Rank the DLC's

What is the best DLC?


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Akratus

Bleep bloop.
As the topic title implies, rank how enjoyable you've found the DLC's to be.

For me it's:

1. Dead Money
2. Honest Hearts
3. Lonesome Road

And I've not finished Old World Blues.

Dead Money was very different from the main game, and had actual challenge that was not just monsters with more HP and DMG. It also had a great story and characters.

Honest Hearts had nice choices, environments and fit perfectly with how I roleplayed my NCR courier.

Lonesome Road will need another playtrough from me. It had unsurprising gameplay and levels, not too many new weapons/equipment and very few characters. Also, I didn't figure out what Ulysses actually ment with his long speeches.

So what's your opinion?
 
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If I absolutely had to rank all of them, I think I'd do;

1.Lonesome Road
2.Dead Money
3.Honest Hearts
4.Old World Blues

This isn't to say I didn't enjoy any of them, I think they're all really well-designed and thought out, and I enjoyed all heads and shoulders above most common DLC. I just really enjoy Lonesome Road's 'final meeting' feeling it conjures the whole DLC. Dead Money probably has the strongest self-contained story, while Honest Hearts is a very interesting moral question and just very pretty scenery. Old World Blues is hilarious, but probably the weakest story of them all.
 
1) Dead Money= Despite what some people said, I think this DLC had the best environment, companions, plot and ending. Puzzling a bit, but it's a thrill you won't get in other DLC.

2) Old World Blues- Wackiest and funniest of all, I believed the devs simply try to make a light-hearted DLC once in awhile, and its good. Got some sweet weapon and armor too.

3) Honest Heart- Joshua Graham, the Burned Man, Malpais Legate and...urrmmm The Survivalist.

4) Lonesome Road- Never expect too much from this one, so I didn't really disappointed too see how boring, annoying and self righteous prick Ulysseus were. I don't like the weapon, but the Riot gear is awesome.
 
They were all pretty terrible, but for sake of argument..

1. Dead Money
2. Honest Hearts
3. Lonesome Road
4. Old World Blues

DM had the strongest characters and narrative, HH was the most fun to re-play, Lonesome Road was pretty excellent but was sorely hurting for lack of NPCs, and OWB was just kind of a mess of good ideas.

Also, I'm still pissed Lonesome Road didn't get a little introductory video, and that Dead Money was the only DLC with those info slides you get when the game is loading. Those rocked.
 
RRBM said:
Also, I'm still pissed Lonesome Road didn't get a little introductory video,

I have been thinking about that one for a while now and I think Obsidian did this on purpose.
The origin of the Divide was for the player self to discover as it ties in to the player's background prior to Fallout New Vegas, as does Ulysses.

By going in detail about the Divide as with the Sierra Madre and the Big MT, the revelation would loose its impact.

Plus the Divide is more of an expansion of the Mojave rather than a separate land like the Sierra Madre, Zion Valley, or the Big MT.
 
1. Old world blues
2. Honest hearts
3. Lonesome road
4. Dead money

If I am honest, I really didn't like the new vegas DLCs. In all of the main quests of the dlc they all seemed much too linear for a fallout game, and any NPCs in the environment were purely there for the main quest, with very little in the way of side quests. After most of the DLCs' endings the characters just ceased to exist. Where did everyone go in Honest Hearts?

My favorite would have to be Old world blues, because of the sinks' AI backed furniture. There were quite a few side quests which ultimately decided the appliances' fates, but also didn't actually tie in with the main game. I don't just think about the things on the side when I play these add ons, mind you. I thought that the plot of Old world blues was the best, and the conversation that you have with your own brain, whilst ridiculous, I found to be one of the most entertaining experiences of Fallout New Vegas.
 
1. Dead Money
2. Honest Hearts
3. Old World Blues (didn't finish it)
(Never played Lonesome Road).

I'm supposing that it'd be better to have DLC that add to the vanilla game (additional quests that further develop your Courier, reveal some backstage Pre-War fighting and Post-War action heavily related to New Vegas, etc.) because when my character travels miles of desert to some Canyon, gets trapped in a casino, or gets teleported or something to a Pre-War military base it takes away from the experience.
 
In order of like.

