etc or are they just ''quick'' animations ( like the healing in Far Cry) and that the ''new ghouls" are coming back to their older form like in the classical Fallouts or they are heading more into Beth's zombie style. Did they limp in the older games?

Companions confirmed is Piper (A girl character, and no she's not that hot.)

This was an expectation? What studio do they think this game belongs to? Bioware? :grin:
Wait, romance is in? Today's not April's 1! Hehehehehehehee........:puppy-dog:
 
Well Ghouls always limped and had frail bodies, it was in FO3 where they made them Olympic runners and able to use Missile Launcher. So they would be going back to what they were.
 
From the Live Stream text:

We're now in a place called Corvega. It's a power plant. You can hear other people talking further into the facility. They're raiders. The character uses VATS and blasts apart a guy's head. It's nasty.

The Corvega is the name of a fucking car, you misanthropes. >_<

(That was directed towards Bethesda, not IGN, though some of them are also misanthropes.)

It was probably IGN's mistake. I don't think that guy has even played 3.

Todd Howard's explanation of perks.

"So you have this Vault-tec [inaudible] with all of your perks, and there is a separate perk for each S.P.E.C.I.A.L. and each value of that S.P.E.C.I.A.L. from one to ten. So if you have a S.P.E.C.I.A.L. in that you can pick one of those perks right away. So like this intimidation perk, if you have a high charisma, allows you to control other people. And each perk for the most part, except for a few exceptions, has multiple ranks. So we have combined the previous skill system into this as well. So if there are seventy base perks and then you add all the ranks, you're getting around 275 of these.
So, when you're coming out of the vault, if you decided to go right to a 10 on a stat and lower your other ones you can be some very cool perks. We've found that playing the game over time, this gets us some really cool different play styles. So very, very cool, fun leveling system in the game. " -Todd Howard, Quakecon 2015


Its honestly not that bad.
 
Todd Howard's explanation of perks.
"So you have this Vault-tec [inaudible] with all of your perks, and there is a separate perk for each S.P.E.C.I.A.L. and each value of that S.P.E.C.I.A.L. from one to ten. So if you have a S.P.E.C.I.A.L. in that you can pick one of those perks right away. So like this intimidation perk, if you have a high charisma, allows you to control other people. And each perk for the most part, except for a few exceptions, has multiple ranks. So we have combined the previous skill system into this as well. So if there are seventy base perks and then you add all the ranks, you're getting around 275 of these.
So, when you're coming out of the vault, if you decided to go right to a 10 on a stat and lower your other ones you can be some very cool perks. We've found that playing the game over time, this gets us some really cool different play styles. So very, very cool, fun leveling system in the game. " -Todd Howard, Quakecon 2015

Its honestly not that bad.
Not sure if I got it right. Now you'll get a set of different 'base' perks/abilities combination depending on your starting SPECIAL, and during leveling up you can choose to rank up those perks (if it has multiple ranks)?
So if I'm a cheating bastard with all-10 SPECIAL, I got 70 perks right at the beginning?
 
Well Ghouls always limped and had frail bodies, it was in FO3 where they made them Olympic runners and able to use Missile Launcher. So they would be going back to what they were.

Hmm, I never noticed it. Must replay the olders before trying 4
 
How can anyone even consider this replacement a good thing and still call themselves a fallout fan? This system is awful. here is no longer any real character build, this new system also made some stats into outright dump stats and it just becomes "Stat builds" where you won't be encouraged to mix skills because perks are just tied to a single SPECIAL stat rather than having perks that had multiple requirements and thus served as narrative tools for your roleplaying too. No difference between "ranged weapons" because the yare just controlled by Perception completely, Crticals are a bar that fills up instead of actually being a random occurrence, how can people even say this results in more variety? Gonna bet half the perks are just Percentag increases and the few "crafting perks".
 
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I don't reallyy mind romance per se- what I do mind is every single companion being bi that's stupid and lazy from a storytelling standpoint. I'm fine with the option to have gay or even bi companions but the only reason Bethesda is making ALL companions bi is because they're terrified of denying the PC a single choice.
 
So they're saying one of the companions you can't have a relationship with is Cogsworth. Why not? It's not like there haven't been sex robots in Fallout before.

Like Fisto in New Vegas. Would be awesome to have someone like that as a companion. :p
 
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