Roof Artifact...

Robert B

Kitty's got some rads!
So in working on building my new Shady Sands location, I went ahead and modeled my approach on the existing FO1 map content. The issue is that I'm getting the roof End of Group tile showing up in game, rather than it showing the corner piece like it should. Am I taking the wrong approach or is this a possible artifact of pulling in the FO1 map into FO2?
 

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The whole bottom line of roof tiles on your screenshot is wrong. Unlike what it might seem like, the bottom row in this tileset is not at the end, but "one row before". Should start at tile 697 or something.
 
Understood @Lexx , I'll review/update. Any thought's on why the End of Group tile is showing up in game? Or is that the reason?
 
Well, it's just a normal tile. It's only use is to split the tiles sets from each other. Has some engine use too, I think it was something about making the addition of new tiles more convenient, but I don't really remember.

If you ported the map from Fo1 and didn't build the roof on your own, then I guess the tile order simply changed in Fo2.
 
Sounds logical. Okay, I'll get rid of them. I'm now thinking this is just a FO1 artifact.

Thanks for brainstorming the answer with me @Lexx. It really helps.
 
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