Ratty counts down his favorite games

Ratty Sr.

Ratty, except old
Moderator
Orderite
Having read Per's "Top 10 Games" list (which reads more like a "Top 10 Games That Either Suck Or Are Known To About Six People, Likely Because They Suck" list), I decided to write my *own* top 10 list. But like the no-good lizard he is, Per cheated and actually created two *separate* top 10 lists, one for single player games and another for multiplayer games. Not me, though. Unlike reptiles, we rodents do *not* deceive people with such perfidious schemes. Oh, no. We have *integrity*. Therefore I'm going to post a single, unified *top 20* list that contains no ambiguous bullshit and leaves no doubt regarding my gaming preferences. In your face, lizard!

Anyway, let's get started:

20. Red Baron, Dynamix / Sierra Entertainment (1990)

One of the two flight sims I actually enjoyed (the other is Crimson Skies, and no, it won't make this list), this World War I air combat simulator was one of my very first PC games and the first game that blew me away with its realism, fantastic presentation and sheer playability. While not so realistic as to alienate a newbie player like me, Red Baron still boasts a decent flight model and provides a solid flying experience. Dogfight action is superb for such an old game, and difficulties such as the player getting injured or machine guns jamming at worst possible times only add to the challenge.

The game offers an impressive number of diverse British, German and French aircraft, from Morane-Saulnier Bullet to Sopwith Camel to Red Baron's own Fokker Dr.I. The simple, yet handy mission generator provides ample opportunity to take those birds out for a spin, though the campaign is where the real fun's at. Spanning the entire 1914-1918 period and letting the player assume the role of a British or German fighter pilot, the campaign is not only extremely entertaining, but also historically accurate. As months go by, new, more advanced aircraft are deployed and become available to the player. As the war unravels and fronts shift, the player is transferred from airbase to airbase and notified of important events, such as crucial battles and deaths of real-life fighter aces. Speaking of which, certain missions give the player opportunities to test his or her skills against famous historical pilots, including Manfred von Richtofen himself. Good performance on the player's part yields awards in form of medals and promotions, which create a genuine sense of accomplishment and do wonders for one's ego.

It's also worth noting that a sequel called Red Baron 3D came out in 1998, but it was broken to the point of being nearly unplayable. Official patches fixed some burning issues, introduced 3D acceleration and made the multiplayer mode not suck. Even after the official support ended, laborious fans continued improving the game on every level, from graphics to flight model, and as of 2005 the game is completely patched up. What's more, the latest mods add vastly improved flight and damage models, stunning visuals and a number of new fighters, making Red Baron 3D the best WWI flight sim ever, bar none. It isn't on this list because I haven't played it properly yet, even though I have been planning to for ages now. Once I do, there is a good chance this list will need an update.
 
Make one yourself and see what happens. :P

And learn how to spell properly.


Ratty, ever considered putting Custer's Revenge on your list?
 
Schuljunge said:
i guess, only admins are allowed to do such stupid lists. :roll:

Err... I suppose if you could develop a reputation for knowing a great deal about games and write a thorough review of them... you could make one too.
 
Ratty said:
Therefore I'm going to post a single, unified *top 20* list that contains no ambiguous bullshit and leaves no doubt regarding my gaming preferences.

You just had to drag it out into next year, didn't you? 20 games? Most people haven't PLAYED 20 games! F**king showoff!

In your face, lizard!

Oh, it's on now!

20. Red Baron, Dynamix / Sierra Entertainment (1990)

A flight simulator? You give us a FLIGHT SIMULATOR? This is the f**cking game you'd put on the same level as the holy Fallout, by including it on the same list as I assume you eventually will? Yeah, that's great. HUGE RPG POTENTIAL THERE. "Oh, I wonder what I'll do in the game today, oh, I know, I'll just HIT THE MECHANIC IN THE FACE WITH A SHOVEL. That'll have consequences! Oh, no! You mean I CAN'T? Great, then why am I playing?" But I bet you're all, "Look at me, I'm Wingman Ratty, I'm doing loops over a BIG BLURRY TEXTURE which represents f**king CROATIA! OMG propellexorz TEH SHINEYE#~!!!11"

Ratty, you suck.