Old World Blues - As it says in my sig, SCIENCE! Always loved the campy B movie sci fi vibe in Fallout games so it was nice to see it in the limelight.

Dead Money - A complete little package that ties in with the wasteland while still managing to incorporate a full story and interesting characters and writing.

Lonesome Road - Respirators... and other stuff. It wasn't as tight as Dead Money in the storytelling and the big bad was a bit of a twit but the experience was fun.

Honest Hearts - View it as a loot run, beautiful scenery and a nice exploration feel but the actual story felt very thin.
 
1. Dead Money - When I first played it, I would have put OWB first, but after several months away from the game, Dead Money is the one that sticks in my gut. I still feel chills from the first time I slowly put the pieces together on what happened on the night the bombs fell, heard Vera's anguished, "Is that you, Sinclair?" from around the corner, and listened to Vera's farewell on the radio upon returning to the bunker. As the closing slideshow rolled, I found myself missing Christine, and wishing my character could have taken her back to civilization and let her find some peace. I can't remember ever having a more moving and personal role playing experience.

2. Old World Blues - I enjoyed the zaniness, but the underlying pathos still haunts me. The houses in Higgs Village remains one of my favorite environments ever.

3. Honest Hearts. Joshua Graham is awesome - easily the most memorable character from any of the FO series. Beautifully written and acted, Graham was precisely the sort of charismatic anti-hero Caesar and Ulysses needed to be. He made me want to forget all of the many atrocities he freely admits to committing, to the point where I'm almost willing to commit a whole new set of them at his request. There was more depth in five minutes of Graham dialogue than most movie villains will have in two hours. Unfortunately, I found the rest of the DLC mostly forgettable.

4. Lonesome Road - Disappointing. Just... disappointing.
 
Independent George said:
3. Honest Hearts. Joshua Graham is awesome - easily the most memorable character from any of the FO series. Beautifully written and acted, Graham was precisely the sort of charismatic anti-hero Caesar and Ulysses needed to be. He made me want to forget all of the many atrocities he freely admits to committing, to the point where I'm almost willing to commit a whole new set of them at his request. There was more depth in five minutes of Graham dialogue than most movie villains will have in two hours. Unfortunately, I found the rest of the DLC mostly forgettable.



I respect your opinion, but could you please elaborate a bit on Grahams character? To me he felt very underdeveloped and didn't say any "real" thing except those silly bible/mormon quotes over and over again.. I would've preferred him less like a religious looney and more like a "normal man". Agreed with you that the rest of the dlc was forgettable.
 
1:Dead Money : I loved the atmosphere in this DLC. The creepy ass and tough enemies, accompanied by the fact that there was just no place to hide (seriously, on hardcore mode the gas really kills you!) gives the game more of a survival horror feel, which I am a great fan of.

2: Old World Blues : FUN! Not only is it challenging, but the scientists and the dark humor present here is a real enjoyment to sit through. though I did find it odd that for a DLC inspired by the weird science of B rated sci fi movies, there was more of an emphasis on the Melee and Guns skills than energy weapons and science skills :/

3: Honest Hearts : This has probably the most beautiful environments throughout the entire fallout series (I mean, it has RAIN!), and is very open ended. It also introduces .45 weaponry, and I was wondering when those will turn up. However I also found the main story to be kind of dull, and overall not very memorable. Also, WTF is with "A light shining in the darkness"? It deals crazy amounts of damage if you have the soldier perk, like 96 dmg per hit (not per second)

4: Lonesome road : Well, the map was kinda cool, and that auto rocket launcher was nice...but overall it was kinda...well, meh.
Still, launching the nukes was fun! :lol:
 
1) Dead Money: awesome work on the characters and their dialogues (haven't see that since Planescape: Torment). Also I think they did not fail at all to create this "survival horror" atmosphere.

I still feel chills from the first time I slowly put the pieces together on what happened on the night the bombs fell, heard Vera's anguished, "Is that you, Sinclair?" from around the corner, and listened to Vera's farewell on the radio upon returning to the bunker. As the closing slideshow rolled, I found myself missing Christine, and wishing my character could have taken her back to civilization and let her find some peace.

Same here.

