First off... Are you refering to my probs with the medkits? I extracted everything then put the patch back on to make sure I had it all right. As far as editing the medkits etc, the ent wouldn't open in the editor... So I just put the old files in temp to place the items then put the new ones back... *shrug*
As far as the special armors go.. I extracted them and renamed them, and set them up as a new item. So I got 2 sets of the raider/reaver armors.. 1 is the orig set and the 2 is the test set I was fiddling with.
Yeah I understand I can force the armors on chars by equiping them on their ents. And I found that if you flag someone a raider they can wear raider and normal armor... But im wondering if there is a way that normals can wear raider and reaver armors.
Not sure if you answered that, if you did I guess I didn't understand it. Sorry.
Essentially what I'm trying to do is make my own mission to insert into the original campaign as a test run while I figure everything out. Then I'll go onto a bigger project possibly.
Essentially I wanted to seed some raider or reaver armor in the mission that you can loot. Can loot it fine etc etc, modified them so you actually get a description, but my team can't equip any of it cause their all humans. So I'm trying to figure out how to allow the normal charaters to equip it normally in game. (Translation a new armor model that the players can use. Seeing its pretty limited.)
Not sure if I made any sense in that rambling or not. I appreciate the help.
EDIT: AH HA! Got it. I didn't fully understand what you were saying at first, but then your mention of Tribal popped in while I was overlooking an ent file. So I changed the Race Type flag from BOS to Tribal and poof the squadies can wear the armors now.
Thanks a lot for the help. Can't believe one little tag of BOS was the bloody problem lol.