I played a WW1 flying game once, Wings I believe. It was OK until it got f**cking monotonous.
 
Ratty, you're my last hope (after my belief in the world being utterly trashed by Per's list), so don't let me down buddy...

(never played the red baron, so i cant tell if it's good or not)
 
Per said:
"Look at me, I'm Wingman Ratty, I'm doing loops over a BIG BLURRY TEXTURE which represents f**king CROATIA!

:lol: Oh man. These admin game lists are going to spark some of the best NMA debates ever.
 
mr. pastorius said:
Ratty, ever considered putting Custer's Revenge on your list?
Heck no. I didn't even play that game. I never play pornographic games. I don't need to, because I get laid, like, all the time. In fact, more often than not my life feels like an endless porn flick, but without strap-on dildos or gay sex.

Per said:
A flight simulator? You give us a FLIGHT SIMULATOR? This is the f**cking game you'd put on the same level as the holy Fallout, by including it on the same list as I assume you eventually will? Yeah, that's great. HUGE RPG POTENTIAL THERE. "Oh, I wonder what I'll do in the game today, oh, I know, I'll just HIT THE MECHANIC IN THE FACE WITH A SHOVEL. That'll have consequences! Oh, no! You mean I CAN'T? Great, then why am I playing?" But I bet you're all, "Look at me, I'm Wingman Ratty, I'm doing loops over a BIG BLURRY TEXTURE which represents f**king CROATIA! OMG propellexorz TEH SHINEYE#~!!!11"
:lol:

Yeah, anyway, none of that changes the fact that my list already beats your list, even though I posted only one game so far. Hell, my list would own your list if it contained *no games at all*! Damn I'm good!*

* If you can't name that quote, you suck. Well, more than originally believed. Har, har!
 
KQX said:
:lol: Oh man. These admin game lists are going to spark some of the best NMA debates ever.

i doubt so, more like the most spam Threads ever.

Pers list is more like the year 1996, Ratty´s list is maybe 1999.
dont think im gonna make a list, this is so Schindler-like.
 
Alright, enough of this unproductive banter. It's time to pwn Per once more:

19. FIFA World Cup '98, EA Sports / Electronic Arts (1998) (duh!)

Imagine that! A sports title on my top 20 list, and one developed and published by EA no less!

In all seriousness, WC98 is one damn fine game, and even someone who hates EA and everything they stand for (someone like me, for example) can agree on that. It features pretty much everything you would expect from a FIFA game of old - superb presentation, more teams than you can count, professional commentators, multiplayer and, above all, great, addictive gameplay.

However, those aren't really the main reasons I got addicted to the game and played it for weeks without relent. No, the main reason I exalted WC98 to the 19th place on my list is the event the game is based on - namely, 1998 FIFA World Cup. I may be allowing my patriotic bias cloud my judgement here, but it was in that very Cup that my country's A-team scored impressive victories against Germany and the Netherlands, crowning their fantastic streak with a well-deserved third place. For a month Croatia lived and breathed football, and gamers like me consumed EA's WC98 like cocaine to keep us going until the next match. Simply put, it was a great game that complemented a great tournament, but if it weren't for the great tournament, it would have perhaps been just another FIFA. Perhaps. But probably not. After all, I still play it every now and then, and I imagine I will be playing it ten or twenty years from now, if only to bring back memories of that glorious French summer.

We'll be singing, while we're winning, we'll be singing...
I get knocked down, but I get up again, you're never gonna keep me down!
I get knocked down, but I get up again, you're never gonna keep me down!
 
Ratty said:
We'll be singing, while we're winning, we'll be singing...
I get knocked down, but I get up again, you're never gonna keep me down!
I get knocked down, but I get up again, you're never gonna keep me down!

That song always reminds me of that blue chicken-mascot (Footix?) that danced around in the game's menu. :P

Truly a great game. Along with FIFA 98 and 99, it is probably among the last great football games EA has released.
 
