Recommend me a tactical game *newer than 2007*

laclongquan

Boned Hunter of Sister
Now that I nearly finish UFO Afterlight after a run of (backward order) UFO Aftershock, Fallout Tactics, Silent Storm series, UFO - Extraterrestrials1, in the genre of tactical combat, inventory management, loot management, soldier management, gunporn.

I find myself in need of something similar but newer. UFOAL is 2007 for god's sake.

Do you guys have anything new to recommend? Something in the line of tactical combat, inventory management, loot management, soldier management. Gunporn can be optional as UFO AL illustrate that.

Turnbased or Real time with Pause is fine. Even real time can be tolerate if they fit other reqs.

Even games in non-English sector can be attempted to try. I am kinda desperate at this point.
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Reserved spot A: Troubleshooter Abandoned Children (light tactical)
Reserved spot B: Battletech 2018
Reserved spot C: Wasteland 2/3
Reserved spot D: Underrail
Reserved spot E: Into the Breach (light tactical mecha)
Reserved spot
Reserved spot







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Commandos, Desperados, or, if you want a mediocre Star Trek flavoured version of the Commandos-style, Star Trek: Away Team. There's even Robin Hood: Legend of Sherwood Forest, a Robin-Hood-themed Commandos-variant.
 
I always considered games like Commandos more like a puzzle game instead of a tactical game. You have a main way of completing the level and if you deviate too much from it, then you lose.
Basically, there's only tactics the first time you play the game. Because that's when you have to think on what you have to do to beat the game. After that you have to do almost the same each new playthrough or you can't beat the game.

Also there's no real battles in these games. Only sneak attack kills.

EDIT: Some people say that the Troubleshooter: Abandoned Children game is a good tactical game. It has anime like characters, so it may be a turn off for some people.
 
Trouble Shooter looks interesting. No feel of tactical combat, but interesting. Let's say reserve spot A.
Commandos, Desperados, or, if you want a mediocre Star Trek flavoured version of the Commandos-style, Star Trek: Away Team. There's even Robin Hood: Legend of Sherwood Forest, a Robin-Hood-themed Commandos-variant.
I played Desperadoes, Robin Hood already. And your recommendations are too old. Later than 2007, yo.
Hard West was kinda good when i played it a few years ago. Might be worth looking in to.

Hard West does look nice but the feel of tactical is weak despite the turnbased feature. Curious. And dont have the feel of gunporn. Still, I might check this out later. Reserve spot B.

I might want to check out Xenonauts first thing~ It sounds more aftershockish thus curiouser.
 
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Noted it. The thing is, Desperadoes series is more like puzzle-heavy combat game than a strictly combat game~ So I am not too interested in them in my current tactical mood.
 
Battletech (2018) is pretty good. It's giant robots instead of regular soldiers, but you can customize the loadouts of the robots quite a bit in the base game, even more with mods. You have your 'Mechs which you can customize the loadouts on, and then your Mechwarriors who have their own skills you can upgrade with the potential for three extra abilities along the different skill paths to unlock. You have a ship to manage and upgrade, your 'mechs require a maintenance fee, you have to pay your Mechwarriors, and you need to take contracts to keep your mercenary company afloat.

This image is from my modded "Roguetech" playthrough. Roguetech is fucking awesome, it brings the game much more in line with the tabletop game in terms of mechanics. I'd recommend playing through the base game, with or without the DLCs at least once before trying Roguetech.

Edit: Just to preempt something that came to mind, "Mechwarrior" is a series in the same setting but not the same kind of game as "Battletech." Battletech is a turn based tactics game, based off the tabletop Battletech. Mechwarrior is a first person persepective cockpit shooter in the same setting.

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Jagged Alliance 2 I've played to death so no.

As for Battle brothers, there's two critical issue with it based on video trailers

1. NO tactical terrain. All looks like flat land with no cover, no bottleneck, no height. This is a killer issue that make me lose interest in even trying.

2. Combat looks like chess. This could possibly be tolerated. IF other qualities compensate.
 
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Jagged Alliance 2 I've played to death so no.

As for Battle brothers, there's two critical issue with it based on video trailers

1. NO tactical terrain. All looks like flat land with no cover, no bottleneck, no height. This is a killer issue that make me lose interest in even trying.

2. Combat looks like chess. This could possibly be tolerated.
Height exists, a unit on higher ground than their target gets a melee/range hit bonus. There are also biomes with cover/objects in them. Forests especially have a crap ton of trees that you could bottleneck enemies in. While you also get swamp areas with their own trees/cover and also "swamp water" tiles that add a debuff to offense/defense and are harder to traverse.

As for the second part, it is a lot less gamey than it looks and seems to follow a more "simulation-y" approach compared to other fantasy/melee focused tactics games. Hit chance for example is affected by weapon type, a character's melee skil, target's melee defense, injuries, height, and morale of both attacker and defender. Weapon types are also pretty interesting with each one having an action that makes them unique, e.g Spear's Spearwall, Battle Whip's disarm, Mace's Stun.
The battle system in general is one of the best ones I've seen in a tactics game in a while, further improved by solid AI and a diverse enemy list.
Hell, even the RPGCodex likes it.
 
Battletech (2018) is pretty good. It's giant robots instead of regular soldiers, but you can customize the loadouts of the robots quite a bit in the base game, even more with mods. You have your 'Mechs which you can customize the loadouts on, and then your Mechwarriors who have their own skills you can upgrade with the potential for three extra abilities along the different skill paths to unlock. You have a ship to manage and upgrade, your 'mechs require a maintenance fee, you have to pay your Mechwarriors, and you need to take contracts to keep your mercenary company afloat.

This image is from my modded "Roguetech" playthrough. Roguetech is fucking awesome, it brings the game much more in line with the tabletop game in terms of mechanics. I'd recommend playing through the base game, with or without the DLCs at least once before trying Roguetech.

Edit: Just to preempt something that came to mind, "Mechwarrior" is a series in the same setting but not the same kind of game as "Battletech." Battletech is a turn based tactics game, based off the tabletop Battletech. Mechwarrior is a first person persepective cockpit shooter in the same setting.

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How good is the base game now? Last I checked, it had poor performance and somewhat flat levels.
 
How good is the base game now? Last I checked, it had poor performance and somewhat flat levels.
I can't say for sure that the performance has been ironed out in vanilla, as I've always played on an SSD and with more than enough power under the hood to hide any issues. Memory leaks do still happen and it's worthwhile to save and restart the game every few hours for some. Sorry I can't help more on this one.

The map terrain depends on biomes of the planets you go to. Deserts and badlands will be very flat, highlands and lowlands often have hills and rocks. polar maps will have snow dunes and mountains. With the Urban Warefare DLC you also get city missions with buildings blocking long line of sight, but the ability to jump jet onto their roofs to get an overhead shot at the risk of the building being shot and destroyed, causing your mech to take fall damage.
 
Nice. I might check it out with the Roguetech mod. Been craving a good mech game with customization porn for a while now.
Not like we are getting a mecha tactics game anytime soon, Front Mission is still dead last time I checked.
 
Would Darkest Dungeon be considered tactical, because it is a good game. It fits what you're looking for tactical combat. soldier management, inventory and loot management.
 
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