2) Lonesome Road: I'd say this one gets the "unfair" advantage of being the one where you learn the most about the Courier and Ulysses. But I also loved the "ruined place" scenario with it's inclined buildings and concrete caves. I enjoy the combat too but it was not so special. I was surprised at the Fallout 3 references ("so Obsidian tried to give a good use to that shit, eh? let's see how that turn out"), although there was not much of that in the end. One thing I didn't like was the "lulz xplode bombs!" thing, but really nice DLC anyway.

3) Honest Hearts: I had quite some hope for this one, with all the "tribal setting" and "omg Burned Man!" stuff - but the only think I liked was combat (which I really enjoyed here) and the Survivor's loot :D. Take that away, and I see no real reason to play this DLC, not even the very small amount of info about Ulysses you get.

4) Old World Blues: I did not like all the "humor"... I've read the post-mortem thing with Avellone, so I perfectly understand what they were trying to accomplish. Not saying they failed, just saying I didn't like it. I am not against the parody of "science fiction movies from the 50's", but the change from "dark" to "laugh" (mentioned by Avellone, and done on purpose) was too radical in my humble opinion. I think that simply adding the style of such movies to the technology and architecture of Big MT would have already been enough of a parody.

Maybe, if characters were speaking more normally during dialogue, and all those "exclamation marks" were left for certain recorded messages, for example, access to a video archive which showed what a "we have developed this great new tech!" propaganda would have been like, the parody would still be there, the humor would not change so violently, and it would have added to the contrast between the "future that could have been" (Avellone's literal words if I remember correctly) and the present.

5/6) Courier's Stash/Gun Runners' Arsenal: no body mentioned these? No surprise, they just add LEWT! :P
 
Surf Solar said:
I respect your opinion, but could you please elaborate a bit on Grahams character? To me he felt very underdeveloped and didn't say any "real" thing except those silly bible/mormon quotes over and over again.. I would've preferred him less like a religious looney and more like a "normal man". Agreed with you that the rest of the dlc was forgettable.

Different strokes, I guess. I loved Graham precisely because I didn't think he was a religious looney - quite the opposite, in fact. This was the most sincere treatment of religion I've ever seen in a video game character. He doesn't proselytize, or try to justify his actions through theology, or claim any divine inspiration, or any of the typical caricatures. Instead, he came across to me as a serious person who owes his life religion, is genuinely aware of and anguished by the evils he's committed, and is determined to return to the path abandoned. When he speaks of family and tribe, his shame at returning to New Canaan and the grace of his welcome back, it felt like he was genuinely humbled by it.

And what gets me is that, even though it's obvious that he's choosing a very bloody path for the tribe, it makes perfect sense. The paradox of fighting his new war with the exact same brutality he's trying to atone for is completely in character for him. And he makes his case with such conviction and charisma that it seems so natural that the Dead Horses would follow him to war, and that the Sorrows would eventually revere him over Daniel. Hell, by the end, I wanted to slaughter the White Legs, too, and was sorely tempted to let him execute their leader, even though I was well aware of the full import behind such an act.
 
1. Old World Blues: fresh unique setting that works in isolation, a lot of bang for your buck.

2. Dead Money: good atmosphere even if the engine doesn't loan itself well. Great writing on companions.

3. Lonesome Road: awful writing, awful gameplay design, great atmosphere.

4. Honest Hearts: awful, annoying NPCs, awful setting, uninteresting story where you can't join the Legion-side. Rushed, weak DLC.
 
Independent George said:
I loved Graham precisely because I didn't think he was a religious looney - quite the opposite, in fact. This was the most sincere treatment of religion I've ever seen in a video game character. He doesn't proselytize, or try to justify his actions through theology, or claim any divine inspiration, or any of the typical caricatures.

He does if you let him execute Salt-Upon-Wounds. "God's will".
 
Eternauta said:
Independent George said:
I loved Graham precisely because I didn't think he was a religious looney - quite the opposite, in fact. This was the most sincere treatment of religion I've ever seen in a video game character. He doesn't proselytize, or try to justify his actions through theology, or claim any divine inspiration, or any of the typical caricatures.

He does if you let him execute Salt-Upon-Wounds. "God's will".

Or you can tell him to "Cap General Gobbeldygook here"
 
1. owb.
2. DM.
3. LR.
4. HH.

Every dlc has something different that I enjoyed in a unique way. It depends on my mood. For now, LR is the best...but...
 
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