"Reasons Fallout 4 is the best Fallout game." A facepalm-worthy video.

The Water Ship

The Water Chip's lesser-known counterpart.


As I was browsing YouTube today looking for videos to watch I stumbled across this. I am at a loss for words right now. How can this be considered the best Fallout game? It's just a generic FPS meant to appeal to casuals, not a Fallout game.

Anyways, I'll quit wasting my breath and let everyone discuss their thoughts on this.
 
Allow me to take the time and rip his argument apart by debunking every point he made.
I would send this to him, but I wouldn't be able to see him cry and face it, where's the fun if I can't see his cry.

6. Settlement System- So even the guy said that this feature didn't work as well as it could. Not only that but it's a system that simply doesn't work. I said if this system was saved for a settlement or two, it might work in context of the story, but what we get is a World that hasn't fully developed and where the only place that has any personality is Diamond City. Where are the inner politics and conflicts like we had in previous games? It's passed because Bethesda didn't want to write a story, but instead make a game. Which is a shame really as previous Fallouts (even 3 to an extent) were about trying to tell a story with the medium of game.

5. Weapon and Armour Customisation- Maybe I'm just nitpicking here, but while I do think this system does work well in the Fallout games, it seems rather unlikely that one guy would be able to create all that shit. Yeah there were mods in New Vegas, but they were rather basic and was focused more on repairing your weapon than turning it into something new. Also, this could be expanded upon in later games by creating small factories and joining the arms race, being in conflict with groups like Gun Runners (but not the gun runners as such) and trading with towns or even raiders.

4. Okay, I'm going to be frank here and say that a story premise is useless if the story isn't actually explored.
Yes, there was a lot of potential to make a great story in Fallout 4, and yes, the whole idea of it does sound better than one such as New Vegas, but here's the problem, New Vegas took its time to develop its story, it made you care and think about how our actions could affect the rest of the Wasteland. It allowed us to meet people, not characters, but people with their own problems and way of life.
Simply put, New Vegas was a World that had a story to tell and all the little stories helped build-up to one big payoff.
Fallout 4 doesn't explore its themes nearly as much as it could have. For starters, basing it on androids was a huge mistake, I've said it before, but if it was about Cyborgs, it would have been a lot more interesting to play. We could have had a discussion about how man changes man for the greater good. Maybe have a character with similar goals to that of the Master, but instead of his plan being flawed, his plan is flawless and we have to stop someone who essentially wants to cause genocide to allow another race of human to live.
While it would be treading on themes of the first game, it could have been a response to it and we get an answer to the Master's flawed plan.

3. Art Design is sujective, I love the design of Fallout 1&2 personally. Also graphics can only make a game look good, it can't make it good. That's not to say that some games are unplayable due to how dated they have become. Graphics shouldn't be the focus.
I understand there will come a time when I have a child who wouldn't go anywhere near New Vegas for how bad it looks, and that upsets me. At the same time, they won't touch F4 so I'll be pretty proud of that kid.

2. Combat- Okay, so the Fallout games were never about combat, they were about allowing you to have your own play style and just roll with that. While the combat is a much needed improvement over 3 and New Vegas, it still doesn't make the game for me. All it does is make F4 a shit game with decent shooting mechanics.

1. Console Mods- ahahahahahahahahahahahahahah.
Oh he was serious?
Well, I could explain why Console Mods is a bad idea for Fallout 4, but I'll just leave it at the fact that Bethesda are even able to have a steady framerate for DLC, never mind the fact that they want mods on console.
Also, the last DLC is coming out and there's still no mod support for PS4, that's kinda shitty tbh.
 
Settlements overall is a good feature but why does the game just rely on it. It really is a peice of shit compeared tp ehat other games do with a system. I would of prefered a system more similar to the divsions where by you don't mirco manage but just buy upgrades overal. This would been like a house to get more income ect you don't have to spent 10,00000 years building a settlement. I would of also would of lied to build at bigger better areas, Some settlement are just so shit for like 5 people it really not much more you can do with it in a lore freindly way. I was exploring the map expecting to see more settlments but there was't and I feel like this was. Overal it a good system when its works but these ot really intresting places to grow really big settlements. Also as the was the main part of the game (Beilieve it or not) it was quite limited you would expect to more I feel from it. Like to get more pre excisting town but over all this was a mess. I'd rather just have one town that you get to in depth manage rather lots of shitty little getting attacked all the time towns

milliam you're bang on it about the story. It felt like the game world was disjointed and too mach incostiances. You could lead a power group of settlements but people would still treat you like a bitch witch makes no sense. Even when you had all this power it really dind't mean that much and story had to still be taken in a linear route even if it made no sence.(You could't skip to keloge you had to do all the nick vailtine bollocks).

