As the title says- I got a couple of scripts that execute code in the map_update_p_proc. Now the problem is, this code is only executed every ~30 seconds or something.
Now the question is: Do we have any way to *force* a global map update call? I don't mean a simple "call map_update_p_proc;", but basically triggering the roughly every 30 seconds call in this very moment?
I don't really want to send messages via map script to all my stuff which then triggers a timed event, etc... if I could as well just quickly force their map_update code. Another way to circumvent this would be to initialize a dialogue screen, but that only works in specific scenes...
Now the question is: Do we have any way to *force* a global map update call? I don't mean a simple "call map_update_p_proc;", but basically triggering the roughly every 30 seconds call in this very moment?
I don't really want to send messages via map script to all my stuff which then triggers a timed event, etc... if I could as well just quickly force their map_update code. Another way to circumvent this would be to initialize a dialogue screen, but that only works in specific scenes...