Dude, FIFA '98 sucked ass. Yeah, I played it to death, but it still sucked. It was fun only because of the real names, really,
 
Sander said:
Dude, FIFA '98 sucked ass. Yeah, I played it to death, but it still sucked. It was fun only because of the real names, really,

Is this gonna turn into another "C++ vs. Pascal" Debate, but with games being the topic instead? I hope so...Sander vs. Ratty is always fun to watch.

Sincerely,
The Vault Dweller
 
Sander said:
Dude, FIFA '98 sucked ass. Yeah, I played it to death, but it still sucked. It was fun only because of the real names, really,

I played FIFA 98 right after being partially exposed to the vile and disgusting travesty that is FIFA 97, so the game's huge improvement on all fronts alone made me love it.

FIFA 99 is still probably the greatest of them all, though. It improved on 98 and took the series to a higher level.
 
Ratty said:
Imagine that! A sports title on my top 20 list, and one developed and published by EA no less!

What do you mean "no less"? If you include a sports title, it'll pretty naturally be an EA Sports Title. They're good at Sports games, man, no denying.

Schuljunge said:
i guess, only admins are competent enough to do such stupid lists.

Fix'd.
 
Ratty said:
19. FIFA World Cup '98, EA Sports / Electronic Arts (1998) (duh!)

EA Sports!? Better than Wasteland, which is nowhere on your list as far as anyone can see? That's it, Hideo Kojima is going to ram his pen so far up your ass you can use your nose as an inkwell. I have no idea why, he just called and said he would. It's Hideo Kojima, man. Who f**king understands him.
 
Per said:
EA Sports!? Better than Wasteland, which is nowhere on your list as far as anyone can see?
Actually, Wasteland was going to be in the top five, but now I'm going to remove it out of spite and replace it with Madden NFL 2006. Bite me, lizard!

Anyway, let's move on. Schuljunge asks in another thread what my favorite GTA game is. The next entry in the list may or may not be the answer he is looking for.

18. Grand Theft Auto, DMA Design Limited / ASC Games (1997)

Long before the days of GTA: San Andreas and Saint's Row, when sandbox games were a rarity and the closest thing to freeform driving games were a post-apocalyptic "vehicular shooter" called Quarantine and the gratuitously bloody Carmageddon, a small, inconspicuous company named DMA Design created a game so simple and uncomely that absolutely no one at the time could even begin to predict what a giant series would eventually grow out of it. The name of that game was - you guessed it! - Grand Theft Auto. Eventually, DMA Design would change its name to Rockstar Games and start mercilessly milking the GTA franchize for every penny (a process that continues even now, with an endless stream of sequels and rehashes of sequels), while the original GTA would be claimed by oblivion (and by "oblivion", I naturally mean "the state of being forgotten", and not that *other* oblivion), but back in 1998 it was a one of a kind game, and it remained such until GTA II superceded it and GTA III started the flood that lasts to this day (although Driver did come out before GTA III, but let's not get caught up in details).

With its rudimentary top-down engine and low-resolution 2D sprites that were supposed to represent vehicles and pedestrians, GTA was fairly plain-looking even for the reasonably low standards of late 1997. Yet underneath that unalluring crust lies a game of unprecedented complexity, and once I learned to ignore the crude technical execution, I quickly became addicted to its simple, yet amazingly well thought-out concept. I used to spend up to 16 hours a day driving around bustling, mind-bogglingly huge cities, performing dozens of action-packed missions, slaughtering hundreds of pixelized adversaries and generally having a blast.

Playing the game on modern computers can be difficult, as it runs too fast on newer CPUs (it does feature a frame limiter, but it's completely useless), the support for 3D acceleration is restricted to 3Dfx Voodoo, and sequels have completely overshadowed it in almost every way. But even though it doesn't provide as much gratification as its massively popular successors, it does possess certain charm exclusive to colorful 2D games of old. Therefore, all fans of the more recent GTA instalments should give it a try, if only to see how it all began. Who knows, you may find yourself wondering why no one makes top-down games anymore.
 
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