However i have to disagree with you about mods. Bring mods to console is a very good thing even if PS4 version is not avbaile yet when they said they would get it working however. I doubt its actually to much there fault as PS generally have more secruity ect harder to achive it for some reasson
 
Very true but that was frist little settlement I thought of rather than bigger settlements. i mean its like greentop nursey or something. But yeah i think you get my point
 
Personally I'm not a fan of this settlement feature. At all. And it's not because it works like shit. I just greatly prefer premade towns with their own personality and characters to this generic settlement Bullshit. Its unrealistic and takes up far too much worldspace. To the point where there is only two actual towns with actual characters and quests. That's... Not a good trade off.

TLDR; premade towns > settlements.
 
Last edited:
What a bunch of shit.

Can't say though that the guy isn't at the heart of what makes Fallout tick with its fans nowadays.
 
Personally I'm not a fan of this settlement feature. At all. And it's not because it works like shit. I just greatly prefer premade towns with their own personality and characters to this generic settlement Bullshit. Its unrealistic and takes up far too much worldspace. To the point where there is only two actual towns with actual characters. That's... Not a good trade off.

TLDR; premade towns > settlements.
I've read many Bethestard comments stating that "Premade towns are boring and it's annoying to come back to them all the time, so it's way better if i make my own settlements!" Note that i don't know how to misuse grammar, as the original commenters :P
 
Last edited by a moderator:
Making you're own settlement could of provided more play time an intrested however I will list a few problems ;

To many settlements locations that are empty (Fewer location would of been okay but i would of rather like to develope already made citys. Something like own diamound city and earn income from there)
Genric settlers - There all generic ! It would of been better to come across more uqine settlers or find people in the waste but no its all just generic settlers
Too much effort - It just take too long to build at every settlement i've spent so much time in the game colecting resource and building but with attacks you have to go to ect its get very time consuming. Also settlements don't really provide bounse like providing more patorls ect
It activily takes away quest- I imgaine if you don't do settlement this makes the game very shallow and intresting
Broken system - It just get fudged over time with suplly lines disapearing
 
Also forgot to mention the cap system is also messed up. You get caps from literally every container and enemy so yeah that also breaks the settlement feature and you no looking need the caps it generates. Pretty so you will find no use for the caps at all
 
Wow, just... wow
I really don’t understand where this myth of New Vegas being well written came from. I can even remember the PC Gamer review highlighting it as dry and listless.

New Vegas was just F03 rehashed, it really brought not a lot new to the table, save in the area of companions, where it did a lot better. What it *did* do, was reintroduce some of the original fallouts most aggravating mechanics. Re rolling a few hours in because you’ve discovered your sniper build can’t hold a rifle. Oh yeah! That brings back memories. Crappy, crappy memories.

Did he even play it?

EDIT: After further discussion, i saw that he likes Fo4 the most (of course), and he hates RPGs, thus thinkimg that Fallout is a FPS franchise :slap:
 
Last edited by a moderator:
Lol thats quite funny it does't even make that much sense. Had to re roll because his sniper build could't hold a rife ? Could he just change to using any other gun has the gun skill is shame for all them times of gun ?
 
Lol thats quite funny it does't even make that much sense. Had to re roll because his sniper build could't hold a rife ? Could he just change to using any other gun has the gun skill is shame for all them times of gun ?
1. He didn't even really know that it was an RPG (character skill over player?! What garbage!!)
2. Didn't have the STR requirement
3. The only "Arpegee" that he played before was Skyrim :roll:
 
I thought STR requirement was for only larger weapons tho? Surely he must have had really low STR but never-mind let this guy go and off and play cod infinite crap
 
I thought STR requirement was for only larger weapons tho? Surely he must have had really low STR but never-mind let this guy go and off and play cod infinite crap
Iirc every weapon has a STR requirement.... Currently playing a character that can't even use the 10mm pistol properly. (Fo1) I don't know if NV used brought this back though.
 
Back
Top