real-world weapons

Fallout 2 has understandably been criticized for its real‐world firearms. Because their timeline differs significantly from ours, it makes sense that they would have different weapons. That’s fair. However… we do have the 9mm Mauser & the Desert Eagle .44 from Fallout 1. At first, I would call this inconsistent, but Fallout’s setting is quite complicated, so I can’t say so with certainty. Still, wouldn’t it be preferable if there were no exceptions at all? Am I missing something?
 
Why should they have weapons that are that much different? Most laws of physics work the same in Fallout as they work in our world, so it would make sense that they would make similar designs to ones that do or did exist with the more outlandish ones on top of that.
Just because it's a fictitious world doesn't mean there should be no real-life weapons, this kind of reasoning is silly to the extreme.
 
Real world weapons have been used in all of the Fallout games. Many people don't like the way they were used in Fallout Tactics. I guess we can assume some of the weapon manufacturers in the Fallout universe made similar or the same weapons. Look at the Assault Rifle in New Vegas. It was a combination of two real life weapons. The weapons used in Fallout have always been a combination of sorts. The .45 Auto pistol in New Vegas is based on the Colt M1911.

World War 2 happened in the Fallout timeline. I would assume many weapons used in that timeframe would exist in the Fallout timeline. The Desert Eagle was made AFTER the split timeline in the real world, so this leads me to believe that some moments that happened after the split (1950's World of Tomorrow) still happened in the Fallout universe; a weapon made in the 80's can still show up. They just threw a Desert Eagle in since Chris Taylor liked the gun who coincidentally produced Tactics which featured some other real world weapons like the AK47 and M16. Look at Nuka Cola. Basically a Coca Cola ripoff.
 
Hmmmm… I think that I may understand. The separation doesn’t have to be completely different. But to me, it sounds like a question of quantity (‘you can have some real weapons, just not too many’).
 
Some people don't like the new weapons in F4. I think that they're really good, even though they have little real-workd basis (see the assault rifle)
 
There's a point here to be made. When a game makes a jump to uber-AAA, high-definition graphics AND add weapon modification, there starts to be legal issues with using real life weapons, as we saw with Phantom Pain (and that was not because it was "anti-war", no. All MGS games previous had anti-war themes but retained partially customisable real weaponry.)

As a result of this, I don't see real life weapons returning anytime soon, unless they switch back to isometric. New Vegas was still pretty obscure for an AAA game, so the Service Rifle got away with the M16-ness.
 
As a result of this, I don't see real life weapons returning anytime soon, unless they switch back to isometric. New Vegas was still pretty obscure for an AAA game, so the Service Rifle got away with the M16-ness.

Service rifle? That's nothing, they also had a realistic copy of the M4 and the Anti-materiel rifle looks pretty much identical to the Hekate II. Battle rifle is a M1 Garand rip-off. The Light Machine Gun is a combo of M60 and SAW.

I think such weapons are perfectly fine. Change them a bit to avoid legal trouble but keep them realistic.
Whoever though of a WWI heavy machine gun (Maxim) used as an assault rifle should be shot.
And what's the deal with the combat shotgun looking exactly the same as combat rifle? That's really weird to me. What were they based on? The Combat rifle reminds me of the BAR, but only a little bit. (With long barrel and full stock mods)
 
As a result of this, I don't see real life weapons returning anytime soon, unless they switch back to isometric. New Vegas was still pretty obscure for an AAA game, so the Service Rifle got away with the M16-ness.

Service rifle? That's nothing, they also had a realistic copy of the M4 and the Anti-materiel rifle looks pretty much identical to the Hekate II. Battle rifle is a M1 Garand rip-off. The Light Machine Gun is a combo of M60 and SAW.

I think such weapons are perfectly fine. Change them a bit to avoid legal trouble but keep them realistic.
Whoever though of a WWI heavy machine gun (Maxim) used as an assault rifle should be shot.
And what's the deal with the combat shotgun looking exactly the same as combat rifle? That's really weird to me. What were they based on? The Combat rifle reminds me of the BAR, but only a little bit. (With long barrel and full stock mods)

Keep them realistic is agreeable. I like how they did this most in MGSV. They were realistic interpretations of real weapons, but fake enough to bypass the legal censor by a far mile. Bethesda wouldn't want any hiccups in the way of their road to profit though. That would be just too much hassle. cough cough

The Maxim!
That was it. Not an anti-aircraft gun then. Oh, and why else would they pick it? Fallout obviously takes place in the 50's (even though WWI wasn't in the 50's)! Classic retro-future for everyone! Right? Right?
 
What matters is what fits. There's no arbitrary divergent point for firearms, it's just about what fits with the aesthetic. A 9mm Mauser fits, a P90 does not.
 
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